For me I played the last beta using an ASUS ROG STRIX G513QY laptop. I have upgraded the RAM from 16Gb to 32GB, and added an extra PCIe3.0 SSD which is the one the game is installed on. The CPU is the Ryzen 9 5900HX (Factory OC) and the GPU is the Radeon 6800M 12GB.
I was running December 2022 drivers (because I had not used my laptop in a while). After about 3 hours of playing with all detail set to 1440p Ultra (auto selected), I got a black screen, but the laptop’s thermal system did not ramp up. I was a bit concerned and started trying the usual things of Alt Tab, ctrl alt del, alt f4, etc. Nothing worked, so I was about to reach for the laptop’s power button as it was to the side and I was playing on a 32" 1440p 144Hz monitor with normal keyboard and mouse.
Right as I started to reach for the power button, the screen game back (it was off long enough for the monitor to enter sleep mode, at least 10-15 seconds, which is longer than a driver reset), there was a Diablo error message, the game was still open but I was disconnected from my session and an error which simply stated that something went wrong. I closed the game, and then noticed I was on December 2022 drivers and figured maybe I should update those. I also looked on the ASUS website and saw a VBIOS update which I had not flashed yet.
After updating the VBIOS and the drivers to the latest, I played the D4 beta until it closed down for hours and never suffered any other issues. The most I had was some basic stuttering which I attribute to worse than normal latency as I am in Australia and I assume the beta servers were in the USA giving me automatic 150-200ms ping. And the textures may not be fully optimised yet as the game is in beta.
So for me, that was a completely different hardware loadout, and similar issue that did not result in anything being bricked.
I think the people in this thread who are blaming the game only, are incorrect. The game itself cant possibly kill a GPU hardware. But the game can push a GPU hard, if the GPU is a good brand with super high quality construction and the user’s other system hardware is equally high quality, there shouldnt be an issue.
I personally run all my electronics from a Double conversion UPS (Powershield Centurion RT 2000va). It provides clean AC voltage and frequncy to my electronics even when sometimes on hot days in our area the input voltage registers at 224v @ 43Hz (normal is 240v @ 50hz), the UPS always counters it and provides the system clean stable 240v @ 50hz.
I recently had an ASUS THor 1200W Platinum PSU fail its 3.3v rail, and that happened suddenly, and the system only ever ran from the UPS, so it doesnt matter if you buy the $1000 PSU or the $200 PSU, they can fail and can damage hardware. Just like a game can send a set of instructions to a GPU that creates the perfect scenario where the card asks momentarily for astromonical amounts of power and either trips some form of OCP or damages the card.
Is that the game’s fault? No, its the hardware vendors fault for not building the card good enough to sustain the transient spikes it can generate, or not limiting the card as so it cannot generate spikes that will kill the card’s power delivery system.
Vendors may not want to limit the cards performance to stop it from creating spikes in energy requirement that can kill sub-par power delivery systems. Why? Because to do so would make thier card noticeable worse performing than the competition, so they choose to not limit the card and hope that no cards are put in a situation where they cant cope and fail. That is not the fault of a software developer, that is poor form of the hardware vendor.