Stash Space, I know, it's been posted a dozen times

No doubt about that at all. What I am mentioning has to do with the Engine. I tried to look it up, and it appears they are using the Diablo 4 engine. So, we have no idea if it is going to be good or not, lol. Hopefully, they figure out how to adjust the stash size.

But, I can not stress enough, the original intent of the post is for Quality of Life. I get there are other ways to mule around, cool. This is not D2.

Tbf, there’s a lot that we don’t know about regarding D4. Personally I hope the stash is handled similarily to D2R where there’s both shared + personal stash tabs. But I’ll leave it at that, since this particular thread is about D3.

to be faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaair

We will all be required to be Barbarians, but can wear different clothes to pretend to be other classes, in appearance only…

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That’s discussed before. People with Reaper of Souls expansion pack and Necromancer DLC have 14 character slots, special edition players have 17 character slots or so. Separating personal stash space and general stash space solves nothing.

First, allowed 13 stash tab space can not be allocated to 14 character slots equally without each tab getting smaller. If you want to keep one as general and other as personal, that creates more problem than it solves. Simply player supposed to get more stash tab just by creating new characters instead of attending Season Journey. This kind of trivializes everything.

This personalized stash idea perhaps solves the issue about stash synchronization limits on multiplayer (52 all at once maximum between 4 players on PC seem to be the limit, higher for consoles).
However, the burden it might create will only be known by server experts and maintenance staff. Smaller personal stash, with each character getting multiple tabs just a call for server memory increase. Each item in Diablo 3 takes a very large amount of data to describe; allowing players to deposit more items would increase the overall burden to servers again.

Secondly, separating stash each to characters personally only make you shift between them more often just to find an item by creating a new session. Each new session opened in rapid succession also increase server burden because server has to push a randomized seed to generate dungeons, decide bounties and so on each time you enter a game. Making stash space smaller simply forces players’ hand to do so.
Keeping some of the stash out of the game, by character select screen can be a thing where you export and import items from as a secondary storage. But they haven’t obliged yet; most likely out of fear for glitches stemming from a new user interface, just like Auction House shut down with still exploits rampant.

This idea went nowhere in the past and it will go nowhere now. The data of 65 million unique nephalem doesn’t fit in a magical Kanai’s Cube, it’s stored in data centers that cost Blizzard millions of dollars in a year to maintain. Before one of you blurt something about some of those Nephalem being console players and having more stash tabs, please by all means play console version then. Servers are handled by different companies at the end of the day and games at each platform coded differently at core.

Solution? Just smelt the trash instead of keeping sub-900, sub-600 main stat items in your non-Season stash just because they’re ancient. Most of the updated legendaries don’t apply changes retro-actively, so you better get rid of them first. Player has to have some control, responsibilities, filtering and thought process on the game. What’s interesting about it otherwise? There are people out there doing just fine with 10-13 stash tabs and still playing multiple characters and different classes. Not all of them follow guides to do that, but I heard it helps.

Perhaps later down the road developers figure something out later or their facilities get better for resources they can dump on this decade old title. Until then just relax and play the game. Blizzard has hundreds of industry veterans and if there was a solution to this issue on a practical level, they’d apply it already without your input, directives or opinion.

So, this is the problem. You are rehashing what has already been said, but not fully explained. Why is an item so large in memory? Why do we assume the problems that existed 5 years ago still exist now. Do we believe the same number of players play today as they did then?

With this attitude, you will NEVER make it past status quo. The problems still exist, this is the lazy answer to fix the problem. As in, don’t do anything. You have the, ā€œif it ain’t brokeā€ approach that most gamers hate. You are speaking of these problems the servers have, but yet, other games have figured it out. Why are the Diablo 3 servers so special?

Stop rehashing, unless you are a developer on the damn team, you do not know the actual answer. Instead of crapping down the throats of ideas because someone didn’t hug you enough, just walk away dude. You do not know, simple, you don’t. Read what others have posted, it is always the same thing, ā€œEons ago, something went wrong, so this is our answer foreverā€¦ā€

It is a bit frustrating that a guy can’t make a suggestion without other dudes that have no clue what they are actually talking about try to say it isn’t possible. Look up ā€œBig O notationā€ to understand what I actually mean here.

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I still think the root of the entire problem revolves around the way they setup gear with the AH involved.

The AH might be gone, but the underlying code work is still here. The only reason I continue to maintain this line of thinking was due to instanced items and every single item having an unique identifier.

Even items that drop and you don’t pick up are instanced for that session. Once you leave game, any items left laying around or sold then are destroyed of course.

But the reason each and every single item had a unique identifier to begin with was to prevent the potential for duplication and subsequent abuse on the AH.

You can remove the AH, but the coding remains.

Why is this a problem?

You have a set amount of available unique identifiers available.

Having more tabs and more slots increases the amount that can be kept to the point where it strains the system that keeps those items in sync across the servers.

Again, this is completely theory, but its one possible reason. Another is that the original engine having been coded for 32bit then more recently upgraded to a 64 bit engine still may have issues dealing with large amounts of items depending on again on how they wrote the code to support them.

Bottom line?

Apparently its a mess they can’t easily fix hence why we never have gotten more stash space.

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If you want a real answer, Blizz basically doesn’t want to allocate the necessary resources to fix the issue.

The issue is as has been stated though, because of the way the game syncs the stash it’s likely a big headache to fix.

I’m on the side of chucking money at the issue to go ahead and fix it… But Blizz doesn’t want to. Despite record sales numbers. Go figure.

Each follower is basically a personal stash that carries 13 items. That’s how I use them – as personal stash.

So far, it doesn’t seem like the servers are crashing all over the place.

It’s always the players that don’t play all classes and don’t have all their toons decked out and augmented on every set that keep telling players to get rid of stuff.

I have stash tabs free, but it’s annoying having to manage stash. A personal stash would help – the personal stash of just 2 tabs could carry 3 sets and gear for that build on that particular toon, i.e. if your Barb 1 has WW and Raekor builds then the personal stash would carry the items for that build. If your Barb 2 has IK and MoTE builds in the armory then the personal stash would carry the items for those builds.

Get rid of 3 tabs from the Shared Stash. Add a Personal stash of 3 tabs. It keeps the synch the same at 13 tabs. They can even reduce the Shared Stash to only 6 and make the Personal Stash 4 tabs which would still give more room and reduce the synch to 10 tabs.

And It’s even more frustrating when an idiot comes on and says I know it’s all been posted but why can’t we just …

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I’ve got 78 tabs like everyone else… isn’t that enough?
13 x (SC + HC) x (EU + NA + Asia)

That it has been covered so many times before and yet some of the new people on the forum keep bringing it up, because they know better. They know how things really work. They are the all-powerful Qz :face_vomiting:

Not entirely true. One of the comments earlier involved what now? Lets Quote now that I know how to.

It’s later down the road. If it is forgotten, it will never be looked at because blizz will just think we stopped caring. It gets brought up every few months because it matters to people.

I know there is bigger fish to fry, lag spikes/rubberbanding, but I don’t want this to be forgotten.

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Keep working on it you will figure it out. After you enlighten the developers on how D3 stash can be fixed.

  • News flash the developers hardly ever post on this forum, nor do the CMs.
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That does not mean give up on asking. I have a feeling that so many people on here have been disappointed over and over by blizzard for any request, most posters assume nothing will ever happen and submit posts with that attitude.

Instead of agreeing or disagreeing if you would like more stash space by removing shared stash for individual, the comments leaned hard into, it won’t happen. You are simply already sold on the narrative of never. If Blizzard did care, they could view this post as, one guy thinks it would be nice, the others don’t care.

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We do care many of us have been on this forum from day one (you one day) as well as the other forum for several years now. This subject has come up many, many times. They already tried to increase the stash in one of the seasons or PTRs I don’t recall, and they said they cannot do it. If it was such any easy fix, don’t you think they would have done it by now?

That’s seasonal stash, which unless you’re a bot user (or you’re super lucky to get a lot of must-keep items) is bound to be a lot easier to manage than a NS one.

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As a long time campaigner/complainer for more stash space in this game, my biggest piece of advice is to simply work with what they’ve given us. I mean, it’s not like the devs haven’t tried… we can currently get 5 extra tabs via seasons and 2 more tabs via the Necro pack on top what the base game plus RoS has.

13 tabs across 4 game modes in total plus 17 character slots is usable if one works the constraints to their favour:

  • play both HC and SC. That’ll give you two stashes basically. Focus on specific classes in each mode. E.g. all Int classes in HC and all Str and Dex in SC. If there’s a class you don’t like playing, this should make things easier on storage.
  • use all character inventories to store the items required for their builds
  • As such, keep two stash tabs empty… one for emptying character inventories each time you play that character. The other is so that there is space for sorting.
  • use the odd follower for holding the odd item
  • rebirth a NS character into seasons to find loot, get xp, etc to take back to NS. If you spend at least half your time in Seasons with a whole stash for one character and dabble in NS on and off, you don’t feel the stress of a filled up stash as often.
  • Open up a second account if need be… I run two accounts (second one bought entirely on sale… base game AU$5… RoS… AU$5… RoS DD upgrade on sale and Necro was 50% off from memory)…
  • My main is strictly SC which I don’t play seasons on anymore due to the constant shuffling of gear to free up a character for seasonal play. As such, it doesn’t get much use but it has most sets/builds set up on it that I like to play. Though, I’m sure if I fire it up, I’d be deleting a lot of superseded items now.
  • My alt account was originally for HC play plus housing some legacy gear in NS SC. I’ve since started playing more Seasonal SC on it. I still keep my HC characters and gear though, as time goes on, many of the builds I played have become obsolete. My SC setup I main DH… have two tabs of builds devoted to DH. Then I have two Saders I occasionally dabble with, a Wiz that’s poorly specced and, in the current state for Wizards, I’m tempted to just delete, an Inna Monk that I think I’ll keep around for farming. I also have another DH I rebirth every season plus one spare slot in case I want to make a second toon during a season (which I did this season).

This seems to work for me and keeps me playing.

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I don’t think it is an easy fix, but I think there is a fix. Is it possible they put minimal effort into trying the first time? Is it possible they gave up after just a failed PTR?

I’m not saying that is what happened. I am saying it is possible, which is why we have to keep asking.

I’m sorry I avoided forums until today. I find video game forums very toxic. This started as something I looked up to see if any effort has gone into adding it.

What did I find? People asking for stash improvements, and other people, not developers saying it wasn’t possible. I wanted to bring it up again, as I have had many conversations with other Diablo 3 players that have focused on stash space, and it has not been mentioned on the forums in some time.

I probably will return to forums in about 6 months, to post it again as long as my current post is the most recent. I’m sure you will be waiting with your 6.6k+ posts, good for you, you have helped not improve the game for a very long time.

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There are many here who will push back against an idea just because it’s possible to do it, for whatever reason, even though it goes against their own best interests. Chalk it up to human nature.

I wouldn’t bash my head on the issue. Say your stuff then move on.