Dswing barb hitting for over 1.5 - 2m

So I was able to optimize my build a bit more, and Im getting to a point where im mostly farming NM lvl 50 dungeons unless its some stupid affix.

Basically my build can put enemies in perma vulnerable/stun and has very high atk speed.

When you get elites locked down, your basically shopping them down with 2 hits a second hitting them for 800k right now.

Idk, its alot of fun, obviously I could do the same with hota, but im liking the perma berserk, perma vuln. stunlock flurry of hits.

Reminds if the og D2 frenzy barb.

Big scaling upgrade that I still see is I havent gotten a good ramaladinis yet, and havent gotten the + fury board to go with it.

The idea would be to reproduce a bit what makes Hota so strong (+% on fury) but on dswing.

Anyone experimented with it?

Edit:

added a nm64 run to showcase the build!

6 Likes

link your build then :slight_smile:

I tried it once just to see if it’s functional. It’s okay. The damage number needs some tuning. But the core issue is Double Swing doesn’t hit enough mobs. Moreover, it doesn’t hit mobs behind the character. If the attack speed is a bit higher like three hits per second, I would try out a Lucky Hit build for Double Swing.

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By the time you get to the mob to use your DS, a hota barb would have killed it and all the surrounding mobs from across the room, with millions of damage more.

DS has the same problems as Rend.

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I don’t even understand why DS exists this would’ve been a perfect spot for a weapon throw core skill.

6 Likes

Double swing build for me makes the barbarian feel like a true barbarian with the attack speed of everything. For example OP gets 800k crits whereas hota does millions. Yes, that’s true but you can do like 4-5 double swings in the span of a second with all the attack speed you get.

The only drawback for me with the build is when you are hitting things that aren’t stunned, you don’t hit super hard. I’ve been trying for 3 days to get that aspect that increases dmg vs cc immune mobs (lvl 78-81) and it just won’t drop for me. Once I get that, I feel it’ll be even better.

Upheaval and HoTA are way too similar also…

yeah, got a perfect roll on it, so 80% damage on stun. Basically wait for boss to end up being stunned, then it gets insta deleted.

it does mean you need a 1 handed mace for concussion, but I find that 1 h maces really dont drop as much.

I still dont have half the tmogs for them lol

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That uh Aspect doesn’t work like you think it does. It does not give you a damage increase to Elites and Bosses. It is very seldom that mobs have the Unstoppable effect so that Aspect is pretty worthless. PvP is pretty much the only use for it. Unless the enemy has the chains icon above their head indicating they are Unstoppable, it does not give you any additional damage.

If it did, it would be BiS for every Barbarian considering that pretty much every build for Barbarian prioritizes getting Bleeds, Stuns, Vuln, Berserk. Maybe some more than others and you might just get Bleeds to apply Status effects but it is the illusion of diversity.

Oh, someone said it did work on bosses. As for the regular enemies, when you are using DS build with maces and chance to bleed on stuns, regular elites get those chains very often. Especially if the NM affix has them cc immune at 30% hp.

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Huh?

All mobs and elites get stunned.

Bosses have a bar thst builds up.

Unless that changes in higher nm dungeons

I does not. I think he’s confusing the one that increases damage on stunned enemies and the on that increases damage on unstoppable enemies.

That both have a similar tooltip structure.

Ah yeah. But yeah, my damage clearly explodes on stunned ennemies, the aspect is legit.

I tried a DS build and just found myself wishing it had a bigger frontal cone. The damage wasn’t terrible but could use some buffs. DS and Upheaval both feel lack luster compared to Rend, HotA, and WW. Upheaval especially could be really fun if the unique hammer for it did % damage instead of a fixed amount.

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I was refering specifically to the poster talking about the Exploiter Aspect which grants 20% longer Crowd Control and 20-50% more damage to Unstoppable enemies. The thought was that Bosses inherently count as Unstoppable because they are “immune” to CC effects. The enemies must have the Unstoppable Icon above their heads for this to apply which does not happen often enough to take this Aspect over something that provides less damage but has a 100% uptime or an easier to achieve conditional (Berserk, Vulnerable, Crowd Controlled).

If Bosses counted inherently as Unstoppable, it would be worth looking at then.

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The Upheaval Hammer could be fixed if it converted Fire Damage to Physical Damage also. This would make Burning Rage a unique Aspect to take also as both Burning Rage and the “Fire Damage” the Unique Hammer deals would scale with all of your Physical Damage modifiers.

800k with Unbridled or Unconstrained?

Unbridled.

Unconstrained just doesnt scale enough. And youre perma berserk as long as you got something to hit or kill usually. And then your shouts should come back up.

What I need now is a good ramaladini’s and + fury to scale higher

Fun fact double swing extends berserk even if you don’t hit anything. I also ran dswing for awhile and with enough fury gen you can double swing the air while running around to keep berserk active.

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I use Unbridled too, but I don’t use shouts. You got your build breakdown anywhere? Aspects, paragon, etc.