ok, for suggestions.
after playing some DH for Season21 and comparing to previous wizard experience (over 1300 hours since deep into vanilla days), well, lets just say, there is no comparison in any way.
all DH sets are nicely tweaked, themed and follow specific tuning. They are COMFORTABLE to play. Thats the main thing. Maybe Natalya little less as it needs some specific iterations, but it’s a minor inconvenience, compared to Firebirds, DMO and Tals.
It’s like the persons designed DH sets were actually understanding the game and how to make gameplay better. Definetly not the case with Wizard sets. The are all finicky and conditional and limiting gameplay. And if you compare DH sets, they are actually not neccessarily all “all damage increased by X”, but actually quite narrowly limited to specific skills, but somehow that has worked better.
So, i’d propose more “themed” sets:
Firebirds - well, fire ofc
DMO - Melee wiz
Tals - Elemental/Explosions and maybe keep as “all-round” set
Typhon - obviously hydra
Vyrs - Archon.
And well, devs have to tune these like they are.
So somewhere:
FB
2p: enemies take 100% increased damage from fire skills
4p: igniting an enemy reduces your damage by 50% for 5 seconds and prevent fire damage taken. Meteor revive once in 60 sec.
6p: ignited enemies take 4000% increased damage from fire skills
no stacking any more, no finicky 3 skill obligation, just go and set them all on fire. And FB is fire wizard after all, why it should take damage from fire after all. FB is the worst set in the game by a fair margin and the worst part of the game that it actually does not work on low difficulties. It’s useless against trash and elites die too quick. And without stacks FB is super squishy.
DMO:
2p: Slow time follows you and casting Slow Time resets cooldown of Teleport. casting a damage dealing skill reduces cooldown of slow time by 3 sec.
4p: You take 70% reduced damage while you have a Slow Time active.
6p: Enemies affected by Slow time take xxxx increased damage from signature spells, Wave of Force, Arcane Orb, Explosive Blast and Black Hole.
and then tune damage ranges and complimentary legendary items.
The idea is DMO wiz should NEVER walk outside the bubble, it’s teleport - bubble - teleport etc and smash things within that bubble to do damage and reset ST/teleport CD. melee wiz after all and it needs to be tough.
Tals:
2p: meteor fall. [it’s not a big bonus, but it looks cool at least]
4p: 15% overall DR and 15% movement speed per stack for 8 seconds. [tals is the squishiest of all sets anyway and this skill juggling is bit annyoing anyway, so at least give it returns]
6p: 2000% per element stack is fine
tal set itself needs QoL tuning, not actually damage imho. tals have always been “do-it-all” set, so make it one. Not necessarily for pushing, so give it speed and more damage reduction instead.
vyrs:
2p: archon gains every rune. that’s a decent bonus.
4p: as it is
6p: as it is or if anything, buffs to archon casting skills + casting Archon beam or combustion reduces Archon cooldown by 2 second.
so, idea is to be perma archon. for real. no more swami bandaid. that’s just silly and so annying to just sitting ducks and channel until you can get back. and that swami just takes away cube slot, as it’s a mandatory item. Archon was snowballing set long since vanilla and make it so. we have perma wotb, perma vengeance, perma simulacrum, perma epiphany, etc. why cant we have permaarchon?!?
rant:
what offends me fair bit, is Archon + Chantodo. Clearly “post-RoS” Chanto designer wasn’t playing diablo3 much. Chanto was always a CMwiz set and it was literally opposing archon gameplay. there were 2 “schools” at vanilla: CM and Archon. It was a competition. And then some punk just took a cookie cutter cmwiz set and made it for archon.
Change for Chanto setup is very much welcome. If anything, archon needs it’s own sticks and stones.
FFS: if anything bring back cmwiz and give them back their sticks. i would even go that far that completely redesing chanto so that this set will land onto DMO wiz hands. bubble/melee teleporting DMO wiz with Halo of Arlyse is closest thing to cmwiz gameplay.
i haven’t played typhon, so wont say about that.
i don’t think set damage bonuses should change that much neccessarily. it’ll conflict with LoD. Items have to be tuned so they’ll work with all options.