Blurry/Low res textures

No VRAM (16GB) or RAM (32GB) issue, here is an example:

https://ibb.co/4J8GPz5

Everything around that one skull looks fine, even the second one next to it, but that one looks like it got left out when textures got applied.
I mean, here it is not as obvious that there is an issue, but that was what i just ran into, happened to some big statue once, where it was really showing.

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It is a problem of PC version of the game. I have a copie on xbox series s and the game looks very good. Xbox series s has 10gb memory total.
My pc has 16 gb ram and 4 gb dedicated vram memory. That is 20 gb in total and the game looks very bad. Both open betas were fine.

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To be more accurate, itā€™s not exactly a texture issue: itā€™s a low poly issue.
Certain models (statues, npc corpses littered around the world and more) appear to have a bug in which their high-poly count versions arenā€™t being loaded properly whenever theyā€™re on screen.

Either that, or these assets appear to be missing high-poly variants entirely (which would be a more severe issue).

The rest of the game is beautiful, but it really takes me right out of it whenever my eyes suddenly get attacked by a block of low-poly sludge.

For reference, Iā€™m running the game in 1440p with a 4070. Maxing out the graphics does not solve the issue.
I also would strongly dissuade anyone from attempting to fix the graphical issues of their game by downloading third party software.

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Still no solutionsā€¦
Hope this will be fixed

Just want to chime in, that I experience this issue as well on most of my rigs.

I have 4 PCs able to run Diablo IV

i7-8700k 3080 10GB VRAM

ryzen 3 3100 580

ryzen 9 gtx 1650 (laptop)

and steam deck

All four of them have different settings and target FPS

The 3080 one, i dont notice the low poly that much, and just run on high (ultra causes stutters).

the 580, is the most notorious for showing low poly graphics, even if I select high settings. Itā€™s a hit or miss though, sometimes there low polys, sometimes in that exact same scene there is not when I restart. Setting it on high causes less frequent low polys

I also notice this problem on my 1650 laptop, but not as obvious as the rx 580 rig (probably since the screen is small)

the steam deck surprisingly better at NOT displaying low poly models, especially when the setting is set to high. (again, maybe the screen is small to notice)

Overall, the textures in this game and models just feels wrong. At medium settings, everything is clearly pixelated, and some items are low poly, worse than older games where medium still looks good, many games do medium settings way better. Diablo IVā€™s medium is literally an eyesore and looks worse the Diablo 3ā€™s medium preset.

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I see low textures everywhere no matter what I do and Iā€™m on 4k with a FreeSync Premium Pro, an RTX 3060ti, Ryzen 5 with 64MB of RAM, Iā€™ve tried everything from Ultra to Medium and watched every video on premium settings available. I know itā€™s not a problem with my PC because I watch and reproduce a Twitch streamer playing with perfect detail, Diablo 4 and when I saw the graphics heā€™s able to achieve (and heā€™s running 1440), it looks like an entirely different game than the crap Iā€™m getting.

I see them, too. Some of the models look like theyā€™re straight out of an N64 game.

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The last update did solving the issue for you ?

Set image sharpening to 30-100 and turn off image enhancers like smoothing, blurring.

Nope, it did not solve the issue.

The answer is both.

Sometime within the past year, Blizzard simplified the geometric mesh complexity and lowered the texture resolution of many less important assets such as environmental doodads and objects (especially breakables).

And started using excessive tessellation and bump mapping to create the illusion of 3D detail from 2D.

You can compare the graphical quality from the Closed Beta and earlier in the official trailers and screenshots to that from Open Beta onwards, and they are vastly different.

A lot of features such as dynamic blood flow and puddle formation have been entirely removed and replaced with preset, static texture assets.

Along with these changes, Blizzard also started censoring most of the nudity. Whatever is left is due to oversight and unintentional.

Both the graphical downgrade and censorship of nudity have been obviously rushed, as you can see how sloppy and inconsistent it is.

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i am also noticed no difference between low or high, in the beta it was even worse. Now sometimes stuff is very sharp and other stuff isnt.

So guys, still playing too with those blurry textures ?

Still have this issue. My iron golem and blood golems look like they are made of play-dough. Textures are literally imperceptible, just a humanoid shaped blob of low res textures. Same thing with random textures on armor and some environment objects

edit
I would really like it if a dev could acknowledge this issue

Did you make sure texture filtering in your driver settings wasnā€™t set to high performance?

This may seem like a stupid question, but did you remember to download the 4k assets?

My system is probably older than yours (Asus Strix laptop, 16gb system RAM, Nvidia 1050 with 4gb VRAM), and it looks gorgeous. I have had to tweak the settings a little to accommodate the older gpu, but it still looks very sharp and clear.

I have tried all settings combinations, low, med, high, Nvidia ai performance, quality, etc, clean install, repair, none of it makes a difference.
edit
This is also only an issue with specific random textures. Most textures are high res and fine. just so happens one of those textures makes a class completely unplayable.
edit
Yes i have tried it with high performance, performance, quality, and high quality and there is no difference. This is not my system. this is a bug in the game. This issue does not exist outside of diablo 4

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Up

Still the issue present for some else ?

Still having this issue as well, ever since the game launched.