All apologies for the wall of text, but I’ve been wanting to chime in about ww changes since we found out Blizz is pushing out the eta indefinitely. I’m happy to agree to disagree about rend, but there are reasonable objections to the current approach.
I do agree that auto-cast rend is bad. I’m worried, though, that adding rend to the bar might be worse.
First, we all know ww isn’t a lazy build without rend. Having to cycle through IP, WOtB, and Threatening Shout/Spear while managing cooldowns already means we spend more time looking at the skill bar than the rest of the screen. When thinking about what would make a wastes barb more fun to play, adding another step to the process doesn’t generally come to mind. I, for one, have no burning desire to feel like I’m playing a Mortal Combat combo move with ww.
To be fair, if we really could drop IP that would help the cooldown game quite a bit. The rend mechanism the proposal suggests for that has a problem, though–it won’t help vs. most rift guardians. Dropping ip means even more fishing for good rg spawns at lower rg levels. To me that’s not really a plus.
Beyond that, adding Rend to the bar means dropping Threatening Shout. That’s quite a loss in terms of both grouping and mitigation. Again, though, reasonable people can agree to disagree.
Beyond that, let’s look at what the current proposal wants to accomplish with rend–namely more area damage over time. If that’s really what we want, why not use a simpler mechanism like wastes adds x% area damage? This could have the same ultimate impact without interjecting rend into the mix.
I think this a much better approach for two reasons. First, as noted above, I’m not a fan of adding rend to the bar. As I know I’m not going to play another build–I’m going to keep advocating against that. In my mind, having played ww barb since the day D2 came out qualifies me to at least express a different opinion.
Second–and more importantly–we don’t know what adding rend to the mix in higher grs will do to our lag. Will adding another damage over time calculation make things worse? Who knows? Giving Blizz’s track record with lag and ww, I think it’s a bit foolhardy to suggest it’s nothing to worry about. I’m guessing everyone here would agree we don’t want to end up making things worse. I’m not convinced adding rend wouldn’t do just that. I am convinced simply making area damage hit harder would have the least affect on potential lag. As a rule, I always favor simpler solutions. Increasing area damage is much simpler than incorporating rend. It also requires much less testing on the back end. Minimizing Blizzard’s resources is something to be considered, too.
Adding rend to the bar also doesn’t address ww’s real weakness. We already do pretty decent damage in density. Our real weaknesses are killing elites and solo targets once we whittle down that density, and killing rgs that don’t spawn lots of ads. Again, a simple solution would be adding an affix–either to wastes or a supporting legendary–that boosts ww when hitting 3 or fewer targets.
Boiling all of this gush of text down to specifics, my Wastes suggestion would be this:
2 piece: While using ww deal an additional x% area damage
4 piece: damage reduction and when ww hits 3 or fewer targets, it does an additional x% damage
6 piece: ww does additional 10k damage
This change would have the benefit of directly addressing the weakness of the wastes build in a simpler manner that doesn’t risk injecting more lag into our gameplay. Is it perfect? Not even close. But it’s worth talking about.
TLDR: auto-rend IS bad; manual rend might be worse.