đŸ”„ Diablo 4's Devilish Dilemmas: My 400h+ Improvement Wishlist

Correct
 so i said thank you. You sound so joyful.

I cant read what u wrote - but gave you a love for your efforts.

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Baki, Do you have another character named Hanma?
(its a genuine question, had someone like that recently playing with me, was wondering if it was you ^^)

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Mostly constructive criticism. Positive post overall.

Gave a heart. Hope what you wrote gets noticed.

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Mostly well thought out!

Thanks a lot! :blush:

1)I think loot filters are a band-aid, and got to be better solution.

Possibly, I haven’t yet seen or heard of a significantly better solution unless they were to drastically change the system.
But it would definitely be a huge QoL improvement over the current situation and could work on a better one in the meantime!
Do you perhaps have an idea about how you would change it? :thinking:

11)variance of uniques that are dropped is odd for sure. Seems more than just standard rng.

Definitely, I am not entirely sure if it is intentional or just another unintended issue, but with how certain uniques impact some classes it is definitely one that needs to be looked at.

17)a new gem sink needs to be thought up all together. It’s bad design for the game that gems are actively avoided to pick up already.

That one absolutely!
I think it already got datamined that bigger gems will be released, but if the droprate etc don’t change then we will have the same issue with bigger gems in season 1.
It would be really cool if we won’t run into a problem like avoiding certain loot to be picked up in the future, definitely feels like a big oversight and needs something to fix it longterm!

26)can’t have no level requirements on all account bound gear but I do think if a class unique drops that isn’t your class then that should have a chance at not having a level requirement to keep in the spirit of encouraging leveling a different class. I’m far more likely to consider it vendor junk if it has a high level requirement.

Sounds interesting! As long as we don’t have the barbarian unique inflation the druids had to endure for a while haha

33)Don’t fully agree. Dungeons shouldn’t always be on rails. It gets monotonous. Can’t always design to min-max’rs at the expense of those who like a little exploration.

Ouh I totally agree!
A total straight path would be very boring real quick, I just hope they make it more exciting than feeling like you made a mistake and now have to walk across the entire dungeon because you missed a tiny spot :sweat_smile:
A good middle-ground would be cool that everyone can agree on!

I mean, there is a simple alternative that every ARPG dev probably thinks of, which is smart loot.

Reduce item quantity by a significant amount while improving the odds of better affixes / items at the same proportion.

If that ever happens, rare item base gold value has to increase aswell, else we lose gold income.

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I cant read what u wrote - but gave you a love for your efforts.

Love appreciated! :blush:

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Just came here to say take care of yourself. There have been 32 days since the early release of D4 - 768 hours. You have sat there and played for 420 of those. Let’s say a healthy individual sleeps for 7h30 mins, that’s 240 hours. That leaves only 98 hours which have passed in which you haven’t played Diablo.

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(Had to combine some replies to be able to reply to everyone) :sweat_smile:

Skilloskillo

Baki, Do you have another character named Hanma?

I got caught
 :eyes:
But no, I don’t currently have an alt named “Hanma” sorry!

I mean, there is a simple alternative that every ARPG dev probably thinks of, which is smart loot.

Reduce item quantity by a significant amount while improving the odds of better affixes / items at the same proportion.

If that ever happens, rare item base gold value has to increase aswell, else we lose gold income.

That would definitely be an interesting idea
 because it would also greatly reduce the amount of times you have to pickup items or worry about flooding your inventory! :thinking:
Unsure which of the systems would be easier to implement, but it sounds like a great alternative solution compared to the loot filter, or could be implemented after they used the loot-filter as a bandaid and had time to properly implement and test it.
Definitely something to explore!

And I agree that it would currently greatly impact our gold income, but if they would address another point I made about increasing other gold sources then it might actually work hand in hand. :blush:

MoreFruits

Mostly constructive criticism. Positive post overall.

Gave a heart. Hope what you wrote gets noticed.

Thanks for the kind words! :blush:
I think D4 has so much potential and it would be a shame to see it be wasted.

Chezmalez

Just came here to say take care of yourself. There have been 32 days since the early release of D4 - 768 hours. You have sat there and played for 420 of those. Let’s say a healthy individual sleeps for 7h30 mins, that’s 240 hours. That leaves only 98 hours which have passed in which you haven’t played Diablo.

Haha, thanks for the little statistical analysis & your concerns! :blush:
I just happen to have a home office job that works pretty in combination, but I can assure you that you don’t need to be worried, but thanks again for looking out for a fellow player! :muscle:

Ah no worries, theres a bunch of baki enjoyers out there then :stuck_out_tongue:
Cheers mate, good post

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Yeah, I also ran into a lot of other characters as well!
Can’t wait for the new season! :blush:
Thanks for the civilized discussion, let me know when you wanna roll around together at some point, cheers! :hand_with_index_finger_and_thumb_crossed:

I think there are some good points in here, but it feels like a bit of a subjective laundry list too, if you know what I mean?

When I made a suggestion I kept it focused on the one thing that I really cared about (sorcerer survivability). Like I really don’t think the game needs 100+ different changes so badly - a few smart changes in the right places would solve so much for so many.

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Good list, I thought anything could be gambled by 85?

*Read a few post and some say no and some say yes. This needs to be changed to “Yes”. Hopefully a QoL change in the future.

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Yeah, I totally understand what you mean! :grin:

That’s why I tried to make it clear at the start of the post that these are just my opinions/experiences and why I called it “My 400h+ Improvement Wishlist”.

I tried to write a rough list of various more/less important issues that I personally think could be improved on, which definitely everyone has had a different experience with and didn’t focus on something like class-balance issues as they should be already on their radar and will definitely change, which is why I also prefaced that point in the text above the list.

So to clarify, I don’t think that every single point makes or breaks Diablo 4, but each of them in my opinion, adds to the reason why we see certain negative reactions.

And as it seems, there are a lot of people that share the broad points listed here and also just want to see Diablo 4 become the best it can be. :blush:

Thank you! :blush:

Especially at the start we saw a lot of mixed feedback regarding that, but now we know that uniques can’t be gambled and the people that said they did were most likely just trying to play a trick on someone or repeated something they heard.

The 85+ unique restriction is regarding the ultra-rare uniques & at what level they can start to drop, but the 85+ refers to the enemies you kill & end of NM-dungeon reward.
Not your own level.
After that there is a chance for a unique item to drop as a ultra-rare unique, but for that to happen the source needs to be able to drop uniques in general, which gambling doesn’t.

I hope I could clear that up for you :blush:

Now that I’ve read your post, I realise that you either took this from Reddit, or more likely, posted it there and then deleted it once you realised it was already too far down the thread for anyone to read, and posted it here instead to get more traction.

I had a reply for this post in Reddit but upon hitting “reply” it said the post no longer existed lol. Anyway, it’s mostly a good list, is basically what I said


Edit: MrSkullCandy if memory serves


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Yeah correct!
I realized that I could just make it it’s own post instead so that’s why I deleted the comment after posting it as it’s own thread :blush:

Very good post . You’ve touched on a number of things that I’m sure many of us have noted.

To expand a bit on some other things that, in my opinion, are detrimental and/or annoying-

  • VULNERABILITY- I think it should be removed entirely. All it does is funnel players into specific skills, and consequently limits choice and build diversity. If you don’t proc it, you don’t do damage. Sure, they could tweak it but I think removing it entirely and placing the emphasis on the inherent damage types of each class (poison, fire, bleed etc) would open things up significantly.

  • SIMPLIFY THE AFFIXES -Entirely agree with you on this one! To add a bit on your sentiment- there are a number of entirely useless affixes that NO ONE wants on their gear and do nothing but contribute to frustration when trying to enchant. D3 had the good sense to have a distinction between Primary and Secondary affixes, and not just one big mess of a pool. How is this not a thing here??

  • ENCHANTMENT COSTS- With the affix pool like it is at the moment you’re better off just trying to find the item with the affixes you want than attempting to re-roll (especiallly on amulets- 24 possible stats not including the class specific ones! it’s silly!). The costs are ridiculous so unless you’ve got more gold than Avarice himself or extremely lucky, you’re wasting your time.

  • QoL FOR ALTS- The 1-50 leveling of your main will have to be done the old fashioned way, sure, but why does that have to be the case with alts? give us a way to expidite that process. The Gem of Ease in D3 worked wonders for that exact purpose. Give us something similar.

  • ALLOW FOR DIFFERENT BUILD LOADOUTS- I know Blizz wants your build to have a sense of permanence, but I just don’t think that sentiment is worth the downside of not feeling free to experiment without having to be subjected to exponentially rising cost and having to manually relocate EVERY BLOODY PARAGON POINT. Let us save profiles (gear, skills, paragons) and allow for instant swaps for a fixed price- say 6 million gold or something. It does not hurt the game in any meaningful way so why not allow it?

There are other things relating to content that I could touch on but given how young this game is, Blizz needs to be given a bit of slack here. The base platform for them to build on is solid so hopefully they make good strides in fixing the more pressing issues like the Resistance System and class balancing!

Anyways, my 2 cents!

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Nothing is wrong with vulnerability, just don’t make it the only option and certainly not required as a 100% active defensive skill.

An incredible post. Really well done. I hope someone at Blizzard saves this for future reference.

Also, for what it’s worth:

“Cursor position affecting ride speed and pathing should be toggled on/off”

This should be completely eliminated, as there is currently no way to go faster on controller / console. The mount should just go its maximum speed all the time when you press giddy up.

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One really small thing id like to see them
Add is the ability to see my name and title over my toon

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