Your perception is not correct, relative to my actual position.
For clarity, I think there are QoL changes that can be handled by toggles but my opinion is that it would be best to have separate game modes: status quo and modern. In this thread, I even provided a quote earlier in this thread from February 28 to show the longterm consistency in my desire for either separation at game or character creation.
Here are a few examples:
Feb. 28
March 15
April 21
May 3
Your perception is incorrect, relative to my position.
If you look at when I have discussed charm inventories, it is almost universally in response to another poster claiming that charm inventories make the game easier. I have been clear that in terms of easy/hard, it depends on how the charm inventory is implemented. I use as an example a half-charm inventory to illustrate that this would in fact make the game harder not easier.
Again, I can provide multiple quotes to demonstrate this but for brevity’s sake I will give just one example.
Micro likes to talk about “personal loot” as if it were a system of automatic loot distribution, which is not how 99% of those of us talking about personal loot actually mean it.
I have no idea what this even means. Personal loot is not automatic loot distribution and I have never said anything along those lines.
Please search loot automatic and my username. You will see that I never said that personal loot was “automatic” loot distribution.
If you want to see the common loot nomenclature, I made this thread as a simple primer.