I wouldn’t say, that picking items from the ground is like the main aspect of the gameplay, that needs preservation.
You have a really pathetic idea as to what competition in video games is.
Also, it’s really pathetic to “compete” with your teammates rather than cooperate.
Diablo is not a competitive game, it never was.
The only thing, that can be seen as some sort of competition are people making PK characters and amassing wealth trough trading.
Mind you, I am not even willing to say, that the so called ladder is a real competition, as lvl 99 is irrelevant, much less who has more free time on his hands to get to 99 first.
That’s nonsense, because it assumes, that the suggested, hypothetical personal loot will be implemented in a manner, that would be “multiple chances of highly desired gear for multiple people at once”.
Trading is certainly a major aspect of D2, arguably the best, as the basic gameplay is rather simplistic compared to that of other games. We can absolutely agree on that.
PvP however is not on the level, as the balance of the game is far from perfect and the stats are not exactly designed around PvP.
That’s not to say, that I am somehow opposed to people dueling or PKing each other… but I’m saying it’s not as skillful as some people like to pretend it is.
That seems like a rather stupid statement. Gearing character for PvP can be easy depending on the character and the build you’re going for. Some builds require more expensive items than others. That has literally nothing to do with whether personal loot will be implemented or not.
Again, it depends on how it’s implemented.
I certainly don’t see why the loot from the public Baal runs should always go to the freaking pickit user, but you are free to see it as him “winning the competition” and him “preserving the economy”, or whatever other nonsense you can come up with.
Agreed in general, but not on the specifics. The personal loot (that was back in Vanilla D3) and the smart loot implemented in RoS are not even remotely close to the top reasons as to why most of D2’s players hate D3.
There are much more important aspects and game systems, that make D3 crappy compared to D2 (for example stats, itemization, skill system, different implementations and/or restrictions of trading)…