Squeaky grease gets the wheels!
Maybe Blizz will pay attention.
Squeaky grease gets the wheels!
Maybe Blizz will pay attention.
A dual talent specialization is desperately needed as wellâŠI have so much gear for different specs and I want to try them all but switching is extremely frustratingâŠWe should have at least 1 slot that we can press a button to change toâŠif not more. That includes the paragon board as well
Nah, you want way too much spoonfeeding. Itâs already a blessing that we get to enchant in the first place. Itâs not even expensive. Loadouts, unsure about. Certainly a refund all option on the paragon board. Levelling 1-50 as well? Lol. Just play the damn game and understand the class it is youâre using. 1-50 is a big chunk of the game!
We did get four more paragon points from Lilith statues.
List is mostly good but missing a big one for me. Do you not care that base item type doesnât matter at all?
For example D2 Class âHeavyâ Armors had higher def rolls and required more STR but gave you move speed penalty. Light armors were lighter and less def, but no speed penalty. Different sorts of swords had different damage ranges/attack speeds/hit range.
Here every base is literally just a transmog. It does not matter at all. All you are looking for is the affix rolls.
For me, this is either a massive oversight, unfinished, or lazy development.
edit: google âd2 elite armorsâ and click the arreat summit link for an example.
Nipple cripple tactics againâŠ
Not sure what game youâre playing, but unless you get extremely lucky with RNG in the first few enchant attempts, it quickly becomes absolutely insane how expensive it is.
If you are savvy about what you enchant it can be manageable though. For example on my rogue, itâs much easier to roll +attack speed than it is to get like +3 Twisting Blades. Making a glove that dropped the TB on it more valuable as I know iâll get my IAS within like 3 rolls
As it should. Before we actually had to grind items for perfect affixes, imagine!
Just because youâre a masochist doesnât mean everyone else has to be.
Rerolling a single affix on an item shouldnât cost hundreds of millions of gold if you donât hit the RNG quickly. At the very least they should cap the gold per attempt.
Another flaw in the system that should be addressed. All affixes should have an equal chance to roll at the Occultist. Sometimes I see IAS 10-11 times in a row. Seems bugged.
Hundreds of millions? If youâre re-rolling it that many times then you shouldâve binned it a long time ago.
Just because youâre a masochist doesnât mean everyone else has to be.
Iâm just saying there are certain things not worth trying to roll for. Itâs better to find the hard ones on the base, and roll for the more common ones that are still good. I dunno how I am masochist because of stating this fact.
Hundreds of millions? If youâre re-rolling it that many times then you shouldâve binned it a long time ago.
I do. But thatâs the point. We shouldnât have to throw away an item with 3/4 great stats because enchantment costs are so ridiculous.
That was a reply to Chez, not you.
But youâre right. Certain things are currently not worth rolling for. Thatâs an issue that should be fixed. Why should the occultistâs enchantment offerings not be totally random with equal weights?
Thatâs an issue that should be fixed.
Ah. I am okay with this though. It creates economy by making stuff that dropped the more coveted affix on the base worth more. Bigger fish to fry than enchanting system imo
First, this was an excellent comprehensive post, and something the Designers should draw upon for their review meetings.
I would also add that Being able to trade any or all items is integral to the future success of the game. Likewise Security systems need be in place to control, limit and make using bots inefficient and frustrating. Warframe for example has a fantastic control + limitation system in place to keep Trade working well. Materials should be made tradeable in limited quantities. Perhaps there should be an Auction House, using Gold only. Gold should never be purchasable via online Shop.
Have to stress the importance that players available visual, cosmetic and transmog range should have no limitations, and should be fully available in the Wardrobe, not unlike the character creation screen.
Inventory tabs should be fully expandable with ramping gold expense to 20 Tabs, and beyond that should cost $1.99 as database expense to maintain susbsequent tabs.
Thereâs no excuse to wait to season 2 to get Gems into the Materials tab. As a former Manager of Programmers, I can flat tell you, you need 1x Coder, 1x Visual Designer, a few QA people to get this done inside a week, actually 3 days tops.
great read. Everything you said is 100% true
something i would add: