Hi. I’d love for this item to get a second look. I will be speaking from a DH perspective.
By design, it appears the necklace was intended for use with ranged builds, rewarding players for dodging attacks. This is a godsend for players who enjoy stutter stepping or other clever ways to avoid damage. There are two major problems with this:
1. Unavoidable damage.
While pushing or playing in high GR’s will eventually have players surrounded with many attacks that one will unlikely be able to avoid the majority of, it is still by choice of the player to do so. What is not the players choice is unavoidable damage.
There’s way too many unavoidable damage mechanics. The chances of you running into an elite/champion that does not have at least one unavoidable affix is very rare. This means that throughout your rift, you will lose the squirts buff very often in circumstances that are unfair to the player trying to make use of it.
2. The 50% more damage taken punishment is too much.
In the rare opportunity in which the RNG gods bless you with a brief moment in a rift in which allows one to reach full 10 stacks due to player skill, you take 50% more damage upon the next hit. This one I don’t understand.
Sure, the intent is probably because you may not want melee classes to find a way to use it, but ranged classes don’t have the innate 30% damage reduction and are generally squishier than their counter part by nature. 50% more incoming damage is a lot, why the steep punishment for achieving a goal that’s already difficult due to affixes that force you to take damage?
I understand that the buff is huge, so yes there needs to be a drawback. I feel like reconsidering one of the following would be helpful.
1. Remove the 50% more damage taken.
This would help a lot, as straight up dying because you finally reached 10 stacks feels counter-intuitive. This would also help setups that would like to utilize shields be more viable such as gizzard gem and fortress ballista. Unfortunately that 50% more damage is also being applied to the shield, making it really hard to gear for and be effective the higher up you go. I’m aware wizards don’t really have this issue thanks to their bracer/passive.
2. Change max stacks to 5 at 20% per stack.
If we’re to leave the “more damage taken” affix in, at least allow us more time to enjoy the buff. Currently, getting hit once means you have to wait 12 seconds for maximum benefit. Every single unavoidable affix from elites/champions have lower cooldowns than the ramp up time. This change would allow us the opportunity to reach max stacks before the next unavoidable attack resets all of it.
Currently, there are only 2 DH’s in the top 50 on PTR using squirts. Please consider adjustments to the amulet.