Witch doctor had one of the fastest speed farming build - angry chicken, but like Jade, firebat its damage is a bit outdated. Nowadays, every witch doctor run with Manajuma’s Way. It is sad to see that witch doctor have so many unused skills.
Jade Harvester
Haunting Girdle: Haunt attack 50% faster deal 50% increased damage and releases 1 additional spirit.Quetzalcoatl
Locust Swarm and Haunt now deal 200% of their damage in half of the normal durationSacred Harvester: Soul Harvest now stacks up to 15 times and last 100% longer
Lakumba’s Ornament: using a spirit realm skill reduce your damage taken by 60-80% for 30 seconds
I suggest that we break the interdependency of the scared harvester and Lakumba’s Ornament, so that they can be used to provide damage reduction separately. I also suggest changing Lakumba’s Ornament to be trigger by all spirit realm skill, so soul harvest is no longer needed in every build.
Zunimassa’s Haunt
(4) Set: You gain 50% damage reduction, each additional pet provide an addition of 1% damage reduction
(6) Set: Each active Fetish increases the damage of all minions and primary skills by 80% (18400% for 23 fetishes)Spite: now also increase Gargantuan damage by 600%
Zunimassa got a lovely DOD build. The build has 2 problems. First, the damage bonus had to be trigger by secondary skills. This is very annoying to use. Second, its damage reduction is difficult to ramp up. One could die multiple times in a row before get back on their own feet.
Spirit of Arachyr
(6) Set: increase damage of creature skills by 20000% plus an additional 1% for every 50 life per HitBakuli Jungle Wraps: Creature skills deal 500-600% increased damage against enemies affected by Locust Swarm or Piranhas
Rhen’ho Flayer: Plague of Toads now seek out enemies, can explode twice and deal 300-400% increased damage.
The Spider Queen’s Grasp: Corpse Spiders releases a web on impact that Slows enemies by 80%. Also increase damage of Corpse Spider by 500-600%.
Manajuma’s way (2) set: Hex also turn all your summons into angry chickens. Angry Chicken explosion damage is increased by 400% and slain enemies trigger an additional explosion. Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
Nothing special for firebat build, just need a higher damage multiplier for the current game. I had also include additional incentives for stacking life per hit.
Helltooth Harness
(2) Set: Zombie dog deal 300% increased damage. Each Zombie dog attack also generate 50 mana.
(4) Set: Gain 60% damage reduction for 4 seconds as long as your have an active zombie dog
(6) Set: Increase the damage of Zombie Dog, Acid Cloud, Zombie charger, Grasp of the Death, and Sacrifice by 10000%.Grasp of the death - Death is life and Circle of life passive and now summon an addition Gargantuan Dog.
Uhkapian Serpent: 50% of all damage taken by the Witch Doctor is split evenly among Zombie Dogs. Each zombie dog passive also increases damage of zombie dog by 100%.
Split Tusk: Zombie dogs spilt acid (kiss of Death) when you do.
SuWong Diviner: Increases Acid Cloud Damage by 500–650%. Enemies damage by acid cloud deal 40% reduced damage.
Scrimshaw: Increases Zombie Charger Damage by 400–550%. Reduces the Mana cost of all skills by 50%.
Deathseer’s Cowl: Zombie Charger summons addition Explosive Beast based on your zombie dog limit.
Anessazi Edge: Sacrifice now cost 10% of your life but will no longer kill the zombie dog. Sacrifice deal 300% increased damage.
I love the effect of Carnevil. I always want to see more legendary items that do the same thing. Just imagine Zombie dog would split acid, it will be super fun.
Other defense/support option:
Things of the deep: Increases Gold and Health Pickup radius by 20 Yards. Swampland Attunement now also affect allies. You gain double effect from it.