I posted this before in D2 (2000) sub-forum because D2R sub-forum was locked and I did not notice D2R Beta sub-forum. So, here’s to having my voice heard more, in hopes it reaches the devs!
It seems there are a lot of people whose mentality haven’t grown for decades, still suck in the past and not realizing how stupid their counter arguments are. So I wanted to voice my opinion to emphasize we are not the minority here and list the changes I wish to have and the (in my opinion:) non-logical counter arguments behind them.
1. In-game trade currency with “auction house” like features. Resets for each season/ladder.
Why we want it: Come on, no one wants to use external crap like D2JSP or make a game “need enigma” to sit all day on it. And we don’t want to use runes or whatever as currency. This solves a lot of issues, just put an item and price for it with in-game trade gold and wait for a buyer. That’s it.
Counter argument against it: Heck if I know?! Hoarders of FGs?
2. Personal loot.
Why we want it: Seriously all this shared loot crap does is benefit those who use scripts (pickit), or have better latency. There’s no skilled involved in click click click dying boss.
Counter argument against it: Noo it ruins trading! Wrong: it does not, especially since no one asking for a change in drop rates. If anything, it will make trading better.
Noo go play private games that’s what we been doing for years! Oh no poop people been playing private, to fix this ridiculous gameplay design choice, cause and effect, not that hard to grasp.
3. Better storage (stacked runes/gems, “charm inventory”, bigger stash, bigger/cheaper tomes or even get rid of them).
Why we want it: Because current inventory managements is dumb. Let’s TP to town to make storage to pick up items, oh wait, can’t do that in public! Again, makes people want to play private games only. Ran out of storage? Oh damn, go put them in shared stash or create a new character. Oh snap, characters are limited per account?! How will that work out after 4 ladders?!
Counter argument against it: hurr durr it takes so much skillz to tetris your management oh and charms give lots of power so you have to compromise (yeah right, just TP to town and waste time, so much fun!).
4. Consensual PvP.
Why we want it: it’s 2021 how is griefing tolerated? Also, can be used to regulate PvP (maybe even after consenting both go to a PvP zone, some sort of black portal, and of course watchers can enter and watch.
Counter argument against it: lol noob go private haha ez let me grief you game hand holding you just want it easy hahaha.
Yeah, I am not making that up, this is their counter argument. Still stuck in 90’s mentality.
5. Class/ skill rebalances, including new items et cetra.
Why we want it: Game gets stale too fast, main reason I refunded I suppose. It’s just a reskin, you will end up hammerdin and/or a sorc (and even multi-clienting for that barb bo, especially in Hardcore). Or if you become “rich” enough you will make some other class for little viability. Boring. Melees for instance are mostly garbage and have fun levelling a barbarian for example without just being a leecher who gives out BO.
Counter argument against it: lol n00b, diz iz d2. you just want ez, etc. etc., same crap as above.
6. DClone event change.
Why we want it: Selling SoJs is not smart. Period.
Counter argument against it: I don’t know? But I am sure they have something to say about it.
7. Change up area levels, add new monsters worthy to magic find even for a new “event” items.
Why we want it: Diversify and freshen things. Boring to just do boss runs and pits/ key runs.
Counter argument against it: I don’t know? But I am sure they have something to say about it.
8. Difficulty options, similar to D3 aka /players 8.
Why we want it: Multi-clienting is currently the only way to boost difficulty in private games. This, in conjunction with shared loot, is very problematic.
Counter argument against it: I don’t know? But I am sure they have something to say about it.
Some points we thankfully got but I wanted to show more of those “purists” mindset:
1. Ladder items in non-ladder.
Why we want it: Because it makes no sense to lock them for ladder, especially when ladder resets anyways after few months.
Counter argument against it: Ladder ded haha. What?! Who plays ladder for ladder only items?!?! or so they can re-sell them on non-ladder (again, maybe fg hoarders)?!?!?! Main incentive of ladder is a fresh start with economy and making new characters from grounds up, if this does not motivate you, ladder is not for you.
2. Cow-king does not lock cows (hopefully they don’t lock Nihalathak portal either).
Why we want it: Isn’t it obvious?
Counter argument against it: Again, same nonsense, you just want ez games, go play d3, gate keeping manboy crap, etc.
I hope I have not forgotten anything.
Those people who are so against changes can go play original D2: LoD that they have been playing for 20 years, with the same 20 non-bot users and let other people enjoy things. Gaming have evolved but sadly some human’s thinking have not.
I really hope we get those changes. I have a (rather optimistic theory) that VV are going for “authentic playstate” at launch and then they will take liberty and spice things up. But I am worried because this is a single purchase so there’s no monetization or any incentive for Blizzard to do so.