This is almost my exact build, but without the shouts. I use Death Blow and Steel Grasp instead. As my damage has gotten higher, I’m really thinking about swapping out Death Blow for Kick, Charge, Leap, or a shout. I think Rallying would probably be best, but I like having Death Blow for the extra fury pops and damage on demand. I use the +1 Weapon Mastery aspect that gives a 50% chance to stun for both skills, so 3 charges of Steel and 2 charges of DB that refreshes on kill. Steel Grasp is pulling, stunning, applying Vulnerable, and giving me Berserk. It’s too good. I use Lunging with bleeds to proc Harrogath and for amazing mobility. Vulnerable trait on DS is too good to pass up. I just swapped out my Disembowel though, so I have a little longer cooldown on my Stomp/DB/SG than usual. Thinking about trying a +4 Stomp chest and +Defense skill on my amulet to see if that would be a more efficient way to lower the cooldown constantly, without having to rely on lucky hit procs that force me into using bleed on Lunging instead of Berserk. I use the Stomp talent to reduce the cooldown on WotB and have a surprisingly good uptime on it now, but I want to maximize that. Steel Grasp pulls (finally) a bunch of mfs to me, I Stomp to stun them all, Death Blow to fill fury, then erase them. I essentially hold down Lunging strike at all times to autolock and bounce between enemies, applying bleeds, proc’ing 20% damage reduction, and building up the Expectant aspect for 30%[x] damage. I have a perfect roll, so only 3 hits gets me to max. I’m using the quake on Stomp for the 15%[x] damage, it seems to hit more enemies for WotB cdr, and I see ticks of damage for 15-40k or more from it, which actually helps clear up the little stragglers and whatnot pretty well. Definitely worth it. I have attack speed everywhere imaginable, as you should, so I can stack some fat damage while WotB is up. It’s my only source of Unstoppable, but I have 5 topaz in my armor, so getting cc’d barely tickles me at all. I’ve thought about replacing it, but it’s too good. With my setup, I have extreme mobility, crowd control, attack speed, damage, healing, 100% uptime on Vulnerable, and an overall fairly smooth gameplay. I like it a lot, and still have a lot of levels, paragon, and min/maxing to do. I’m constantly changing things, trying to find the best flow and highest damage options. It feels like a proper Barbarian build and would be 10x better if all of the items, skills, glyphs, aspects, and interactions worked properly.
@Actua - You should definitely try the Revenge glyph if you have a point in Tough as Nails. It gives the same 8% multiplicative boost (lasts 10 seconds) as the second trait on Ambidextrous, and it boosts crit damage on the Flawless board. Someone mentioned Mortal Draw in another thread, and after taking a look, I think that could be amazing if we did it right. It would be 18% crit and some damage every time you swap. For my setup: I’ll assign 2H sword to Lunging, 2H mace to Death Blow, and obviously 1H swords for Double Swing. I swap between them quite regularly, so I’d have a constant free 18% crit. Not sure if that would net a higher DPS output than Seething, but I think I’m going to give it a shot when I get to adding another glyph. I don’t think you would be able to do it unless you switched to Lunging and Death Blow. Frenzy needs 1H weapons and we can’t assign a damn weapon to Steel Grasp - which is just absurd.
It’s too bad that the 2H sword technique doesn’t proc Disembowel or Harrogath, as assigning my Lunging to the 2H sword would make it so I can use the Berserk talent instead, which would be a fat boost for me. Currently, my only sources of Berserk are Steel Grasp and WotB, but I’m not extending it with the aspect, so I don’t have huge uptime on it. I might swap out Exploiter’s aspect for Relentless Berseker’s to extend it, but I don’t think it’s worth it overall. Especially if I can somehow manage to put it back on Lunging, as it would be up constantly anyway.
Sorry for the long the read, boys, but I had a few major improvements yesterday that netted me at least 2.5x damage. It’s nice to see some improvements like that. Very promising. Now, if we can only get an aspect to add some AOE!! Gimme that Blast Shrine AOE that applies bleed! Perfection!