Seriously, you don't need to take the risk

Your perception is not correct, relative to my actual position.

For clarity, I think there are QoL changes that can be handled by toggles but my opinion is that it would be best to have separate game modes: status quo and modern. In this thread, I even provided a quote earlier in this thread from February 28 to show the longterm consistency in my desire for either separation at game or character creation.

Here are a few examples:
Feb. 28

March 15

April 21

May 3

Your perception is incorrect, relative to my position.

If you look at when I have discussed charm inventories, it is almost universally in response to another poster claiming that charm inventories make the game easier. I have been clear that in terms of easy/hard, it depends on how the charm inventory is implemented. I use as an example a half-charm inventory to illustrate that this would in fact make the game harder not easier.

Again, I can provide multiple quotes to demonstrate this but for brevity’s sake I will give just one example.

I have no idea what this even means. Personal loot is not automatic loot distribution and I have never said anything along those lines.

Please search loot automatic and my username. You will see that I never said that personal loot was “automatic” loot distribution.

If you want to see the common loot nomenclature, I made this thread as a simple primer.

Simplified Primer on Loot Nomenclature - Diablo II: Resurrected / General Discussion - Diablo 3 Forums (blizzard.com)

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