No VRAM (16GB) or RAM (32GB) issue, here is an example:
https://ibb.co/4J8GPz5
Everything around that one skull looks fine, even the second one next to it, but that one looks like it got left out when textures got applied.
I mean, here it is not as obvious that there is an issue, but that was what i just ran into, happened to some big statue once, where it was really showing.
It is a problem of PC version of the game. I have a copie on xbox series s and the game looks very good. Xbox series s has 10gb memory total.
My pc has 16 gb ram and 4 gb dedicated vram memory. That is 20 gb in total and the game looks very bad. Both open betas were fine.
To be more accurate, itās not exactly a texture issue: itās a low poly issue.
Certain models (statues, npc corpses littered around the world and more) appear to have a bug in which their high-poly count versions arenāt being loaded properly whenever theyāre on screen.
Either that, or these assets appear to be missing high-poly variants entirely (which would be a more severe issue).
The rest of the game is beautiful, but it really takes me right out of it whenever my eyes suddenly get attacked by a block of low-poly sludge.
For reference, Iām running the game in 1440p with a 4070. Maxing out the graphics does not solve the issue.
I also would strongly dissuade anyone from attempting to fix the graphical issues of their game by downloading third party software.
Just want to chime in, that I experience this issue as well on most of my rigs.
I have 4 PCs able to run Diablo IV
i7-8700k 3080 10GB VRAM
ryzen 3 3100 580
ryzen 9 gtx 1650 (laptop)
and steam deck
All four of them have different settings and target FPS
The 3080 one, i dont notice the low poly that much, and just run on high (ultra causes stutters).
the 580, is the most notorious for showing low poly graphics, even if I select high settings. Itās a hit or miss though, sometimes there low polys, sometimes in that exact same scene there is not when I restart. Setting it on high causes less frequent low polys
I also notice this problem on my 1650 laptop, but not as obvious as the rx 580 rig (probably since the screen is small)
the steam deck surprisingly better at NOT displaying low poly models, especially when the setting is set to high. (again, maybe the screen is small to notice)
Overall, the textures in this game and models just feels wrong. At medium settings, everything is clearly pixelated, and some items are low poly, worse than older games where medium still looks good, many games do medium settings way better. Diablo IVās medium is literally an eyesore and looks worse the Diablo 3ās medium preset.
I see low textures everywhere no matter what I do and Iām on 4k with a FreeSync Premium Pro, an RTX 3060ti, Ryzen 5 with 64MB of RAM, Iāve tried everything from Ultra to Medium and watched every video on premium settings available. I know itās not a problem with my PC because I watch and reproduce a Twitch streamer playing with perfect detail, Diablo 4 and when I saw the graphics heās able to achieve (and heās running 1440), it looks like an entirely different game than the crap Iām getting.
Sometime within the past year, Blizzard simplified the geometric mesh complexity and lowered the texture resolution of many less important assets such as environmental doodads and objects (especially breakables).
And started using excessive tessellation and bump mapping to create the illusion of 3D detail from 2D.
You can compare the graphical quality from the Closed Beta and earlier in the official trailers and screenshots to that from Open Beta onwards, and they are vastly different.
A lot of features such as dynamic blood flow and puddle formation have been entirely removed and replaced with preset, static texture assets.
Along with these changes, Blizzard also started censoring most of the nudity. Whatever is left is due to oversight and unintentional.
Both the graphical downgrade and censorship of nudity have been obviously rushed, as you can see how sloppy and inconsistent it is.
Still have this issue. My iron golem and blood golems look like they are made of play-dough. Textures are literally imperceptible, just a humanoid shaped blob of low res textures. Same thing with random textures on armor and some environment objects
edit
I would really like it if a dev could acknowledge this issue
My system is probably older than yours (Asus Strix laptop, 16gb system RAM, Nvidia 1050 with 4gb VRAM), and it looks gorgeous. I have had to tweak the settings a little to accommodate the older gpu, but it still looks very sharp and clear.
I have tried all settings combinations, low, med, high, Nvidia ai performance, quality, etc, clean install, repair, none of it makes a difference. edit
This is also only an issue with specific random textures. Most textures are high res and fine. just so happens one of those textures makes a class completely unplayable. edit
Yes i have tried it with high performance, performance, quality, and high quality and there is no difference. This is not my system. this is a bug in the game. This issue does not exist outside of diablo 4