Again, more trade-offs to consider. If this game were made in a different era, perhaps there would be additional loot bonuses/rewards implemented for encouraging focus on other aspects of the game, such as healing your party VS dealing the most damage, but alas, we are talking about remastering a 20 year old game, full of it’s own quirks, limitations and robust systems already implemented…
With regards to D2, melee characters tank mobs and expectantly, play up close. They place themselves at greater risk to die and therefore also have greater opportunity/access to loot. Casters are more squishy, but also more mobile- They can hang on the fringe of battle, and tele in close to also have access to loot. Granted, it’s not perfect- changes such as the Enigma proposed their own set of drawbacks to the game, but never the less all classes have unique advantages and disadvantages to consider. People make builds specifically to farm, others make builds specifically to slaughter. Don’t act like this is unique to D2- there are plenty of similar exploitations in any game, including D3.
No… it really isn’t. I don’t even have to pay attention with personal drops. I can simply sit in the corner of the map with absolutely zero tension, wait for it to be cleared for me, then casually walk through the map collecting all the reserved, best loot, making several trips back and forth with NO drawbacks. Not. the. same.
Not hyperbolic in the least bit, as demonstrated my previous point. I don’t even have to see a monster die to earn the best items in the game, nor even interact with another player. Zero skill required.
Now you are intentionally mis-representing what I’m saying in an attempt to strengthen your argument. Not compelling. It’s still a lottery yes, but with shared loot you are adding another layer (lottery) of computations to determine whether or not you even get to see what is dropped. If a unique has a certain chance to drop in a game, you are now multiplying the odds of obtaining that item by another factor of 8 to get the item. No thanks
Oh brother…Introducing counter-mechanics to circumvent every single edge-case that is responsible for causing sub-optimal or unintended performance issues is poor development. No offense, but I’m really not that concerned about the disadvantages of European players playing on American servers, or vise versa, and the fractional advantage you are describing between those with adequate connections is mostly negligible. You are talking about fractions of a second that are far more diminutive than a human’s capability to even react. Are we going to start saying that Diablo 2 is ‘ableist’ because it doesn’t adjust for the age discrepancy between players?!
I’m only concerned with how the game should feel and operate in principle, under ideal conditions- Not with lag, not with cheaters, not with any extraneous factors. You guys just want everything handed to you with instant gratification, no effort required!
Plenty of players have expressed that this is the sole reason they dislike D3. It’s a huge point of contention, and one of the main reasons why several D2 players refuse to play D3. This is a D2Remaster. It is fair for D2 players to expect the game be unabided by the very design philosophy they feel ruined D3. We aren’t re-inventing the wheel here, and your efforts would be better spent on the D4 dev forums.