After completing Sprinter early this season with Firebird’s, it occurred to me that Firebird’s would probably be able to do it on T16 too. Sounds fun, why not? Then I got thinking … how many more builds could I do T16 Sprinter with?
As it turns out - all of them!
Over the past week, I’ve cleared Sprinter on T16 with all 12 sets I pushed with this season. Then, as the icing on top, I also did it at 600 paragon with no Soul Shards so no one could say “but Tinne, you have 3k paragon and soul shards are overpowered, ThAt’S tOo EaSy!”
I set a few rules for myself:
- no gear swap (to make it more of a challenge)
- all builds should use a different primary dps skill (e.g. can’t reuse Frozen Orb for Tal’s + DMO + LoD)
That led to some pretty fun combinations!
I have been having some stutter/microlag in the evenings this week so that did slow a few of the runs down, but I got it done anyway!
Some Highlights
- no failed runs (one glitched run that forced a restart, but no runs failed because of time)
- 2 primals!
- 6 Splintered Oars
- Tal’s Meteor Shower, say what?
- Look Ma, no Danetta’s!
- Shadow Impale with a bow instead of a melee weapon?!?
- Inna’s wins, as it always does.
Firebird’s Flame Blades - 55:30 - T16 Sprinter Project Part 1 - Firebird's wizard - YouTube
Typhon’s Hydras - 52:17 - T16 Sprinter Project Part 2 - Typhon's wizard - YouTube
Vyr’s Manald Heal - 56:35 - T16 Sprinter Project Part 3 - Vyr's wizard - YouTube
Tal’s Meteor Shower - 55:56 - T16 Sprinter Project Part 4 - Tal Rasha wizard - YouTube
Delsere’s Twisters - 58:37 - T16 Sprinter Project Part 5 - Delsere wizard - YouTube
LoD Frozen Orb - 55:00 - T16 Sprinter Project Part 6 - LoD Wizard - YouTube
GoD Hungering Arrow - 55:51 - T16 Sprinter Project Part 7 - GoD DH - YouTube
Nat’s Bolas - 57:34 - T16 Sprinter Project Part 8 - Natalya DH - YouTube
UE Multishot - 59:58 (phew!) - T16 Sprinter Project Part 9 - UE DH - YouTube
Marauder Cluster Arrow - 59:11 - T16 Sprinter Project Part 10 - Marauder DH - YouTube
Shadow Impale - 56:04 - T16 Sprinter Project Part 11 - Shadow DH - YouTube
Inna’s Mystic Ally - 48:36 - T16 Sprinter Project Part 12 - Inna monk - YouTube
600 paragon edition (Firebird’s) - 58:33 - T16 Sprinter Project Part 13 - low paragon version! - YouTube
Miscellaneous notes on builds
Gear/skills are shown right at the end of all the videos (with timestamps). Here’s some d3planner links as well, aren’t my exact builds but should be basically the same as what I ran:
Wizard: https://d3.maxroll.gg/d3planner/923375293
DH: https://d3.maxroll.gg/d3planner/434060624
Monk: https://d3.maxroll.gg/d3planner/937428059
The wizard builds all relied on the Aether Walker + Cosmic Strand + Calamity rune + Obsidian Ring of the Zodiac combination (except Firebird’s which didn’t need Aether Walker).
GoD and Nat’s used Strafe and relied on the GoD 4p bonus for movement speed.
UE, Marauder’s, and Shadow relied on big RCR (Yang’s + Crimson + Pride’s Fall) and Focused Mind to sustain discipline for vaulting.
Inna’s used the Inna6/Raiment4 combination for infinite dash.
Marauder’s I probably should have used Danetta’s for, I think I could have run Danetta’s w/ Rucksack in the cube and still had more than enough damage even without Manticore, and Danetta’s would have have made it a bit easier.
For Shadow I considered just relying on Chain of Shadows instead of RCR + Focused Mind, but after how poorly the UE run went I didn’t think I’d have enough time for that. Assuming it’s at least a half hour of run time (not exactly sure how long run time vs. killing/standing still but 30+ min running seems like a conservative estimate) needing to throw an Impale every 2-3 seconds, napkin math suggests the extra Impale animations to keep vault free would end up adding ~5 minutes of time (20 Impale per minute * ~30 frames per Impale * 30 minutes of running time = 300 seconds of Impale animations), so that seemed like a non-starter. Impale damage with Yang’s and no Shadow 2p bonus was good enough so I just went with that.
There’s been so much power creep you can drop multipliers to pick up more movement speed/utility and still have plenty of damage for T16.