Why Personal Loot, Item Filters, and Charm Inventory will ruin Diablo 2

Diablo 2 is an experience many haven’t had the privilege of knowing. This is a remaster not a remake. This is the polished version of a perfect game true diablo fans love. Diablo 2 is the reason for this franchise. It is a chance for the fans who have stuck with the diablo franchise to relive their greatest memories because diablo 2 was the best diablo game that has come out

A lot of the main changes being proposed are these:

Personal Loot, Item filters, charm inventories, and other changes from the original game that affect a players choices and experience of the game. These will directly affect the community this remaster has created and therefore affect the way others play the game.

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  • Personal Loot

could cause potentially up to 8x more loot (through trading) in the community that will affect trading and progression of lower leveled characters, it will take away from the original experience, it will take away from the joy of working hard to strengthen your character and enable people to receive rewards they don’t earn. Players will join games and have others do the work for them but still reap the rewards.

Having to share loot brings a lot of interesting and enjoyable experiences to players. Bartering among each other, helping each other out, sharing the goods as a team. It’s all apart of the experience this game is built on.

  • Item filters

will directly affect the experience playing the game with shared loot and take away from the satisfaction of finding rare items and sorting through trash items to uncover something valuable. Again, work is involved for you to have the items you want. (similar to identifying items before being able to equip, it’s something that helps build

  • Charm Inventories

This is a change that I am less against than the others but I do believe that the choices you make in Diablo 2 need to matter. If you want your character to be powerful or have an advantage that charms give them then it comes at a cost. That is part of the game. Sacrificing inventory room for buffs is part of the experience intended. Just like D&D you cant have all the boons without banes.

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Auto gold and a bigger stash that is shared does not affect the game or the community or the way the game is played by the community. These are changes people like because they make sense in every way. A lot of people will still choose to manually pick up the gold for the experience it gave them having to put in more hard work to be a wealthy character

30 Likes

Agree (for different reasons)

Personal loot is a big change, and solo runs for items are most effective anyway, so why?

Item filter also a big change, but the problem is the trash droping. So i’d prefer changing drop rates (or nothing).

Charm are tradoff, charm inventory would ruin that.

6 Likes

I watched videos, and read Q&As, but honestly it’s neither 100% remaster nor exclusively a remake. Blizzard sort of wants to deliver a modernised but authentic D2 experience, they intend to implement more than a straight audio & visual upgrade.

Regarding your points:

  1. personal loot

It wouldn’t go well with bot and boost runs, but those are the things I personally don’t want to be part of D2, and people who are affraid of this change are the ones who are affraid to lose their way of farming gear by exploiting low levels. Leveling should be done in a group of shared effort not by item farmers, this needs to be eliminated altogether.

  1. Item filters

Technically all colours are potentially useful or valuable, the only good function I could imagine is to filter out white quality variants such as cracked or damaged. If people chose to filter out certain item rarity and miss out on things it’s their problem though not mine, or yours, in a way this could be a noob trap option.

  1. Charm inventory

I like the idea to have a separate and exclusive inventory for charms, so people can swap them instead of having to tp back to town. I support the concept as long as charm stats only work once placed in main inventory space.

10 Likes

oh you know what? I didn’t mean item filters as in the colors.

I have seen people mod the game and make it to where only specific items will show up like only legendary items or something.

1 Like

Yea, that’s likely third party mods. Hopefully Blizzard will not allow them and take hacking and third party mods as a serious matter.

4 Likes

If they do personal loot, they’d have to implement a system like Path of Exile’s, where it splits the items that drop and everyone is still able to see the items. It just assigns them to someone in game. There’s no way 8x the loot would be good for the economy. I wouldn’t mind seeing the same amount of loot dropped, but it being split up. It would definitely have to be an option upon game creation though, no forced separate loot.

10 Likes

Yea, 8x is out of question imo. Same amount but randomly distributed, regardless of class, spec, level.

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This is nonsense. A loot filter only effects the person using it. Personal loot will not change the amount of loot generated whatsoever. I don’t think they will add personal loot however. Lastly charm inventory, I could not care less about one way or the other but it would not “ruin the game”. There are mods out there with it and it’s fine.

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I pretty much agree with everything you said here.

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You must be mistaking the loot system in D3 with the loot system in PoE

they are different in the amounts that are given to each player and with the D3 way there could be twice as many items easily

Nope. I am not mistaking anything. It would work the same way as in wow. Assuming there would magically be more loot is ridiculous.

8 Likes

Its not possible to take you serious with a response like this and I do not mean that to come off in an offensive way. You cannot eliminate boosting without changing some of the core concepts of the game.

The easiest way to get levels will be full parties in boss runs. To fiddle with that core concept in any meaningful way, would be changing the entire game. Few players “Farm Gear” by running boss runs in public games.

The way it works is someone who can clear makes a game because they are bored or need xp. The people most eager to join these games are usually the lowest levels who cannot contribute. It is typically harder for these guys to loot because they will die, but if they do start picking off loot like crazy the guy clearing will say something. Usually players just ask for drops they REALLY need and I have seen a lot of people give it if its not something they want or need.

If someone(s) also geared for the content joins the game and is helping clearing most times there’s no issue with that guy also looting. I have seen more arrogant people tell that person to make their own game. Most times it just makes the runs go faster.

Let’s take a look at the current state of D2. 90% bot runs, 9% boost runs, 1% for the rest (trading, muling, normal games). Botting will be probably taken out (hopefully), then boosters can do their thing in solo if they don’t want to take the chance. It is more effective and quicker to do it on your own anyway, no risk involved either. With bots and boosts gone those who are experienced will manage hell, rest will have to learn their way instead of relying on boosters (they don’t really boost by the way, just exploit, they don’t need xp which is just a byproduct).

I am not trying to prioritise loot here, my point is to have a healthy community who are interested to learn to play the game, not to get boosted from 1-90, but to play and progress in group of shared effort to reach common goals. In my perspective this would be a positive change, and wouldn’t result in a failed economy as you put it.

If somebody is bored and doesn’t wish to put effort into the game, they he/she can stop playing it altogether for all I care, no community needs people like that anyway, who just want quick boost.

Honestly, experienced D2 players will know their way, and will get to lvl 90+ quick on their own anyway. Slackers and bored people who just log in to watch others boost them and scratch their butt instead of playing, then by all means they can play original D2.

in a nutshell, no core change needed, everything will settle down and change for the better.

3 Likes

The good thing is that is not how personal loot would ever be implemented. I already explained that to the OP and provided how different loot systems can peacefully coexist using PoE as an example.

Path of exile has 3 loot systems where one is selected by the party creator. Everyone in that party uses the exact same loot system. There is no mix and matching.

Example 4 player game with 20 total drops

Loot system 1 - FFA
This is identical to diablo2 where there are 20 total drops that are visible to all players instantly where it is first come, first served

Loot system 2 - Timed Drops
Each player in game gets ~5 drops. For a smidgen of time, each drop is only visible to one player. Afterwards, any item not already collected, becomes visible to all.

Loot System 3 - Personal drops
Each player receives ~5 drops. Player drops remain invisible to other players. Like the other loot systems, a player can drop items on the ground where it now is visible to all.

In contrast to what was claimed, personal loot systems for a mutliplayer do not lead to proportionally more items in the economy in comparison to a similar multiplayer game with global loot. Total item drops are constant. The argument to denigrate personal loot is a gross mischaracterization of the system.

I personally like the PoE system where players get a choice in multiplayer games. You like FFA, you play in FFA games. You like personal loot, you play in personal loot games. Win-win.

10 Likes

no it wont ruin d2, stop being like this.

you will have your beloved outdated d2 to play for 20 more years, here we will get a new improved version hopefully with alot of updates, balance fixes etc.

11 Likes

Lol? I prefer personal loot, what I just said is that the amount of loot should be the same as in the original.

6 Likes

I couldn’t agree with you more, more specifically on the personal loot issue…Did Blizzard confirm that this was happening? If so, that’s a real bummer, they should keep it a free for all if they want to actually stay true to the game like they have stressed…personal loot entirely defeats the purpose of traditional magic-find runs (Meph, Andy, etc.) and definitely depletes trade value due to surplus of items…would seriously be a an upsetting change

1 Like

Vicarious Visions has made it pretty clear they want D2:R to be as close to the original as possible.

People are asking for D2:R to function as an updated/modern ARPG. The devs are thinking more along the lines of a time capsule for a genre defining game.

We’ll see how popular the game is and how much community uproar can sway them but I really don’t think they’re changing much at all.

My suggestion would be to find out how they’re handling mods. All these people begging for ‘modifications’ should have to wait for open server mods rather than taking away from people who want the classic experience.

3 Likes

You personal satisfaction is subjective.

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I agree that D2: R needs to stay the same shared loot as original D2. Keep that preserved. But, if for some reason that the devs did change it to personal loot only, or having an option of checking personal loot or shared loot then hopefully they keep the “total” drops the same. As I said in another thread:

Personally, I believe they should keep the shared loot from original D2 in D2: R. If they were to do personal loot, though, it should follow the same “total” amount of drops that would have dropped if it was a regular shared loot game.

Example:
8 player game with the regular shared loot from D2.
Party goes through, and kills all end Act bosses(Andariel, Duriel, Mephisto, Diablo, Baal).
Let’s say there is a total of 10 uniques that drop between all of these bosses in this 8 person shared loot game.

Now, let’s say that the same game was instead on personal loot instead of shared loot.
8 player game with personal loot.
Party goes through, and kills all end Act bosses(Andariel, Duriel, Mephisto, Diablo, Baal).
Even though each person has their own personal loot the same amount of 10 uniques would drop, but depends on who gets it. This way would help against pickit botters. Items would still be allowed to trade to other players.

Conclusion is that I prefer original D2 shared loot. But, if they do go to personal loot, or even as some suggested to have it as an option between shared loot, or personal loot as long as the same amount of “total” drops would be calculated then it would be fine to have it that way.

In my suggestion above the personal loot wouldn’t amount into everyone getting 10 uniques each for a total of 80 uniques, but that the total uniques that drop for all 8 players would still be 10 uniques.

3 Likes