Suggestion - Auto cast on skill setup

Is there a way you can implement an Auto Cast option next to the Skills, where it is possible to work? It could trigger it once Cooldown is over.
Mainly for keeping up buffs and for Spells that needs to spam.
I know there is a NumLock trick, but since Keybinds are not hero/build specifics, it is not a comfortable way to always change them. Moreover in Towns it could be annoying too.
This feature would be a great help for the players with some effort from Blizz.

Not sure if I see this happening. To not push buttons is kind of going towards not playing right.
If someone just walks around and doesn’t have to push any button, what’s the point in playing it?
Even something like buffs, I would imagine it takes away from the gameplay that’s supposed to be challenging. Like if my barbs buff from band of might via ground stomp and his wrath skill could be auto cast, I wouldn’t have to worry about dying near as much…
Soon as that wears off, I can get one shot killed.

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WW Barbarian is ok, those 3 buffs are quite long to re-cast. And really only need to worry about trigger BoM with a spell in each 5-6 seconds.
Lately playing GoD DH and those many short timed spells to watch and refresh is quite draining my attention from the actual games.
Seen similar on some new Necromancer build.
Blizzard will restrict which spell can auto-casted to limit to set them all.
There will be a good balance between just walking around and auto-hitting all the spell and babysit cooldowns and buff durations/stacks without enjoying the game.

Yeah, maybe longer to recast than DH shadow and what not but, barbs are also in the thick of it, can’t hit the mobs from outside the pack. This is specially the case for my frenzy barb, this leads to the long buff not meaning much when you have elements from elites hit you every millisecond lol.
I’m not saying I wouldn’t like it or use it, I was just more or less saying the devs would probably not do much about auto cast because they would see it as taking away from the challenge or gameplay. There are those who Think constantly having to watch, focus on, and time buffs very satisfying in gameplay.
I don’t, which is why I sucked at all the old very powerful wizard builds And probably why I suck at the necro.
I loved my impale for many seasons but just doing the constant “throw, vault, throw, vault, throw, vengeance, throw…” was enough for my fingers.

Yes, enjoyed the quick Elite/Boss kills early on this Season with Impale!

Actually many players using those NumLock trick workaround anyway which is the same functionality as this Auto-cast would be, so no difference, just more user friendly this will be.
On the other hand this feature would be optional on each (possible enabled) spells, so players could play without them as of now.
This would be a similar process as how Wow integrated many addon features already into the core game during the years. So why not do the same here in D3?

That’s part and package of playing a DH. Our class requires you to really be at your toes with the amount of limited-time buffs that we have.

Although, it’s not as taxing as playing as a Necromancer, thankfully.

My only suggestion is to use the numlock trick.

I would not set up anything to do that, if I were you. Setting up macros or software to achieve things you can’t do in-game, especially auto casting, is considered automation by Blizzard. Kind of goes without saying that automating gameplay is against the rules.

WoW also does not allow automation of gameplay. The addons use text (lua) files to modify the UI. They don’t allow you to set up skill rotations or auto cast anything. In WoW you have to work with the in-game macro maker which has quite a few limits - esp related to cooldowns and casting sequences.

One of the common things to get banned for in WoW is for downloading software that works outside the normal addon/macro framework to automate rotations.

If Blizz decides they want to change the D3 skill rotations, they will change the gear, build, or balance in some way in-game.

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On the other words, Blizz looking away using that Numlock trick then why not implement it into the game???
It is not so enjoyable to constantly monitor CDs and buff durations (especially on some builds) instead of looking on actual game, the mobs and environment around us.
Wow is totally different in this situation where there is no need to constantly moving around (and opening doors in some dungeons). D3 is quite heavy on focusing on the rift runs.

To be fair, keeping your buffs up is considered part of gameplay that they WANT you to engage in. They don’t want you to ignore those aspects of the build while rushing through the game.

Umm… have you ever played WoW, especially with other people in a dungeon or Mythic + run? They are literally fast moving rift runs. People speed run nearly everything as fast as possible in WoW. If you want to go slower you have to bring your own friends or play solo. Vanilla and TBC had mechanics in dungeons that forced people to slow down and consider carefully how to approach a pack pull. That went away for the most part though and it is all speed racer.

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…of course been playing wow for 15 years or so now with some breaks, so have experience in both game. Otherwise I would not have mentioned it.
Even in an 15-20+ Mythic runs it is not that chaotic than the new DH build (for example). And you can not tell that Blizzard is on the job to eliminate the need to use the NumLock trick. This new build need constant monitor and usage of skills in 5-10 seconds each of them.
If there will be a buff that will last for 2 mins that would be ok, but even Vengence (the longest duration) is quite short timed, not speaking about the rest of the skills. So Blizzard is not on the way to eliminate the need of this Numlock help as it was mentioned earlier by them too. So it is high time to give a helping hand for the community if they failed with it, don’t you think?

They are not going to let you automate casting.

This kind of suggestion is along the lines of feedback they might act on during a balance patch. They do have internal tracking so they know how many people are playing what builds as well as how those builds perform. They watch streamers and pay attention to discussions on fan sites where people theorycraft builds. If there is a marked issue with a build, it gets addressed via changes to those skills, or the gear that works with them.

Have seen some post last year (not have it in front of me) where they told to stop the need to use external programs (or Numlock need) to keep up a build.
The new GoD Demon Hunter build is a massive casting one, this is against their own policy, not seen it?

They have not discussed Numlock, that I remember. That does not use any additional hardware or software.

You are likely thinking about the posts addressing actual third party software.

Read the second one in particular. It is long and the preview does not show the parts you most need to read.

The post was about some Wizard build where some helper (3rd party program, Numlock helper not remember now) was needed to run the build.
That was some answer to do against it, now failed.

No.

We have an entire category of skills like this, and they’re called “Passive Skills”. In contrast to Active Skills.

Skill juggling and button pushing are simply mechanically part of the game.

GoD DH and WW Barb are “lazy” builds in that they require very little active management compared to other builds and classes. Heck, you barely have to aim them.

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of course you can code this. i can do it very quick. even student can code such option ingame. and should have been for a long time!
because there are far too many brainless skills that simply have to be kept on CD.
why press them?!?! makes no sense at all!

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I think a more appropriate compromise (not to mention simpler to implement) would be to extend the durations of some of the cooldown skills. Some of them last for far longer than necessary, while others are made essentially useless by their short duration. Still others have such insane cooldown times as to literally require gearing entirely around that one skill.

There has been a lot of discussion about balancing damage output…I haven’t seen a lot of discussion about balancing durations and cooldowns.

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Just some post from others in this Topic.

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Hey,

as someone mentioned before, I disagree to making the game more brainless. Maintaining buffs is fun, doesn’t matter if they last 30 seconds or 5 seconds. I love GoD set and watch my buffs, I don’t want game to do it for me.

You would have the freedom NOT TO SET those options.

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