…of adding a “toggleable” loot filter, charm inventory, or stackable options.
[Edit] So apparently the going idea now is that these toggleables would only be toggleable if a player opts in to a separate community, ala HC/SC. Like opting in to “additions” instead of “original” at character creation. That’d be so much better than individual toggles for all in multiplayer. That’s determined a few replies in.
Because if you do introduce those things, they will actually not be optional in multiplayer.
If they give multiplayers an advantage, they will become mandatory in order to stay competitive.
Do you really want to essentially force us to play with these non-D2 gameplay systems - which are quite unnecessary?
Single player is entirely different - I think single player could be loaded with options and toggles. The single player could have fun curating their specific D2 experience.
That’s not so for multiplayer at all. Please, please don’t implement these things and tell us it’s “our choice” whether to use them or not. We will practically have no such choice.
If the choice is made game-to-game, I shudder at the potential complexity of unintended negative results on other aspects of the game. Also, the community will become incredibly fractured as some people play with a loot filter, some with charm inv and stacks, others nothing, others stacks, blah. This would be better than individual toggles (which would be absurd), but I think it’d still be quite a shame to lose the sort of spiritual quality of everyone playing essentially with the same game mechanics. I think that just provides us with a baseline community experience that goes away when we’re no longer playing by the same rules.
If you feel you must implement some of these things, I think a separate server would be the best solution. Community spirit is then preserved within each server, and the issue of needing to use these unnecessary mechanics goes away completely.
Thank you very much for all your incredible work with this so far – I’ve thought for a long time that the simpler you keep your focus with D2R, the better.
The simplest course that will guarantee success is to keep D2R as a “pure” restoration of D2.
I think there is no reason to risk significant changes, which are unnecessary anyway.
Thank you again for this near-miracle of a project!
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