Seriously, you don't need to take the risk

There was no twist. If you want all the mods you currently enjoy, they are still there.

you make some good points, and i agree with most of them… except i wouldn’t say that the FFA loot system is flawed, its not perfect, but it has more benefits that drawbacks in the majority of circumstances. its only ever “boss” drops that are truly “ffa” most other times the person who killed it will get the drop 80% of the time.

being able to search for items through drops meant for everyone is a great benefit when your looking for niche items, and its something i very frequently do…

and the only way keep that would be just flat out giving /players 8 to everyone as thier own personal loot… which would be terrible for the economy.

its a rather simple thing people just need to get over… boss drops don’t belong to you. (unless its your quest add no one elses)

There are lots of different ways.

E.g. allow parties to choose their own loot mode in the game:

  1. FFA (classic)
  2. personalized (d3)
  3. personalized for only few seconds (PoE)
  4. any variation of the above in connection with boss drops, drop of rare quality, etc.

there are lots of different ways when making a brand new games… there are NOT lots of different ways when doing a remaster.

you cant touch it… trying to add “personal loot” would mean they need to rework the entire drop table… which is the biggest balance change i could conceive in this game.

First of all, the way i framed it, it would be an option for a party. So it would be up for each party to pick their favorite option.

Secondly, you would not need to adjust the loot tables. The loot tables can stay the same. There are not that many class loots in diablo 2 anyway. And if you find some off-class items, you can still trade them or use them on your other chars. Same as before. The only difference would be that the loot would be split equally (counting items or item levels or any other suitable metric that appears ‘fair’) between all players.
And as said. You could even limit it to a certain timeframe (e.g. 5 seconds after drop) or certain enemies (e.g. only act bosses) or qualities (e.g. only 85+ items).

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Yeah blash, the competition is about who actually loots the items, not leveling. I dont have a problem with FFA loot as its always been in D2. The simple point is a loot filter obviously couldnt be a player choice in the same game because the player using it would have a crazy advantage. So then the q is is it fair to toggle them game-by-game? Itd be fairer for sure, but still weird for the greater community. Suppose that could be a compromise - unnecessary imo, and itd be a shame to divide a community with huge game-changing toggles, but if it must be. But if theyre separate communities, no problem.

I really dont see a problem with splitting the community into original and “additions” modes - with HC/SC and ladder/non within each of those. There will be soo many players - I dont think we’d even feel it at all. So I dont really understand the resistance to making another hard split in the name of keeping an authentic D2 experience… or giving a lot of new mechanics, if you wanted to look at it that way. But :call_me_hand:

I think you are mixing up loot filters with loot toggles.
see Blizzard Sent Out A New Diablo 2 Resurrected Beta Survey - Let's Answer it! - YouTube as reference.

And i am also not sure whether you know what a crazy advantage is. I can guarantee you that most people who are quick to loot items now are also quick to loot items without a loot toggle. You still have to see the item, click the item and be faster than all other players.
Whether you are pressing the button to display loot or whether you are pressing and holding that will not have a big difference.
And even if it would be a difference, then just let you chose it when hosting a game. It does not have to be a game-mode, it just affects the players within the same game. So if all 8 opt into that loot system, then let them have it. It would be the same, if they would act like civilized people, not touch the loot, let everyone have a look at it and then share it equally. But apparently noone in the diablo 2 community seems to be able to do that (including me). So why dont we try to fix this toxic situation of survival of the quickest*.

*actually survival of who has least lag after the boss death.

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Your entire post was overshadowed by this one point, I think the point was that the amazon looked a little TOO MUCH like the Kardashians.

We all read, what we want to read nowadays.

Wait, now Im confused. That sounds like a loot display toggle to me. By filter, I mean a way to prevent the text of certain item classes from appearing when they drop. Or highlighting, etc.

The player who has no clutter would have a much greater advantage than a theoretical difference in ping these days - our internet now, newer bnet… except for some quite uncommon places in the world, I suppose? Am I revealing a shocking naivete here?

I agree with that too.
But i think that was not part of the survey, if i am not mistaken. I added a link in the above post, but maybe you have a better one to the actual survey.

Having loot filters might truely be a discussion. But i would still keep it as a game-wise opt-in.
Also High Level Runes should have their own color. There is no benefit in other players missing out on once-in-a-lifetime loots.

Regarding the delay of loot being displayed, if you really want to dig into this discussion (which i dont think will be very fruitful), the loot filter would most likely be applied on the client side, so items would be “transmitted” to the client in any case, unfiltered and then displayed there either with filter or within filter (and for the record, the survey - to my knowledge - was not about loot filters). So unless the client would have a measurable delay in applying the loot filter, there should be no difference between the cases.

That being said, the classic game actually had quite significant lags after some of the boss drops (most specifically Baal and Diablo), which gave an insane advantage to players with stronger computers (which ironically also were quite prone to use bots). So if you want to talk performance, then my greater fear would be a delayed death animation like in the past.

Yeah and that is in fact not a balancing problem. Oh man…

It doesnt, every player see what they want to see with loot filter. Nobody has advantage.

It does, every player sees what they want to see with loot filter. The user has advantage.

Its not advantage when everyone can see the same.

It is precisely an advantage because everybody sees the same as a default.

People who use a loot filter to hide bad items, have an advantage against people who do not use said loot filter.

Its not advantage really. You say people who do not use it, well its their decision to not use it.

If i give you and guy next to you a two weapons to defend yourself against a bear and you refuse to use it and be eaten by bear you cant really complain that guy next to you had advantage when he used weapon to defend himself.

If default position will be game with loot filter, using loot filter is not advantage. Not using it on purpose having lower chance to pick up item will be your decision.

Anyway, check last topic i made if you can please and tell me your opinion there if you would agree with my suggestion.

New interview regarding QoL changes

This is my example if they implement Personal Loot on game creation. I personally don’t want them to implement Personal Loot because I’d rather it be Shared Loot(FFA) like it’s always been, but if they do then it could be implemented this way. This way wouldn’t split up realms, but rather just games based on your preference to join either a Personal Loot game, or a Shared Loot(FFA) game.

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The only thing?
how about you can have extra gear, to change to any given act/spot you farm.
you can have swap gear in pvp.
and alot more things,as people has posted about, more times then i can count.

extra gear, u act as this this isnt already done… u dont think people proc fade before ubers with treachery?
i always prebuff with obedience, how is this any different than when blizzard themselves added a weapon swap in the expansion, i dont see you people complaining about that.
also where is the downside in this, it doesn’t matter if it affects something if it affect it in a manner which improves it…
extra gear u change to is already stored in stash… and any prebuff can already be done by by taking the charms out anyways it just takes like ~15 seconds longer to put then back in stash

same BS argument for “swapping gear in pvp” as if pvp never had prebuffs before.
i heard someone bring up making PK’s more powerful and that at least has merit, albeit the instances of pk are so minuscule are its not anything but a sidenote.

whether or not it “can” affect something doesn’t change that’s its a massive QOL improvements and any downside at all is either BS, elitist nonsense, or so minimal laughable.

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