Ridiculous, yet wonderful idea

I think you misunderstood. FFA loot leads to a number of problematic issues in multiplayer games.

  1. Feeling like you do not deserve loot that you collected.

In an 8 player game where everyone is contributing, 7/8 of the time that loot drop was not meant for you. If you picked up good loot it led to feeling that you took something that did not belong to you.

  1. Ninja looting

I will admit that I made a build to ninja loot because I got sick of carrying groups (If I stopped attacking, no one could kill anything it seemed sometimes) and not getting what I felt was my fair share. I get way more than I deserved and this type of unethical behavior should be frowned upon.

  1. Cheating

FFA loot lead to pickit and other cheating more broadly. In these cases, players did not get good item drops.

  1. Range characters

Range characters are at an inherent disadvantage in getting loot. I remember playing an amazon my displeasure when barbarians in the group would swipe all the arrows that they did not need.

  1. Scavenging loot

Scavenging loot does not occur in personal loot games but can in FFA games and is the epitome of lazy, unchallenging, and no risk gameplay.

Also, I am not advocating for the removal of FFA loot. I am advocating for a second option either at game or character creation. If it is at character creation, it would be an option just like choosing ladded/non-ladder or hardcore/softcore.

The reddit survey suggests that as many people want a personal loot option (if not more if you combine the two categories = 49%) versus those who want only FFA (39%). This is more than 2,000 people requesting a personal loot option.

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