A new ARPG that just came out called mad world has wasd movement
I’d say it’s actually really intuitive. If anything, your method would be significantly more confusing from an isometric POV. “I want to go to the right side of my screen, but my character is facing the bottom of my screen, therefore I must press left which is actually bound to A”
That’s much more convoluted than just having D always being right. You know, the right button out of WASD? D is on the right, therefore it goes right, always, no matter what. It’s perfectly logical and extremely simple
Some have tried to make the argument that it would be so brokenly good they’ve have to rebalance the entire game to compensate.
Nobody has made that argument.
I think you missed the 18 other threads where people did infact try to make that argument
Provide a single link of multiple people (aka “some” as he said) saying it would be so unbelievably good that they’d have to rebalance the entire game.
Apparently you either read what you want, or don’t understand what I said. Rebinding force move onto your mouse wheel, and then spinning the mouse wheel, tells the game that you are clicking force move 100 times a second. It is completely indistinguishable from a program doing the exact same thing. Therefore, they can ban neither one.
Ah yes, because a mouse wheel being spun and registering clicks at completely random intervals is a completely fair and direct comparison to a program clicking 100 times per second, at the exact same interval, non-stop for hours on end
It’s literally what botters fight against when they make their scripts. You wouldn’t want a script that clicks the exact same pixel, every 0.32225 seconds, non-stop for 24 hours a day 7 days a week. Why? Because no human does that. No human is capable of doing that. Maybe a human could click that exact same pixel, with a fairly close interval, for a few hours… but not the exact same interval for hours on end
Now, take that, and make it so that instead of just 1 pixel, it’s 8 pixels all equal distance away from the middle of your screen, with perfect intervals, clicking 100 times a second, for hours on end. Again, not physically possible for a human to pull off. Hell, just try flicking your mouse between 2 pixels. Let’s say, 100 pixels between the two points, and you have to click the exact pixel each time. Now, do that, with 0.01 seconds between each click. And then, click 100 times per second each time. And then do that for hours, consistently, without ever once missing the pixel or the exact 0.32225 ms interval
You can believe whatever absolute nonsense you want to think you proved your point and make yourself feel better. They aren’t going to hire someone to look through hours and hours of data about people’s click times. The fact of the matter is they can not ban someone using a program which does something that hardware can do. And like I described, hardware can do it. The anti-cheat can’t determine a difference. Programmers aren’t going to determine a difference without spending a lot of time on each instance. It simply can’t and will not happen, that someone will get banned for “fast clicking”.
Occasionally, someone will get banned for using the same macro 0.32225 ms interval time and time again. Although even that is rare. But once they introduce any sort of variance at all, which most all of these programs do something + or - random 0.1 - 0.5 ms or some such determined numbers, they can’t tell the difference, and won’t be banned. Period. They simply won’t. But believe whatever nonsense you want to believe to make yourself feel better though.
Use (or configure) mouse wheel for movement. Works great and been using this from D3 times. WASD will (99.99% sure) never happen. Better to find alternatives (I have mentioned one).
Al the best and have fun.
I don’t accidently “click” anything with mouse movement because you don’t need to click while you press mouse down when you move. 360 degree mouse movement is same as stick button on your controller. Its superior over WASD, which is troll joke, noob trap.
We already have Hold Position and Force Move. People asking WASD are dogs#it players and trolls.
If you are NOT moving with stick button IF you use controller you are already failing with the game and with your life and with your brains.
Mouse + Hold Position + Force Move is superior over WASD. So WASD is NOT needed. Holy F 2023 people…

You can believe whatever absolute nonsense you want to think you proved your point and make yourself feel better. They aren’t going to hire someone to look through hours and hours of data about people’s click times.
Are you new to videogames or something? No one is implying they would hire someone to read through hours of data and go “Aha! This data does not make sense! Clearly they must be cheating!” - It’s called anticheat, specifically in the case of Blizzard games it would be Warden. Anticheat is surprisingly able to read all of this data and with minimal to no effort required after initially creating the anticheat itself

Occasionally, someone will get banned for using the same macro 0.32225 ms interval time and time again. Although even that is rare. But once they introduce any sort of variance at all, which most all of these programs do something + or - random 0.1 - 0.5 ms or some such determined numbers, they can’t tell the difference, and won’t be banned. Period. They simply won’t.
Hold on, that’s weird, how can people be banned for it if they don’t hire a specific human to go through all the data?! And why would they need to randomize the interval if this sort of thing isn’t detectable OR bannable? It’s almost as if… they have an anticheat… that is capable of reading this data all by itself, and issuing bans based upon that… and then you have to randomize the intervals in attempts to trick the anticheat, which the WASD program does not currently do… hmmmmmm so strange
You’re special, you should wear a helmet. There is anti-cheat, you are correct. It doesn’t flag for offenses which could be confused with hardware functionality, you are wrong. It doesn’t ban people without human oversight, you are wrong. If you read anything about the WASD program they were discussing earlier, Destruction2 did implement randomized intervals, you are wrong again, there were multiple threads about what he was working on, you assumed incorrectly. Anti-cheat looks for manipulations of memory and “cheat” functions, not stuff that can be confused with hardware… you’re special.
https://github.com/ExploreTheFloor/KeyToMouse
Here you go. I am going to set up GitHub to auto build releases for you to be able to download an exe if you do not know how to compile code. That should be implemented later today.
The chance of getting banned using this is about zero considering there has been an ahk version of this for D3 out there for a long time and no one got banned for that. I also put in randomization just in case for people who are concerned to use.
V rising. And they did amazing job at it. Im not saying put WSAD in d4. Im ok how it is with it or woth out. But there is games out there that use WSAD movent and play like diablo.
I guarantee you’re a bad gamer.

WASD is stupid for an isometric style game and literally has no place because you your camera stays fixed which means when your character moves down your A and D keys are backwards to the movement if your character.
Except for the fact WASD worked perfectly for Diablo immortal.
W moves the char up
A moves your char left
D moves you char right
S moves your char down.
Why don’t you download D immortal. Test it out and then come back here with an opinion that is more knowledgeable?

People asking WASD are dogs#it players and trolls.
I mean… how does having wasd in the game affect you and if it doesn’t, why do you care so much?

You’re special, you should wear a helmet. There is anti-cheat, you are correct. It doesn’t flag for offenses which could be confused with hardware functionality, you are wrong. It doesn’t ban people without human oversight, you are wrong.
Riiiight. Every single ban ever issued, in any videogame ever, had direct contact with a human beforehand. Despite some games such as Lost Ark banning over a million players per month.
Assuming an 8 hour work day, with 5 days per week, then there are only ~160 hours within a month, or 9600 minutes. With 1 million bans within that time, you would need 104.16 bans per minute. Assuming that a single person could look at a situation and ban someone within a minute, you’re saying that Lost Ark has at least 104 people on payroll that literally just sit there 8 hours a day confirming every ban manually?
I’m gonna go ahead and say it’s pretty unlikely for that to be the case. Nice personal insults tho, they really help prove your point and don’t just make you look like a 7 year old that can’t argue their point of view and has to resort to “durhhh ur ugly!!”

If you read anything about the WASD program they were discussing earlier, Destruction2 did implement randomized intervals, you are wrong again, there were multiple threads about what he was working on, you assumed incorrectly. Anti-cheat looks for manipulations of memory and “cheat” functions, not stuff that can be confused with hardware… you’re special.
Ohhh, it adds randomization now? That’s new, because it didn’t have that to begin with. But again, why would they be adding randomization? If there’s ZERO chance of a ban, which is what you’ve stated, then why would you ever add randomization? Surely that would just be a waste of time. Think about things bud, your story makes no sense at all
Because WASD makes the gameplay easier. That’s why old slow minds want it. Including Assmongoloidballs.
You are NEVER getting WASD.