Exactly. Thus it uses Short Allocation.
The ability to choose between different loot rules is exactly how D2R should handle it too.
Exactly. Thus it uses Short Allocation.
The ability to choose between different loot rules is exactly how D2R should handle it too.
Your original statement implies that they ONLY use a short allocation . Which is not the case and just because PoE does something does not mean it is right for D2 or D2R .
Basically, These are my thought on Ploot from another post just like this one .
Also From this post once again :
It has worked for 20 years but now it is a problem? You deal with it an move on or make a different Char. that is melee it is that simple. I played ranged Chars. for most of my 15 years+ playing and never found it to be a problem beyond when picket gets involved. Edit: You can still beat someone with Picket you just have to know how it is not that hard to do.
Your original statement implies that they ONLY use a short allocation
I dont think I did. But oh well, not it has been clarified at least.
Which is not the case and just because PoE does something does not mean it is right for D2 or D2R
That it certainly does not. Nor did I say such a thing.
I said very few games out there have Timed Allocation loot, so the claim that most āserious gamersā have tried it, is likely not correct. Only game I am aware of, that uses it, is PoE.
It has worked for 20 years but now it is a problem?
The people who consider the lack of FFA-alternatives a problem, likely considered it that for a long time. Maybe even 20 years.
It is not highly surprising you didnāt consider it problem earier, considering you still donāt.
It is not highly surprising you didnāt consider it problem earier, considering you still donāt.
Personal loot is the participation trophy of todays gaming worldā¦
And I will keep on saying it over and over it is designed for todays casual gamer . There is zero reason to fundimentally change a game with a system that has worked for years. I can not say how old you but I can guess . Your need to be rewarded implies you grew up getting rewarded for the work of others in todays gaming world and real life .
I can not say how old you but I can guess
Please do.
And after you guess, you could abandon the nonsense that the opinions on D2R topics about changes have anything to do with age. Nor how many hours you played D2.
There is zero reason to fundimentally change a game with a system that has worked for years.
Meh, I am happy we got shared stash. Original stash was bad.
I am extremely happy Blizzard wont delete my accounts after 90 days of inactivity.
Iāll keep saying that small positive changes for D2R, that does not change the game substantially, nor prevent anyone from experiencing the original game as it was, is fine.
getting rewarded for the work of others
As much as I like D2, it is very much a game where people get rewarded for other peoples work. We got leechers, we got free handouts in games etc.
So I guess everyone growing up with D2, grew up with that experience. Unless they played offline/SSF only, of course.
Meh, I am happy we got shared stash. Original stash was bad.
I am extremely happy Blizzard wont delete my accounts after 90 days of inactivity.
Iāll keep saying that small positive changes for D2R, that does not change the game substantially, nor prevent anyone from experiencing the original game as it was, is fine.
Minor QoL changes are VASTLY different than changing core fundamentalās of a game . No one was crying for Ploot in D2:LoD. But they have been asking for years about little things like like changing the stash, Picking up gold , and Not having to hold down the dam ALT to see things on the ground ( My personal hatred )
The whole Ploot garbage only came to a head from the casual outcry because they think they "Deserve loot " No matter how they play. Mostly from people who spent basically zero time playing in the past or present and most likely a lot of their first experienceās with D2 came within the last 8-10 months since it D2R was first announced .
Personally ,I am not against QoL Updates and tweaks the game has needed some for years untold but I am against core changes that drasticly alter the game to make it "Easier for the casual "
Why are you against options that preserve the past and an option that modernizes things?
Because in the marketing campaign Blizzard said: "Above all else, Diablo II: Resurrected remains true to the original"
The changes you are asking for are not true to the original.
"Above all else, Diablo II: Resurrected remains true to the original"
You can remain true to the original and add an option. One easy example is optional auto-gold pickup.
One easy example is optional auto-gold pickup.
This was added for console players primarily and is a rather insignificant change to the game. Ploot, handshake pvp, unlimited arrows, stackable items, charm inventories are all much more significant changes. Gold is largely useless other than for repairs or gambling.
Gold is largely useless other than for repairs or gambling.
It is useful for gambling. More gold means more gambling. More gambling means more items. More items mean more good items. More good items impact the trade economy. They even made gambling easier that you could reset the vendor.
Soā¦ you are okay with essentially higher drop rates and messing with the trade economy which this change functionally means.
Soā¦ you are okay with essentially higher drop rates and messing with the trade economy which this change functionally means.
I never said I was ok with this or any of the changes. I personally want them to stop making any more changes at all.
Ignore microna. He is panick mode for waking up the masses. Its what happens when he celebrates and starts spamming rods tweet.
Only to get slammed. FFA is diablo 2 he wonāt ever change it.
No toggle nothing.