Going to try to keep this topic updated until October 4th, please bare with me if I don’t add every single question people have about the game. Also please be mindful of not only what you want to ask but how you ask it.
These are current issues I’ve noticed have popped up a lot on these forums. Please add your own questions or if you can think of a way to reword some of the ones I’ve written down, I’m all for the constructive criticism.
As was pointed out they tend to pick more vague questions over specific ones so keep that in mind. I’ve Bolded the generic questions and Italicized the specifics.
1) Itemization
What are your plans to change itemization in Diablo 4?
- What are your plans to condense the amount of affixes currently on gear?
- Any plans for a higher ilvl tier of gear for endgame?
- Would it be possible to limit the level requirement of an item that drops based on the World Tier more so then the player level? This makes it harder to gear up alts for example.
Are Set items and/or Runewords still planned to be implemented into the game?
- Are there any plans to make Unique items scalable?
2) Crafting, Enchanting, & Aspects
Any ideas of expanding or changing the current crafting system?
What are there any plans to make Gems more viable? Perhaps adding them to new crafting recipes.
What are your plans to address the issues with enchanting such as the increasing costs, or the amount of affixes able to roll on an item?
Will the Codex of Power be receiving any changes to help with obtaining Aspects as well as inventory problems?
Some Aspects feel underpowered or are overshadowed by obvious better choices, are there any plans to go back and rework or possibly get rid of some of these?
- As it stands, players are constantly destroying items to collect Aspects for a particular build, typically having multiple copies of the same Aspect which eventually spills over into the players Stash taking up even more space. Any plans to change the Codex of Power to possibly allow it from being the lowest value possible, to maybe being slowly upgraded as you find Aspects that have higher value, thus overwriting the base amount?
- On the same topic, would you ever consider adding all aspects to be obtainable through the Codex of Power, not just through dungeons, but by also obtaining a piece of gear that has an aspect you could then imprint into the Codex of Power?
- Or could we possibly have a way to temporarily store certain aspects to use multiple times within the Codex itself?
3) Skills, Paragon, & Balancing
Big question of the community, when will we receive a button to reset all paragon or a specific board, hopefully with a confirmation attached?
Class balancing is always difficult and currently feels off within the game, could you give us some insights on possible changes being worked on that would address this?
Will any changes be coming to enhance the skill tree or paragon board, such as more skills, passives, special paragon nodes, etc.?
What are your thoughts on Build Diversity at the moment?
- We all know balance is a never ending journey, and things will be changing all the time, can you possibly give us some insight as to what your plans are for underperforming skills, or skills the majority of the player base just doesn’t use?
- Cooldowns for certain classes are a big part of what makes a particular build work, however with the nerfs to obtaining cooldown reduction, it is still a highly sought after affix for the builds that require it. Will this be changed in the future to just lower cooldowns in general or do you feel they are in a good state at the moment?
- Basic Abilities can often times feel like a filler ability required to regain your primary resource, or apply a form of utility such as a stun, slow, vulnerable affect, etc. Moving forward what are your thoughts on allowing these Basic Abilities to allow for more resource generation to help a player engage more with their Core Abilities?
4) Dungeons
Do you have any changes planned for how Dungeons currently work, such as backtracking, rewards, events, randomization of layouts, or NM glyph experience?
Are there plans to increase the available amount of Nightmare Dungeons per season, and possibly a few more baseline bosses?
- Are there any plans to allow players to level their glyphs outside of NM dungeons?
- There’s a lot of Affixes that stack against the player in a NM dungeon, some ranging from ‘a mild nuisance’ to ‘I’m going to delete this sigil immediately’, are there any plans to change, delete, or add more affixes, both for the player and against the player?
- Is there anyway to allow the player to port into the Dungeon itself once a NM Sigil is activated, instead of outside of the Dungeon? We’re essentially zoning twice, it wastes a lot of time.
5) Player Community
What are your plans to add additional tools to help people find and form groups within the game?
Could we get some more options for Clans, such as being able to see the last member online for Clan Management purposes?
Will trading ever be opened up to include other items aside from just rares?
Would it be possible to allow trading of only dropped items found within a group, for group members only, for a specific period of time, similar to Diablo 3?
6) Open World
World Tier 5?
Will there be any changes to World Boss Timers?
Would it be possible to add more rewards to the Tree of Whispers? Such as more gathering materials, glyph exp, maybe throw in a random elixir or two?
Any chance we can see the level scaling adjusted to keep the overworld viable? Tree of Whispers becomes very slow after level 80 in part because the world is so low level.
Any plans to increase drop amounts or rates of farmable materials, or alternate ways to obtain materials, found in the open world? It can take hours just to gather enough materials sometimes.
7) UI
It’s quite easy to lose the cursor in the middle of battle, could we get see some color changes with a possible highlighted border placed around the cursor to help us find/keep track of it easier?
Are there any plans to allow the option for an overlay map? Helltides, NM Dungeons, and the overworld in general can be a dangerous place when you’re stuck looking at your map that doesn’t allow you to look at the playing field at all.
Any plans to add more options to the inventory when selling or possibly wanting to keep specific gear from being sold/disenchanted?
- Would it be possible to add a Sell All button, or Sell Normal/Magical/Rares button similar to what we have when we destroy gear at the blacksmith?
- We have a junk button to mark unwanted items, but could we also get a lock option to make sure we don’t accidently sell or disenchant items as well?
8) Gameplay
Can we have the option to zoom out further during combat? It’s very hard to see Corpse Bows shooting us from off screen.
Could you give us your ideas for adding in additional endgame activities?
Could we get an option for a run/walk toggle on mounts? Having to move your cursor to the edges of the screen makes it harder to maneuver in general while mounted.
Any plans to have an option to replay the story (and reset it) on all world tiers?
Will Solo Self Found (SSF) mode come to Diablo 4?
Any plans to add an offline mode?
Are there any plans to allow modding of any kind? Perhaps UI mods that would not interact with the game in anyway other then to display information differently.
9) Quality of Life (QoL)
Do you plan to increase the player stash or personal inventory in the future?
Are there any plans to allow for load-outs for our characters to easily switch between gear, skills and paragon?
Any loot filter updates you can give us?
Can we get an option to toggle or customize the combat text on screen?
Would it be possible to add a portal that teleports you back to a main central chamber in a dungeon once you’ve reached an objective you’ve completed? Such as picking up an artifact to run back, or killing enemies within a specific chamber, etc.
The color blind options are a good start, but there are several types of color blindness, any chance we could get some variations added?
10) PVP
Are there any plans to do anything with the PVP aspect of the game, or will it be similar to Diablo 2 and 3 where it is in a complete state and will not receive any changes?
- What are the caps in PVP for Crit Damage, Attack Speed, etc.?
11) Misc.
Where possible could we get an approximate time on when things will be fixed or implemented, roughly 6 to 9 months out for example? Obviously the timeline is subject to change, but just a rough estimate would be helpful.
What are your plans for a PTR?
Any plans to add more customization to player creation (more makeup options for example), dyes for gear, or other options?
Don’t suppose you could give us a hint as to any new class(es) that might be coming in the expansion?
With the potential for new classes and so players can experience a wider variety of build options for existing classes, are you going to increase active character slots beyond 10?
Will there be any changes to the Uber Lilith fight for more consistency? If you damage her too fast the wrong way you can get stuck in endless waves, or waves that overlap with each other.
Can you please allow new quests and content to be available on eternal realms so that we can role play them with our mains?
Is the 2.0 expansion going to be coming later next year, or will there be a longer wait period before D4 settles into the annual expansion routine?
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When is official Ray Tracing support coming to Diablo IV?
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What will the metric be for the Leaderboards coming in Season 3? Level, NM Dungeon progress, etc.
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As you may or may not be aware, there are people who will stand afk within an event zone, and not contribute once the event is started, but will gladly receive the rewards and exp once the event is done. Would it be possible to add in a participation stipulation where a player has to actively kill or complete a certain percent of objectives in order to receive credit?
That’s all I have for now, feel free to add your own and I will incorporate them into this thread as I have time.