I am sure most of us would like more stash, but when the developers say they cannot do it we do not cry like a little child wanting more ice cream after Mother has already said no. Some people come to the forum venting about stash and they do not even have all of them unlocked.
Whatever, after many of us have moved on to Immortal and or D4 you will still be asking for more stash in D3, have fun with that. See you in six months, or not.
Ok, thatâs great. At least stop putting down those who do want such features. There is nothing wrong with asking for it, however many times it has been asked. Maybe itâll never happen. But it sure never will if we donât try to be heard on the issue.
I never thought Iâd see gem leveling/augmenting get any better (and made some threads about it), but then soul shards happened, and now EN. Itâs a step in the right direction.
Do we want more stash space? Is it a good feature to implement? Yes, and yes. There is therefore no logical reason to tell someone they are wrong for asking.
I have seen many times on many forums for many other games where a requested feature âwill never happenâ by negative forum dwellers. Then the feature is somehow suddenly implemented. I wouldnât say Iâd bet on it, but it could happen with stash space. So never say never.
I can think of one. Theyâre hoarding rubbish and no matter how much space they had available, theyâd fill it with rubbish and still ask for more.
I linked a video earlier in the thread of one of the best players in the world that manages just fine with the current Stash limits whilst utilising over 40 builds. All five class-specific sets and a LOD set per class, for all seven classes, comes out to 42 builds.
Why do people need more space than is required for 42 builds? How many people even play that many builds? Heck, how many people even play all the classes, let alone all the sets for them?
Wudi is one of the most efficient players in the world at the game. I doubt most watching this video could match his organizational ability. I know I canât, and donât even want to. Itâs been stated earlier that this video is in-season, doesnât really account for NS, and he uses mules. He also acknowledges at around 10:00 that the stash is too small and you need to make cuts to make space â pretty much proving the point.
That is not their fault. The game dumps items like no oneâs business on you. Sorting it out is its own learning curve and time sink. Stop blaming the player. This is a dev and game design issue first and foremost.
I play everything, personally. Iâm not the only one. Nor does everyone play the same way. You have to allow room for creativity and experimentation.
Then again, imposing your experience and playstyle on everyone else is⌠why are you even arguing this?! Did you even read my prior post about negative nancies. >_>
This is something less obvious to most. It is a good thing to bring up.
Just throw in a bit similar example: why did Skyrimâs performance gradually worsen on the old consoles as players clocked more hours to their character? The save got bloated with orphaned identifiers and eventually the game would run out. All items, actors, activators, etc. have a unique identifier numbers which when the object in question gets removed from the game should be released to reuse. Due to an unfixed bug (which remains to this day in all versions of Skyrim) this does not happen all those orphaned numbers get stuck in the save and worsen the performance as the game tries to load all the scripting attached to them.
While D3 does not suffer from the bloat, having limited amount of identifiers can become a problem.
Iâd say this is theory has a fairly high propability.
Not actively, no. I keep the items in case I feel like playing the build on a whim.
Well then everyone that is enjoying all the builds the game has to offer, as well as their own homebrews begs to differ!
Look, I donât think we need an extra 50 tabs or whatever. Bringing it up to 20 tabs total would probably alleviate most complaints, a number I think is reasonable given the amount of builds and items in the game. If devs can pull that off I think youâd see most topics on the subject vanish.
I still donât believe this. Itâs inconceivable that anyone would program anything so stupidly. Itâs the sort of thing a beginner programmer about to be fired at the end of their probationary hire period would think of.
When you realise that in vanilla D3, players could openly and freely trade gear to each other, i.e. gear was not bound to account, this means that coding the game to synch each playerâs entire Inventory / Stash contents into memory in a multi-player game might have been valid so items could easily be linked / traded between them. The current-day issues are rooted in design decisions that were taken 12-15 years ago.
Diablo III has both the benefit and disadvantage of having completely random items. Pretty much everything can roll up different affixes, if not a range of its benefits. Thatâs obviously great because the item hunt is what itâs all about, more randomization means you can keep chasing that perfect item, but that means the amount of data needed to describe an item is much, much larger than say, a World of Warcraft item, which is static and only needs a unique number to identify it.
Diablo 3 never deletes the character from server memory unlike Diablo 2. If there were 65 million unique Nephalem, then some of them are from PC variation and their left overs are still in the server. They canât get away from this stash space ruckus unless they plan something for server memory and get some extra user interface embedded somewhere. Abit too much work for an unmonetized game.
To quote the same article there:
In February 2015 Blizzard announced that the upcoming release of Diablo 3 in China would be a free to play game, funded via microtransactions. These would allow games to purchase powerups to boost experience and gold and item finding, as well as âstash for cash,â the option for players to buy more inventory space for money.
Video game magazines created drama about MTX coming to Diablo 3 at '14-15 by the light of data mined content. So at the face of this drama and flak; Blizzard seemingly chose to retain this MTX model in only China servers years ago. Now you can buy extra stash tabs in China servers only; because, China players donât have access to 2 other regions, which gives them tons of resources and it fits their gameplay model. Youâre welcome. Your woes caused by video game magazines whining about business models.
Not everyone gonna have all 13 from the start, thinking Seasonal Journey has to reward something youâre still setting less space for shared general stash tabs. That will make more players create mule characters and shift betweenâem.
Creating a new seed for a session still has to communicate with server while creating the world layout. Only way for them to solve this is creating an outlier interface for diminishing the impact and again. Not synchronized stash makes them afraid of any bugs or exploit, I reckon. We will see if they solve the issue at the upcoming seasons or not.
If personal stash space is a thing, resetting sessions already created more burden. This is why they added an option to close Greater Rift now instead of forcing you to restart. Youâre asking to test the mettle of servers again with item circulation.
Uh⌠Wrong. As Meteorblade already said. You can see Youtubers that augment and deck everything in Ancients tell you how to manage your stash yet still having free space. Take a look at wudijo and Raxxanterax, watch their videos. Who are you kidding? Be honest. Are you playing 40+ builds all decked in augments like those guys? I can do a similar statement very easily about players who think so highly of themselves.
I have no idea why you linked my profile there, but as you can see I already have 3-4 mules but I use them for storing classic legacy items with high magic find and things like legacy Mempo, Witching Hour or Inna pants with crit. I donât exactly need them, I keep them for collection. Actually getting rid of legacy items, would free me of one whole stash space but I like it this way. I didnât ask anyone while collecting, so I wonât get rid of them to prove something to a stranger. I play the game at my own pace and seemingly stash space is just enough for even the top players if they filter the thoughts instead of hoarding everything.
But 13 tabs full of items from 4 players plus 56 additional follower items which is more than one additional stash tab are fine. LOL!
Yes, each item creates more server load than the environment, ability calculations and coordinates synchronized between four playersâŚ
Thats the same nonsense Blizzard has been telling players since Wow release even right after they gave us the resource and transmog banks instead of more personal stash space.
Right, because our keyboard, mouse and screen are just attached to the internet cable and not to a high end machine that loads all of this stuff so the server only has to deal with the coordinationâŚ
Yes, the company that boasts about how well its doing every three months cant afford bigger datacenters. Totally reasonable reason to not implement the most requested QoL improvement since Diablo1âŚ
Yes, because the meta, sets or builds are set in stone and ancients of the desired items drop by snapping fingers, right?
Its moments like this when I remember a little story about how Blizzard works Diablo3:
âAnd if blizzard knew what they were doing, they wouldnât be cutting content left and right during their âiterationâ process⌠nor changing things ( the same things, like abilities ) every patch. Not incremental changes, like a 5% change for tweaking balancing. When an ability starts off at 1200% damage⌠then goes down to 900⌠then down to 700⌠then back up to 960, and it takes a year to go through that process, you have absolutely no idea what you are doing. When most of your first ability changes are doubling its damage⌠you have absolutely no idea what you are doing. When you give a class a dozen skills of one element, then remove the elemental% from their gear for that element, then change all but 2 of those skills to a different element⌠but leave 2 of themâŚthat cannot be buffed with elemental%⌠you have absolutely no idea what you are doing. When you donât know how to balance a skill for 2 years⌠then break its synergy for the start of the expansion⌠only to reintroduce that synergy back into the game within a year⌠you have absolutely no idea what you are doing. These are just examples of character skill development⌠we wonât even go into the rest of the gameâs gameplay mechanics or design; it would take too long.â
Yes, these people tell us bigger stash space would cause problems and then increase stash space without causing problems and then they do it again and then players tell us bigger stash space would cause problems.
Iâm not sure how youâre playing the game⌠but itâs literally impossible to use more then one character at a time. You can only log on to and access one character at any given time⌠and seeing as almost every character can do everything in the game, if you have a hoarding problem, seek help for the problem, donât just address it by asking for more stash spaceâŚ
Why? I just have to laugh when people want more Stash Spaces. Why do you need 2 or 3 toons for every class. When the Armory now has 10 tabs. Keep the builds on that character when not using them. You can keep 4 builds on one toon.
The thing is why keep stuff you canât use on any of you characters. OH wait Iâll keep that ring I know I canât use it. But maybe by magic it will change so I can use it one day.
The really problem is that you have seasons. We are on #26 and you have people that have to play every character every season. So at the end OMG I canât move my stuff over because all my Stash Spaces are full with useless crap.
I have been here from day one. I have 13 stash spaces. There are 4 of them that donât have any thing in them. People learn to manage you stuff.
It has to be practical and always encourage you to group up with other people in the same session. This helps them to reduce burden and hand out less amount of seed data for randomization of the outlier in any given time. Game is designed to funnel you back to group play for a reason.
All transmogs repeat each other if you look closely, a way of saving some memory.
No idea what are you babbling about. Server has limited amount of bandwidth to keep the traffic circulation going. There are hundred thousands dealt by the server at once and it only can spare limited resources for each of them. Thereâs a reason why some builds are not encouraged for mass use, as they cause desynchronized calculations. Even though the random number generator is embed into the client, it has to ask permission of server while doing so as it receives the keys to decrypt assets for layout from the server. By the same reason they try to minimize the impact of resetting session at the mass of player scale.
Data centers have an annual rent that cost them hefty amounts of money, let along paying staff to maintain it. They might require new hardware to be added or spared for keeping the data intact. 65 million unique nephalem need their data stored at a very large space. Console players also can play at PC too, just saying.
Yes? Because companyâs lion share of profits go to the chairman, not to an unmonetized game title which is only ONE of their games. Are you kidding or being obnoxious on purpose?
Diablo 1 and Diablo 2 have mod support, Diablo 3 console version have tons of stash space. They answered, just not in a way you liked them to be. Console version and PC version have different framework at their code, as in a roof. Things maybe different but seeing how they provided more stash tabs to micro-transaction shop of China servers, you can estimate how things work.
Are you really worrying about your non-season stash which you have no interest of playing? You might wanna re-read what you quoted. You shouldnât have any problem with seasonal stash at all.
Why would you use something with 860 main stat on your non-season characters when you can loot or find a 900+ one if you keep playing next seasonal? Legendary items never change retro actively, Set items do and you need space for better items always. Why would you waste time augmenting a 860 main stat instead of 990 main stat item?
Thatâs not a story of someone who work at Blizzard. Abilities change due to new strategies emerging and these new metas changing the estimated risk or effort value of an entire build so they choose to change it with patches. Having 200 Quality Assurrance staff and having millions of players ripping your game apart are different things. Crying about builds changing wonât make you right about technical practicalities. Theyâre not even remotely same as you think.
One skill might be part of a few estimated builds and developers call it fair; but when they need to change some numbers of other skills or some dedicated players rip the build apart by making it an overpowered content clearer for less effort, deals change.
Risk and effort by the ratio of reward always had to be balanced, this is hardly anything to do with not knowing what to do. Itâs variables changing and their adaptation response. I call it gimmicks of being a game designer, you can call it whatever you want.
During the PTR in which we were originally going to get the Stash extended to 15 tabs, there was a specific, stickied thread on the PTR forum asking for any issues to be reported. Absolutely none were. However, when the live patch notes came out, and it became clear that the maximum number of tabs was only being raised to 13 instead, this complete lack of issues was queried. Blizzardâs response was that if all of the tabs were filled with single-square items such as rings and amulets, and each one of those had a gem socketed into them, that number of âactorsâ to be synchâd could not only cause client-side instability, but also server-side instability. They determined that 13 was the most tabs they could safely give based on this extremely unlikely scenario, i.e. 13 tabs, of 70 socketed / gemmed items, which is 13 * 70 * 2 = 1820 âactorsâ, with up to four players, so 7280 âactorsâ.
(Blizzard referred to them as âactorsâ, Iâm just using their terminology at the time).
I realize no other online game I have ever heard of does it that way and itâs not necessary. Thatâs what trade windows are for and itâs all handled server side to prevent duping.
Okay, lets just say, âItâs done, it wonât happen.â No personal Stash per character, not a single tab, screw off.
Season 23, what happened?
Three unique, but extremely similar, followers per character with full gear.
This is a cop-out, it was clearly doable, and this is what we got instead. I love the follower being able to have gear that can help the player, it made the game easier to solo for sure.
Does it matter which follower you use? Not really, they all have the same basic skills.
Here is one solution you guys will hate, because you canât love anymore.
kill two of the followers, permanently. They donât kill mobs anyway, they only give the solo player more skills at a time. Give us an archer that canât die, because that is what we all need.
26 items per character created are now floating into the abyss.
leave two little tombstones to remind people of the waste that was there.
Gather the 26 items floating into the abyss and put a box around them.
Thatâs still nothing much. Only some of their gear can be socketed which they hardly need when you have invulnerability token and two of them can not use off-hands. Plus, when you need to dress them up, you still have to take their items off and unlikely you store an old Follower item for way too long.
Legendary powers that emanate only raise some flags on the character that is always there so I think it doesnât make much of an impact either. The reason that they havenât enabled powerful items to emanate only has to do with power growth and I think those emanating powers require nothing complex like position checks (area damage, affliction and so on).
Main question here is âwhy they havenât do it earlier?â and I think it can be explained with improvement to the servers at the recent months by the time of S22. I remember a few social media tweets about that. Perhaps they decided to use the slight improvement for this small Quality of Life change. Synchronization is still a concern for bandwidth and memory spared for a single session.
There is no issue debatting something you want in a game.
While I donât have issues with stash, others have. We are all different and plays differently.
I would like a personal stash tabs for each character and some shared.