Tal Rasha set bonus not work correct with channeling

You have to cast the skills with different elemental damages, not just channeling a skill and wait that other skills proc another elemental damages.

It’s how Tal Rasha build works.

If you don’t want understand this, we can do nothing for you.

Bye

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That’s because people have been explaining to you why it’s not so, i.e. they’ve told you why it is not bugged and how the set actually works rather than how you think it should work.

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Have you seen my new video in the first post? If you saw it, you wouldn’t be talking nonsense - since use of this skill several times in a row does not require another skill with different damage. In your opinion, it turns out that channeling a skill deals its damage only once at the very beginning, but this is not so - this type of damage is dealt with a certain periodicity for the entire time while canneling.

Just watch this video first, but rather try it yourself, and then please tell me how it works and why it so.

Especially pay attention to point 6 with three different damage, of which two from support skills while channeling this skill correctly alternate their damage and cause meteors to fall one after another.

And then look at point 7 and try to explain to me why using this skill without channeling several times in a row does not cause problems with the repeated fall of a meteor of its type with another from support skill(s).

Not why it works this way now after the fact, but why it should work this way if it’s not a bug, based on the description of this set bonus.

Thanks for trying, but I don’t know how you can help me here, given that you yourself do not understand the work of this bonus set very well - I do not need another skill to make it work correctly without channeling the skill. As I said earlier - such an unspecified difference between the ways of using one skill, all other things being equal, is very similar to a bug.

Last year, by the way, I didn’t have a problem with this - one support skill with the channeling was enough for me to make everything work correctly. That’s why I created this post - I recently noticed this difference and it started to bother me having to spam the skill to get this set bonus to work correctly.

Sorry, but it’s not - this is an attempt to explain x through y. Following this logic, minor bugs do not need to be fixed at all - since they already exist as they are.

The reasons why I think so I again wrote in this post. Just watch this video, try to do the same and feel for yourself that such a difference is not normal.

I get the feeling that when you hear about the channeling, you catch a critical error and simply stop understanding what I’m telling you. And you don’t even try to do it, thinking of channeling as one type of damage in general, not considering support skills, as if they weren’t there. And then everything becomes logical for you - once fall meteor for same type of damage twice in a row. But type of damage alternate at the moment the support skills are triggered.

Again, why would you, experts on how this set bonus mechanics work, advise me to use another skill when I can perfectly use the same one and it doesn’t cause problems?

Your advice is not actual as the problems start when I try to just hold this skill and its damage type stops triggering this bonus set after one time. As if the channeling stops doing this type of damage at all, i.e. in general, only damage from support skills remains, which cause the set bonus to be triggered only from it - and if there are more than one left, then they begin to cause alternating triggers one after the other while the channling is continues.

But at the same time, using this skill twice in a row does not count a bonus set as a limit on the same damage twice in a row. Damn, my tongue (fingers) has already begun to tangle from this. How so, what is the difference between channeling and using a skill twice or more in a row? Why? Where is it said about this? If the description is taken so literally, then both uses of the skill should have the same result.

From this, my brain starts to itch in an attempt to understand what, logically, should not have any differences and does not have in any other cases. Just try the same and you will understand my pain. I just don’t see any reasonable reason for this nuance not being a bug.

Scroll through this thread and look at how many times people have told you to read the text of the set bonuses. Pay special attention to the 2-piece bonus, i.e.

(2) Set:
Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row.

So, if you start channelling a ray of frost (as an example) this will, and does, trigger a cold-based Meteor but no matter how long you keep channelling it, it will not cause another Meteor because the same meteor cannot happen twice in a row, i.e. you have to cause damage of another element type to proc another meteor, after which you could then cause another cold one.

The entire point of this set is that you have to cause multiple different elemental damage types so that you get meteors of each type. You cannot just keep a channelling ability held down and expect meteors to keep being generated.

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Precisely!

If @Sergstory you make short bursts of your channeling skill you might get it going the way it’s intended.

This is what happens with support skills - they deal their own type of damage and proc their meteors, i.e. cold damage that deal after them should be considered as a different type of damage and cause own meteor proc - this is not the only type of damage that is generally dealt throughout the channeling. But this does not happen, unlike support skills - at this time they calmly proc their meteors one after another many times during the same channeling.

I understand what you are talking about, but you are talking to me about how it is now, and not how logically it should be - since using this skill several times in a row without a break does not cause the same problem. The same skill - two different ways of applying it should give the same result.

Thanks, I know. But I still can’t understand the fundamental difference between them and why it should be so. For me, from the user’s point of view, there is no logical difference between channeling and turbo fire this skill, only an extra inconvenience due to the illogicality of such mechanics - because at this time I stand in one place and look stupid doing such actions. Meaningless actions, tedious actions, harmful actions for the mouse button resource - and all this for no logical reason.

That is precisely what all above have been trying to explain.

The channeling spells trigger the meteor once . The set offers the meteors per cast. Channeling for one second or 30 seconds counts as one cast.

On top of that you need to juggle the skills on order to maintain your elemental damage on order to keep up the 6pcs bonus.

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However, Energy Twister build works great with the Meteor build and Tal Rasha set.
Channeling + 1000%-1300% meteor damage bonus + autocast twisters + pull mobs + Tal Rasha 2+6pcs bonus - its very very good. :slight_smile:

I am very outraged by this, since it is not spelled out in the description, as well as the fact that such skills as Magic Missile, Electrocute and Arcane Orb allow you to press the skill key once and hold until the mana runs out, and at the same time everything works fine.

If the game provided the ability to choose how the skill will be used when a channeling skill key is hold - channeling or turbo fire, then there would be no problems. It would even suit me if, while channeling the skill, its damage would proc a meteor not as it should logically but at least once every 5 seconds. So it’s not a feature, it’s a bug.

You are mistaken - it is enough for me to use the Energy Twister skill once, and then turn on the channeling of the Ray of Frost skill on mobs and I get an almost eternal bonus from 6pcs - after which it remains to renew it with the same skill so that its action does not end. I tried it and it works great. :slight_smile:

And as I said earlier this is a great one-button build, well almost because of channeling bug. :cry:

Now that you know about it and if you try it, i will be glad when your butt starts to burn like mine.

Ok, so you want to channel a skill and use another one during you’re channeling?

I think you missed the point about “channel” a skill

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That’s the DIFFERENCE between a Channeled Skill and a Spammed Skill.

That is what EVERYONE is trying to get you to understand.

Magic Missile, Electrocute and Arcane Orb are NOT Channeled Skills. If you press and hold the key, they attack over and over again. You are spamming those Skills. NOT Channeling them.

Ray of Frost is NOT a Spammed Skilled. It IS a Channeled Skill. When you press the key, it begins the attack. As long as you hold the key, you are Channeling the Skill. It is a constant stream of damage off of the initial attack.

A Channeled Skill is considered one attack until you release the key. You begin the next attack when you press the key again.



List of All Channel Skills

Wizard Channel Skills

Skill Req. Lvl, Cooldown Effect
DisintegrateDisintegrate Lv. 28, 0.5 Sec Channel a beam of pure energy in a direction, continually dealing X damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use.
Ray of FrostRay of Frost Lv. 8, 0.5 Sec Channel a beam of frost in a direction, continually dealing X damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use.
Arcane TorrentArcane Torrent Lv. 47, 0.5 Sec Channel a barrage of arcane projectiles, each dealing X damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use.

No thank you I am quite happy as I am.

You do realize that your butt burn isn’t a set bug?

Take care and happy channeling.

No, I just don’t want to constantly re-press the skill key to get the set bonus to work as described, as it works with regular skills - hold it once and it works.

I’m still talking about this, only one active skill not another.

And? Is that why the channeling deals damage in some special way?

The description says that one meteor does not fall twice in a row, and not once per skill.

Then, again, you can cling to small nuances, but in fact, from the user’s point of view, you get a logical hole in the mechanics, which is not declared in any way - because it no longer works here, but in all other cases it still works. It’s called cognitive dissonance or more simply a bug.

Which, according to the game mechanics, is interrupted by causing other damage from triggered support skills - so it works in all other cases. Then support skills should also proc meteors only once until I release the key, but it doesn’t.

Ray of Frost is a spammed skill while its broken mechanic, contrary to the description, makes me spam it to get the promised result - proc cold meteor together with anothers.

Considered, not considered - it should be definitely written and not based on guesswork, because, other things being equal, it used to work, but now it doesn’t.

The description does not say anything about the next attack. If that were the case, then re-casting the skill without the support skills would again trigger the meteor proc, which, however, we do not observe - just what the description says, since this is the same damage dealt without changing its type between them, no matter what pause between two inflicted. Logic must be logical.

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Hey, this is actually my action that i’m doing all this time!

Well, seriously, I perfectly understand what you are talking about - how it works now, but not why it should be like this. Everything turns into rubbish when channeling becomes less preferable than spamming because incorrect work of mechanics.

You will say about any bug - it works like this because it already works like that?

It’s hilarious that a noob thinks he’s found some serious bug in the game instead of actually trying to learn the nuances of it. Just because the game doesn’t spell out exactly how every mechanic works (letting the player discover things on their own), or work exactly how you think it should, doesn’t make it a bug.

You realize that the game is 10 years old, and has a ton of veteran player? Yup, you’re going to go far in this game. Good luck on getting anyone to help you in the future.

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Let’s not call names - doesn’t the fact that you still don’t know all the nuances of the issue under discussion turn you from a veteran into a noob?

Of course. It turns into a bug when outright garbage starts to happen like spamming a channeling skill for this mechanic to “work” properly.

Yes it is. And I’m not the only one who said that something was broken in channeling, but the only one who found inconsistencies with spamming. I tried to tell you all the time about this, but you stubbornly refused to understand the essence of the issue.

Thanks for the kind words, I guess. Well, for now, you say that this is a user problem, not a bug, but you are not able to provide any help on the merits with solving it. You were being sarcastic towards yourself?

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@TimberWolf is NOT calling you names. The term noob refers to someone who is new at something. In this case, new to Diablo III: Reaper of Souls. (The term noob is sometimes spelled newb). And judging from your Armory Profile, with 3 non-Season Characters and 564 Paragon Points, you have not been playing D3 very long.


That statement does not make any sense. A veteran is someone who has done something for a long time and/or has experience with it. In this case, the players that are trying to help you have been playing since the game was first released 10 years ago. Whether they understand “all the nuances of the issue under discussion” or not, nothing can change the fact that they have been playing this game far longer than you have.


WRONG! It is a game bug when it does not work the way the Developers intended for it to work. It IS NOT a game bug just because it does not work the way YOU think it should work.


It IS a user problem, because:

  • You fail to understand how the Tal Rasha’s Set works.
  • You expect channeling a Skill to count as multiple attacks.

Everyone here has explained the mechanics and offered solutions for you to try. You just refuse to accept their help.


I agree with @Strix:


What was it my mother used to say to me when I was a child and wouldn’t listen to reason? Oh yeah, “It’s like talking to a brick wall”.

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Let’s try an analogy…

  1. Have 10 water bombs and throw them, one at a time, at your target
  2. Have a garden hose, turn the tap on, and aim the stream of water at your target

The first one is 10 attacks.
The second one is 1 long attack.

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“We” tried.

Sergotary doesn’t want to understand how the set works.

So there is nothing we can do.

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