Wizard is now the worst class in the game. The nerf hammer hit wizard hard and now with the rise of crusader, witch doctor, demon hunter and barbarian. It is time to revise wizard.
Wizard only has 3 viable builds, Vyr’s archon, Hydra, and Meteor. The major problem of the class is that channeling skill supporting items are too powerful. Deathwish provides 325% increased damage and Etched Sigil provides free spender and 150% increased damage. These 2 items make non-channels build obsolete. The solution is to make wizard items similar to necromancer one, there are multiple powerful items to support non-channels builds.
unnerf Deathwish and Etched Sigil remove the 1 second minimum channeling time.
off hand:
Winter Flurry: Enemies killed by Cold damage have a 20% chance to release a Frost Nova. Frost nova gain Bone chills rune and its effect is increased to 150%Primordial Soul: elemental Exposure’s damage bonus per stack is increased to 40%.
Mirrorball: projectile skills fire 2 extra projectiles, all projectile deal 100% increased damage.
Light of Grace: your projectiles pierce 2 additional times, and deal 100% increased damage
This is the suggested list of new off-hand item. As you can see they are competing items for Etched Sigil. Typhon hydra build will like to use winter Flurry as hydra will fire off Frost Nova. Tal Rasha, would use primordial Soul as it uses all 4 elements. Mirrorball and light of grace are for Arcane orb build.
Main hand:
Starfire: Lightning damage is increased by 45% for every 10 yards you are from the target up to a maximum of 40 yards.Fragment of destiny: Your primary skills attack 50% faster and deal 300% increased damage
Gesture of Orpheus: Reduces the cooldown of Slow Time by 30%. Enemies affected by Slow Time take 150% increased damage, Damage over time skills gain triple effect.
Exarian: Your Melee skills deal 400% increased damage to enemies within 25 yards radius.
Melee skills include spectral blade, Explosive blast, Arcane orbital, wave of forceThe Ancient Bonesaber of Zumakalis: You deal 150% increased damage when familiar is active.
Slorak’s Madness: Channeling skills deal 800%-1000% increased damage, but drain 1% of your maximum life per second.
Thes weapon would act as competing items for deathwish, once again they are around the same level. Starfire would likely be used with Vyr. Gesture of Orpheus would be used with DMO, firebird or even Vyr.
Tal Rasha
(2) Set: The cooldown is reduced to 1 secondJang’s Envelopment: Blackhole gain Supermassive rune, each enemy hit by blackhole restore 5 Arcane power.
The Smoldering Core: Each enemy hit by Meteor reduce the cooldown of black hole by 1 second. Blackhole deal 600% increased damage.
The Grand Vizier: Reduces the all resource cost cost by 50% and increases damage of meteor by 600%.
These changes will allow Tal Rasha to be the only class that maximizes the effect of Stone of Jordan and convection of element. The player will have to rotate attack to summon meteor of the particular COE cycle. This will be a major buff to the existing meteor shower build. For star pack build, the added meteor can also provide some extra damage in between cycle.
Star pack wizard should also be un-nerfed as the build is now on bar with other build. I would also like to see a non-channel version of the build, I suggest that we add a 2 handed weapon that give a similar damage bonus as both channeling items. In this new version, wizard would have to use blackhole and meteor wisely. The Jang’s Envelopment will generate arcane power for the use of starpack, in the same time each enemy hit by meteor will lower the cooldown of the blackhole. One can keep the combo of 2 going forever with skilled play.
Delsere’s Magnum Opus
(2) Set:
Casting Arcane Orb, Energy Twister, Explosive Blast, Primary skills, or Wave of Force reduces the cooldown of illusion skills by 3 seconds.
(4) Set:
You take 60% reduced damage after using an illusion skills for 15 seconds
(6) Set:
Using illusion skills increase the damage of your Arcane Orb, Energy Twister, Explosive Blast, Primary skills, and Wave of Force abilities by 10000% for 15 seconds
These changes will be a major quality of life changes for the wizard. The reduction of cooldown in teleport could potential result in a speed farming build for wizard. The requirement of affecting enemy with slow time is now a reward for extra damage instead of a requirement. One can also go for the Mirrorball and light of grace version without using slowtime.
The Twisted Sword: Energy Twister 150–200% for each currently active Energy Twister. (no limit)
Valthek’s Rebuke: Reduces the all resource cost cost by 50%. Energy Twister gain Wicked Wind rune and Raging Storm rune. Also increase its damage by 900% increased damage
The un-nerfing of energy twister will bring back on of the favor build. A new 2 handed with 600% damage modifier is added to balance out the use of deathwish and Etched Sigil danage bonus.
New build for DMO:
Dark Mage’s Shade: Your Melee skills deal 350-500% additional damage, while Diamond skin is active. Diamond gain Crystal Shell and Enduring Skin runes.Archmage’s Vicalyke: Mirror Images now deal full damage but only mimic primary skills.
With these item changes I think we may see magic missile and Spectral blade wizard.
Firebird’s Finery
(4) Set:
Dealing Fire damage with one of your skills causes the enemy to take 3000% weapon damage as Fire per second until they die. This effect can stack multiple times with different skills.
(6) Set:
Your damage is increased by 6000% and damage taken reduced by 60%.
Each ignited enemy also increases the damage of your damage over time skills by 3%.Atropy: Blizzard deal 1200% increased damage
This will bring back the only herding and grouping build of the firebird set. I have also removed the requirement of using 3 fire skills. One can go for 4 skills for 12000% increased fire damage or just use 1 skill only for other Mayhem.
Vyr buff:
(2) set: Archon gain all runes and Archon skill deal 300% increased damage
Currently, Wave of Destruction is doing most of the damage, Archon skill is useless and don’t deal significant damage. I would like to see Archon to deal similar damage as Wave of Destruction.
Skill change:
Frost nova now deal 430% weapon damage. Frozen mist now provide 30% dodge chance.Ray of Frost has be replaced by its rune sleet storm. All other runes now modify sleet storm with the same effect. Sleet armor is renamed to storm armor, which provides 30% damage reduction.
Disintegrate now has the base damage increased to that of Ray of frost, its resource cost has also been reduced to 16.
Volatility has changed to bare the original effect of Ray of frost Black Ice.Glass cannon: damage bonus increased to 30%.