So in your opinion the actual ancient loot system is fair for every class right? Ok moving to the next one then
And thatâs a good example of why we donât want FFA. We should be contributing to the party by fighting not standing there waiting for loot.
Actually no, the game has so many changes, hopefully ploot will be one of them soon aswell
then dont stand there and wait. Help.
Ranged characters can stand right up there with the barbs and pallies. There isnt a min distance they need to be at for ranged skills to work.
that is totally fine, there are different classes and everyone have his own style, but why can´t I plat my favorite class that is bow amazon and get loot? I have to go into mele in order to get loot,making my bow practically useless, I also have to spec her with way more VIT that I would like, since I have to exposed my self way more than I should with a fair loot system
Ranged should be ranged. Playing improperly hurts your party.
i for once agree with zax.
I mean, I totally get why you like the most the mele combat, its very bizarre to enjoy range combat with a loot system taht forces you to go into mele for the loot
That is a valid point and i think one that is missed or perhaps a rather large tell that most of the people wanting ploot havenât even played the game enough to know what they are decrying. Sure there were godly rune word items and whatnot that were beyond my reach (in the sense that i wasnât about to spend hundreds of hours looking for rare runes) but i never felt like i was going without as a result of ffa loot. That adrenaline rush of clicking like crazy on all the stuff that drops hoping you snag something good was part of the charm of d2, imho anyway.
Maybe if people spent less time on here whining and more time playing the game they would have more loot?
This is D2. Not D3 or D4. This game has survived for 22 years because of what it is at itâs core. Only a fool would change this game at itâs core. Wish and whine all you want, itâs not going to change. FFA loot is part of what makes this game what it is. Learn to live with it.
Hippy? Iâm talking about slaughtering monsters, not standing around like some cracked-out bum.
If people want to argue against loot allocation or personal loot, they should focus on more substantive arguments than some lame attempt to frame it as though people who want it want something âfor free.â That argument is just lame rhetoric that doesnât even make sense given that the current system is the system in which anybody can run around and grab loot without actually doing anything.
Personally I think loot allocation would be a nice option and encourage people to play in multiplayer for more reasons other than body count. People currently play mutliplayer not to go on some co-op D2 adventure, but purely for the tangible benefit of having more players in the game. Thereâs a reason in the decades of history of this game that most people only go loot hunting in private games. The loot system in the game is anti-social and always has been. Public games are mostly treated as just being for XP/PvP. Sometimes youâll have a carry thatâs there for a chance at loot with an understanding that they get first dibs if anything useful actually drops (which it usually doesnât and then the vultures rush in afterwards to grab what they want).
The only other people who actively MF in public games usually donât even join the group, ignore what the game was actually for and go off on their own. They only joined the game for body count and then leave after theyâve killed whatever theyâre farming.
Having said that, some issues with loot allocation would be that in the chaos of an 8 player game in an area where youâre constantly moving, many players may not even see their allocated loot, making the allocation a waste. Other players pass the loot, unable to get it while the intended recipient either did not want it or never noticed it. In order for it to work, there would have to be range limitations (and/or limited duration to the allocation) and preferably a loot filter system that lets you show desirable loot on the map/get a better notification that it dropped.
I think people are failing to realize that these arenât hour long raids or whatever other crazy time sink content they might be use to. You can pour untold hours into the game but most runs are but a few minutes long if the runner is familiar and teleporting through. Though they were prolly using maphack at the time but still. Depends on the run if it was meph/d/baal and whatever else they wanted but i donât remember the runs ever being exceptionally long where i felt cheated out of my time when i didnât get the item i saw drop.
I have seen alot of people taking loot infront of my eyes, but I donât cry because Itâs part of the game. Fighting over loots is one of the fun things about Diablo II, and some people just want free loots only. Stop CRY! Deal with It.
Why even play the game If you cry over someone takes the loot before you.
You are the TOXIC players !
Pretty sure most people here donât want free loot.
They presumably want a fair chance to get the loot that theyâve earned instead of having it all picked up in the quarter second during which the game lags after Baal dies by someone else with a more powerful computer and a faster mouse.
An easy way to implement personal loot would be to add a short timer (5 seconds) to each drop during which only 1 randomly selected player in the game could actually pick it up. After the timer is up, anyone could pick up the loot. As a developer, I could write the code for this in a few minutes.
You could even make that a game setting so that when you create the game you could determine if it has personalized loot or not. That way you could have purists leave it off and loot-crybabies turn it on. Why does this have to be such a controversial subject?
such a silly thread title for someone arguing in favor of free loot, right now the only thing stopping people from taking loot while doing no work is⌠oh right nothing.
actually this is a great idea
You just wrote in another thread that you are a single player only and you are here again giving your opinion about something you dont understand.
It is not about being hard to implement, i bet VV developers can write code at least as fine as you can, it is about the negative consecuences that its implementation would have to the multiplayer gameplay. As you dont play multiplayer, you know nothing about the consecuances.
wait what? literally the same loot would be dropping just it would be reserved for a random party member for 5 seconds in his suggestion, this just proves you donât even consider the merit of an idea before you bash it with fallacies.
Yes, so great, 7 guys stopping playing and gathering all around one item waiting 5s to fight for the item the guy got assigned missed picking. That sounds like a great and fluid gaming experience.