Season 20 theme - Ideas!

Great suggestions!, i would also like to have extra storage! and yes the lag needs to be fixed!

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I would suggest that, instead of 3 “Universal” cube sockets, make it again 1 for each weapon, armor, ring as always, but add extra slot that is universal. So 3 old cube sockets + 1 universal socket. So that we can have 4th power but can select weapon, armor or ring which will create more diversity.

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I would like to see seasonal cube separated by item type (alphabetized), or have a drop down implemented to easier sift through the powers for quicker cube swapping.

I know we have the armory, but it would be nice QoL for S20.

It is okay that the currently selected cube power is not selectable in other cube slots.

I am still thinking on the RoRG idea. I think it would help sets benefit vs LoD next season, but I can see similar issues with exclusion, hmm…

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I totally agree. Just one extra Cube assignment would be a game-changing theme for basically every single build.

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For me, the best theme would be another cube slot, with the free selection we currently have.

As many stated here, it would bring some real build diversity, with a lot of fun combinations to test.

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RoRG theme would help any build that is based on class sets. It’s a workaround if implementing a 4th cube slot is technically too difficult. The only drawback, as you stated, is that it would not benefit LoD builds at all. For LoD builds the 4th cube slot would be a better option.

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Some radical ideas:

  1. Add a 4th slot to set a legendary gem effect. The value is set to be equal to if the gem was leveled to 150.

  2. Double the effectiveness of any slotted legendary item.

  3. All slot items are unlocked by default.

  4. Wearing an item will stack the effect of a cubed item.

  5. Add a fourth slot that allows you to pick a single set bonus from any other set accessible to your class.

  6. Add a fourth slot that allows you to pick any passive ability available to your class. Does not stack with passive that you selected normally or have on a hellfire amulet.

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well the season theme shouldn’t be just 1 effect, i mean the pandemonium was kinda in the right direction with the stacks doing something for you and the effect on top
it should be at least 3 things that are centered around a common…theme, like legendary gems, cube, skills, enemies etc
for example a season theme around gems could be:

  • you can wear 1 additional leg. gem in every jewellery slot
  • there are new additional (season only) leg gem affixes on the old gems
  • the unused proc. leg. gems scale with gr lvl (BUT not as hard as pandemonium effects…)

and maybe drop 1-2 new leg. gems as bonus in the patchnotes;)
and yes that would be work

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Something that all S19 players noticed and enjoyed - even if they half-complained that it was OP and broken - was the immense benefit of utilizing the season bonus. It became for every push build THE consideration to make, not just getting the right build but actually skillfully managing the rift with KS count. While I can say that I never really did much to work with this, it allowed the most dedicated and skilled players to solo GR 150 which seemed unthinkable before this.

What I learned from this is that whatever the buff is, it needs to (somewhat dramatically) impact GR pushing and meta play, and it needs to be something which represents a legitimate continuity and discontinuity with the core gameplay. What I mean here is that the game and builds need to play like core Diablo - i.e. gear and spec needs to reflect the normal parameters of GR pushing, etc. not exploiting gear combos to get unrealistic clears - this is continuity. Discontinuity would refer to the X-factor of the “theme” of seasons, the game-changer that makes it fun and new to play. I could be mistaken here, but I think that allowing players to access mechanics which would allow them to substantially gain ground in their progression, which is GR-based for better or worse. This is what season 19 did, somewhat with season 18, and season 17 & 16 (nightmares and grandeur) did in some regard.

That said, I do not think that the idea of combining previous themes is the right idea. The extra slot could easily be a RoRg if you wanted, assuming all slots were still elective. Frankly, I am not sure what can really be added to this season theme to make it “better” - any variations on this theme will simply come across as lackluster and underwhelming after S19.

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Hey, I read your post and I realized that I never considered the possibility that Blizz was offering three of EACH slot - that sounds crazy to me. That said, I think your comment about comparing the relative power bonuses of S19 and S20 would shake down to S20 having much less of an effect on GR level - maybe 5-10? I see two problems with three of each slot:

  • While this does allow different permutations, I do not see this actually doing much. For armor, classes will pick Leoric’s crown or Illusory boots mostly, Weps will be Furnace, In-Geom, or Executioner, and Rings will be the usual suspects.
  • from a graphics standpoint, how would 9 slots even work with the current layout of Kanai’s? I am guessing you could just select three in each slot, but how would you undo a choice - simply deselect it? Idk if the D3 interface could handle that well.

My overall concern with this buff, besides it being underwhelming, is that it really doesnt help people learn a playstyle that works in NS. Season 16 and 17 gave bonuses that a ring or a set provided, which could easily be incorporated. The resulting changes were small but significant, and easily replicated in NS for most of the innovative builds. This expo of mix-n-match kanai powers really cannot go anywhere outside S20, and at this point I hope it doesnt even launch live, itll be basically the same as NS to me.

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I personally think the way to do it is to allow a 4th power, but it only works at 50% of its original legendary power.

Other options just to spice things up, please add the double goblin and bounty mat event to this season. They at least add some life to the loot game.

I believe you are looking at it wrong. Any addition to the theme would make it better but IF you are comparing it to season 19 they would have to start over and fully design something truly amazing which I seriously doubt they have the time or initiative to do. My only hope is that through these efforts the developers decide to enhance the already designed season theme. It would be amazing if they redesigned the theme for season 20 but I believe that would be asking for too much at this point. I could be wrong.

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you may be right, I tend to look at this as though - along with their stated intent - they wanted to up the ante each season in some way, trying to outdo themselves in making the seasons something folks want to come back and play. But they’ve also stated a desire to keep good balance and be “creative” - which is basically what category S20 falls into…

My thought had been that they were going more in the direction of S19 with things, but that was clearly wrong. I dont expect a redesign for anything really, but I would like to see a build on this idea to make it interesting, in which case it cannot simply re-arrange things but has to add something new, hence the fourth Kanai slot, etc. I still dont think itll make much difference, so itll just be a run of the mill season for me.

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Let’s be honest, the D3 is pretty limited at this point and they not gonna come up with a completly new season theme so close to the start of the new season.

So realisticly the best we can hope for are additional cube slots. But I think 1-2 more are enough. That would at least guarantee that every single builds gets buffed and ofc some completely new ones would emerge also.

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S20, season of Whimsyshire
1 full season inside Whimsyshire…

Go and puke

In order not to hinder implementation, I suggest that a small bonus be implemented to the existing one to encourage new builds.
Bonus: for each item of the same type embedded in the cube the player gains 10% damage and 10% damage reduction and 10% resource cost reduction and 10% cooldown reduction.
This will make the players try to make different builds in the cube, because with 3 armors or 3 weapons or 3 gems the player would have 20% more damage, damage reduction, costs reduction, and cooldown reduction.

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This is definitely something that could be a bump, but I feel that anything like a flat stat increase will feel kind of blah even if it does contribute to a bump in GR pushing. I’m not really sure what I should be expecting at this point, but my feeling remains the same that this will be a pretty subdued season overall.

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This season every set that doesn’t already have one should get a 7th piece. The belt.

That way it makes mixing and matching sets easier.

That plus the unlocked cube would make for some interesting build combos.

1: It could be having 3 pieces in the bucket, receiving damage or defense or cooldown recovery speed randomly when entering GR.

2 : an extra slot

3 : more… power creep (? xDD

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