Season 26 | The Fall of the Nephalem | Has Ended

I get that EN is quite dangerous to HC players, but isn’t this the exact reason you play HC? If death were meaningless, you would just be playing SC.
I see EN as a different type of GR, which has permanent death. Also, unlike the old Trials, you are not required to play it at all.

Honestly can’t believe THIS is what we’re getting for such an important occasion… Diablo 3’s 10th Anniversary.

As this season will run through that

I’m actually a little upset :frowning:

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As a SOLO player I was looking forward to finally padding xps a little with this new rift. Looks like that was nerfed of course. might as well do GR’s, get the same xps and not running around in circles in one room. The shield pylon was also a let down. I guess casuals don’t get to survive for at least 2 minutes.

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Ok, great. Then communicate it!

Nothing you said isn’t a communication issue. We don’t know what goes on behind the scenes or what decisions they make. One of the most-requested changes for Raekor was adding damage reduction. Why was this not implemented?

“We thought the charging bull was thematically representative of recklessness. Therefore we though adding damage reduction was against the spirit of the set.”

There, done. You gave a reason, whatever that reason is. As it is, plenty of good ideas were not included and we know nothing of why.

They also made post-PTR nerfs to ENs many seem to disagree with. This is poor community management because it goes against expectations players had of the upcoming season.

All this could be better handled by properly communicating.

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And again this goes back to entitlement. We are not entitled to know what goes on behind the scenes. Expecting reasons for why feed back was or wasn’t implemented is just pure entitlement. Would it be nice? Sure. Should it be expected? Nope. Again just because a vocal minority is displeased doesn’t mean the general player base is. The forums is but a tiny fraction of users with literally less than 100 really active posters here, our voices should not speak for the community as a whole.

Then I’m going to communicate it very clearly so this message can be ignored when everyone is surprised with S27’s patch notes.

There is usually an adjustment between the PTR and final patch notes because the PTR is an inflated environment.

I’m going to help you guys out here because I know many of you are victims of Nigerian scam emails but if the PTR is giving out insane XP and the ability to cheese an entire game mode then you should probably expect that to be brought back closer in line with current game norms on the final patch.

This is a good patch. Here are the highlights beyond the theme:

  1. You can now close greater rifts in town and restart them without entering/exiting new games

  2. Better greater rifts to play. 3 new GG tilesets, 2 of the worst ones totally removed from the game, and the % to get a good grift has been increased.

  3. Non-elite mobs give much more xp progression in greater rifts

  4. Reakor got a great new rework for barbarians. It’s now the top barb solo build. Spin on that!

  5. Invoker crusaders can now do area damage. Instead of hunting elites they can kill everything making life much more stable.

That’s just a few of the things!

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The very problem of season 26 is that 99% players - Parangon 800 when they quit the season - absolutely do not care about augments.

What gamers seek is new builds, new ways of playing through new combinations. They want fresh meat.

Over the years, I made lots of proposals and some of them are total game changers (Exalted Items, Microsets…) :

But none of these proposals was even considered.

Developers are focused on augments rather than build diversity.

It is not a surprise that players will skip Season 26.

Jesus… the market for interesting and innovative games/content is so dead -.-
delays over delays and what released was most of the time pretty bad.

I just can’t understand how dumb studios can be. We had so many good themes, interactive themes, cool features. nothing went core or was implemented as an item.
This game feels just empty.
Why not keep at least SOME of the theme’s features and bring it to the core game?
Every indie arpg/new brand brings more content in the early access.

Such a shame what D3 has become and for the most time, had been.

0 customization for the characters, same skills/elements since RoS release, the fact that they never brought up underperfoming skills, they never had a real philosophy with this game.
Just a xxxxx% mess

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So anyone can tell me how to play EN on solo HC?

like srsly???

The short answer is
Don’t

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LIKE WTF ?

the feedback forum was FULL of HC player feedback.

how…
i mean…
srsly
how?!?

Indeed. It’s a huge disappointment.

Sure it is a good patch… but not a good season, 2 different things, imagine 4 months of EN, hope Blizz will sponsor my psychiatrist cost after that :stuck_out_tongue:

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It’s not entitlement if THEY ask for our feedback. People who play and give feedback from the PTR are doing the QA team’s job for absolutely free. The least they could do is write a few words about why they are or aren’t changing something.
I would agree with you if there wasn’t a PTR (and respective forums) to begin with.

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Well, on the other hand, seasonal content is also free, so…

This is why I think paid seasonal content (like $10) is the solution.

I’m pretty sure that if they were incentived by money, developers would take care and listen a lot more players comments.

Meh, that is like in the movies when the person won’t tell what they know until you give them money, no thanks.

I guess we’ll see what the difficulty and XP gains in EN are on release but the notes/ nerfs are disappointing. As usual, I will play to get the journey done and the new pet but not much more. I was hoping to be able to beat my standard ~1000p and maybe push my GR personal best again… oh well. The bright side is only 3 weeks of it until POE 3.18 (next league) releases.

They ask for it. It doesn’t mean they need to implement it nor tell you why they didn’t. Expecting it is by definition, entitlement.

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Utter rubbish. People in QA have a massive job and sometimes it is the users who find bugs who do things that QA don’t think to do or wouldn’t consider because it’s so outrageous; a great example is the level-changing exploit in Echoing Nightmares. Public betas are a concept around the world used beyond just video games.

The purpose of the PTR is as a final net to try and make sure there isn’t anything seriously wrong before going live with a patch and therefore requiring season/ladder resets. (Some) people who play PTR are doing their best to try and make sure the season gets off to a great start without any massive disruptions requiring the aforementioned season/ladder resets.

Maybe you should say “thank you” to those players instead of slagging off a concept you clearly don’t understand.

Finally, the PTR is most definitely not free. QA will be part of setting up the PTR, making sure logs are working, creating scripts and the like to filter/analyse the log outputs, create reports on what’s happening on PTR, combining that with the feedback from the forums, reddit, YouTube. Then they’ll have to analyse their own internal testing systems to see if there are any gaps exposed by PTR bugs that they need to add for future iterations. There’s a hell (no pun intended) of a lot of work involved in setting up a beta testing platform from IT, dev, QA etc.

I take my hat off to QA people in every company I’ve ever worked at. They’re over-worked, under-staffed, under-paid, are blamed for everything that goes wrong on release [when it’s the developers like me who cause the bugs], and do it all with a smile on their face.

I would tell you where to put your ill-advised opinions but that would probably violate the forum’s CoC.
/rant

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