Squirts Necklace is a little "too" unforgiving in it's current state

Everyone wants buffs with no drawbacks.

It doesn’t matter if your clan has a lot of top DHs, it’s still silly to want one of the most powerful amulets in the game to be buffed.

Like I mentioned previously in this thread, asking for a passive/ability or a new legendary power to give a shield makes more sense than buffing Squirt further.

Numbers. Also Squirt “expects you to” pair it with another defense bonus. This much is obvious, don’t you think? There are backdraws and situations you need to adapt. Suggesting to remove the only backdraw is simply refusing to adapt and get the balance tailored for yourself. I mean it’s all fine and dandy but still.

I don’t think I saw a crusader or other classes complain about F/R. You’re asking to buff all the melee classes just because your fragile DH can not adapt the situation. That’s kinda amusing.

WE’RE NOT ASKING FOR A BUFF. WE’RE ASKING FOR THE AMULET TO HAVE LESS OF A DRAWBACK WHICH IS NOT THE SAME AS NO DRAWBACK.

Read the opening post again, please.

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I see a lot of talk, but no videos. Come on, some one show me how to use squirts vs unavoidable damage pushing GR’s. So many people are using squirts from what I was told, so finding a high level video it being used with at least 50% max stacks uptime should be easy peazy. What’s taking so long? (unless you’re recording a run yourself, in which, take all the time you need :slight_smile:

Btw, naksiloth. I wrote the guide to using shields with squirts for DH. I also held the rank 1 spot for an entire week on seasons, and on PTR I’m currently sitting in the top 25 with a 128 clear at 3.5k para. I currently have the highest clear on PTR using squirts, but yeah like you said, I have no idea what I’m doing.

Re - read the original post. Please do it.

I believe there are 'saders and barbs using that. You’re asking to buff them.

How is 100% of 100% a buff?

1=1. It isn’t a buff!

Interesting

The item has multiple drawbacks. I specifically asked the devs to consider removing ONE drawback while leaving the others in place, whichever they would feel is fair.

You’d know this if you actually read my post.

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I do think that DH should be fixed by giving us passive that gives us shields.

I don’t get you people anymore. Just because you can’t utilize it, doesn’t mean item is any broken or unusable nor you’re entitled to use it without drawbacks while no other item gives you a reliable bonus without pairings.
Keep discussing. May be something comes out from it.

“Other item”… But you did not list that item yet. You only listed combination of items like ring + amulet or ring + ring.

If there was that one ITEM that gives DH options it would be good.

You do realize you’re trying to put up an argument with players that are highly competent and innovative? Players that have put in countless hours of playing, testing, and theorycrafting…How many people do you know that can push Gr120+ as UE?

#1 UE, Rank 10, P3701, Gr126
#2 UE, Rank 19, P3465, Gr123
#3 UE, Rank 24, P1960, Gr122 (DiE)
#4 UE, Rank 51, P1572, Gr120 (Uses Flavor of Time)
#5 UE, Rank 69, P1989, Gr118 (Doesnt stutterstep, pushes straight ahead, doesn’t skip trash/monsters)

I’d argue that probably a good majority if not all the following UE DH players lower than rank 69 aren’t capable of stutterstepping to avoid incoming dmg.

When it’s all said and done…The dmg buff increase no matter how many stacks still makes it a better option than other viable items…Especially in the hands of players that successfully know how to stutterstep. It’s a very intensive playstyle and in my book isn’t even really fair to have to play that way. No other class/build really has to play this way. It’s highly effective if used right but under-rewarding at the same time.

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Lessening the drawback is a buff.

That doesn’t mean item is broken, that means UE DH needs a buff. It doesn’t have to be a silly trinket tweak that would buff Barbarian and 'sader (GR145+) classes 2-5 tiers up.

We asked for this…

It is not only about UE DH. Impale RGK can’t keep Squirts up in GR 150 even with Barbs IP and Monks Inner Sanct. And Impale is much more tanky than UE.

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Seems that some folks believe Squirt’s is used in all classes…I just reviewed IcyVeins build guides for all classes and found the following builds recommend the use of Squirt’s as “BIS”…I know it’s not a comprehensive list nor are tweaked builds from the community included, but it’s a decent reference point.

DH UE Multishot
DH UE Chakram (LOL)
Necro LOD poison nova trash killer (group only)
Necro Mages w/Trag/Jesseth
Wiz Vyr Archon
Wiz LoD Hydra
Wiz Typhon Hydra

7 of 75ish builds.

Wiz has better shielding options (eg GW passive and Magic Missile Deflection) so they get more out of Squirt’s innately.

down to 4

Necro group trash killer - we’re kinda focused on solo here (IMO).

down to 3

DH Chakram??? Good luck clearing anything but speed content for keys/mats.

down to 2

Necro Trag Mages and DH UE MS.

Does anyone play Trag Mages as a Necro? There’s a reason it’s a low/mid tier build that I don’t think anyone considers for pushing higher GR tiers.

So what’s left for Squirt’s??

The UE MS DH with few defensive shield options (basically Gizzard NS since you can’t drop Dawn for Fortress Ballista), who’s getting pummelled and slapping mobs with a paper towel while waiting for that buff to come back up.

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I always thought damage reduction percentage equal to your discipline amount is the way to go since classic times (where we didn’t have loads of discipline to begin with) but this approach is nice as well.

There’s roughly 2% of barb and crusaders on the PTR combined that are using squirts setup. None of them are using it with a shield.

How would lets say removing the 50% penalty give them 2 to 5 GR’s? They’re in point blank range, so it’s highly unlikely they’re getting to max stacks to even be penalized. Any of the suggestions would do nothing for them. It literally will have no effect.

Still don’t see any videos though. Hell, I’ll even take a sader or barb video since you said those exist. Remember, 50% up-time or more. :slight_smile:

That’s my point. If a class isn’t supposed to utilize it, then make the item a class specific item and do not fool a class into using it. Other classes make better use of it, then only those classes should be able to equip it. Otherwise, it’s a trap item and the game doesn’t need anymore of those.

'Nuff said.

I think you’re taking this out of context. As I dont think anyone is really arguing that the whole item is broken.

CoE grants huge burst dmg, but it pratically has no negative side effects to use. Most people hate that CoE is a must have item in most builds. Even if you dont use it to its max effectiveness, it’s still roughly 25% dmg buff through the whole Grift, no drawbacks, no increased incoming damage.

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