First of all the game was never built around this mechanic and it makes the experience less immersive.
Here’s an example, Diablo in hell Difficult is killed in an 8 player game and drops 4 items, 1 magic, 2 rare, 1 unique. 4 players in the game are left with absolutely nothing and not even a chance to get an item. The worst part is 6-7 of these players will likely be attempting to level up / leeching experience. So if you’re the one running the game there’s a 50% chance your loot will go to leechers now. At least when it’s the original form of loot, low level players and people not contributing will likely die or not be able to get close to Diablo. The original system works best, it’s not hard to play this scenario out without forcing the developers to cave to your unpopular desires.
Why in the world would anyone MF with a group of 8 players if you’re guaranteed to get 0-1 items? At that point players will always benefit MORE from solo mfing. Doesn’t this defeat the whole point of personal loot? You can literally do a 1 player game with easier difficulty and run through diablo faster and be rewarded with MORE drops then if you run through an 8 player game with 7 leechers (which is VERY common and part of the game).
So not only would this system not work at all, it’s also not true to the original game. The only way this system would work in D2 is if blizzard turns the game into a loot pinata, which would for sure ruin the whole game. And by advocating for personal loot you are essentially building the bridge for blizzard to alter drop rates. STOP IT.
I agree, and I don’t think personal loot is necessary or beneficial. Back when I was playing D2 every day, I would do most of my MFing solo or with friends. Having everything drop on the floor where everyone could see it was part of the group play experience. It’s actually more fun, and makes the group experience more immersive.
Ploot would not ruin D2, if implemented correctly it’s just as fine as FFA, the only sane reason against it is: why? Diablo 2 works fine with FFA as it is, there is no need to waste countless dev hours to implement it. But it would not ruin D2. Charm inventory would ruin D2, or melee splash.
I don’t get why people can’t just leave it alone, they have every other game on Earth for ploot, but it irritates them that there is a single game out there without it and the more you want shared loot the more they will demand ploot, for you, not for them, they want YOU to play with ploot.
Just so frustrated with the community, and blizzivision too. Pressure pushed on the devs to add stuff constantly from the community and then pressure on their higher ups to get it done fast cause time=$$$ ends in a mess.
So many games have been ruined because the players think they want A but really need B.
The only legit argument I can see for ploot is bots/pick it are cancerous and ruined d2.
So the fight is against botting, really, and it’s a fight that needs to be made but correctly.
I see those against ploot (and other changes) as more of the unmodded/vanilla crowd, maybe using plugy for stash space and that’s about it.
And those for ploot are either vanilla bros who are tired of bots or the mod bros who want more mods. But both are fighting for the same base thing, stop the botting.
Modded vs unmodded is a totally different fight.
And with the ploot thing, it’s as easy as:
“After listening to the community, we decided to add personal loot drops to the game. And after much internal testing, we also feel that item drops needed to be tweaked to balance the lack of drops some players would receive. We feel as if this change will (insert corporate speak here) something something years to come.”
With personal loot botting will be just as profitable as before as nothing changes for private solo games with password.
In an 8 player lobby though a couple of people will not get any drops from bosses because they were not lucky (Diablo drops 5 items, 3 people go out empty-handed.)
The only reason that is left is pickits which were somewhat of a problem in d2 when redvex was around but after that got banned it decreased greatly. So just need a solid anticheat and there is literally no reason for pLoot anymore.
Have you ever actually played? Most end-game characters anyway only have space for 1 or 2 items in their inventory so the 3-4 players standing around Baal/Dia will get on average 1 drop each. Drops are gone so quickly you cannot snipe specific items anyway so it’s just luck if you grab a unique or rare/magic item.
This is anyways besides the point: You find items in solo-MF games where you grind and grind, not by baalrunning for 2 hours in the evening with some friends in a public lobby.
90% of players in 8 player games are LEECHERS not bots, since that’s the case how in the world does 90% of the loot go to bots ?
If you’re a level 90 hammerdin running a chaos game and all the other players are under level 70 and leechers (they will be dying if they get close to Diablo) there is no way they are getting a majority of the drops. Stop making things up please.
your reading comprehension is bad. I never said 90% of players are bots.
I said that 90% of gears goes to people who exploit in different ways, be it bots, loot scripts, playing suboptimally with no charms (yes, this is leeching too), etc.
Regardless, private loot or not, it changes nothing to your complaint that 4 people end with nothing. If there’s private loot, only 4 people end up with nothing. If there isn’t, then AT LEAST 4 people end with nothing, but easily it could be 5, 6, or 7.
people say that some players stop doing damage when killing the boss to focus on the looting.
if you implement personal loot, then they will just chill and leech. sit in a corner, let you do all the work, then loot if anything drops.
if anything, personal loot would make people even less focused
Yes exactly, this is what I mean and is why I get so frustrated when the plooters just to say that it is shared loot advocates who leech, when it is strictly the plootists.
It is pretty easy to survive in D2.
But if you somehow do die, and the boss is killed, then you are not in range and thus not eligible for loot. Similar result as in FFA.
All this is already true with FFA…
But random MP runs are not primarily done for the loot efficiency. It is not a problem here that they are not very efficient, they are not meant to be.
No, this remains a scaremongering fallacy.
Difference is, with FFA the actual active players need to run in and prepare to loot. For the leechers they can always chill and not attack in both modes, just waiting to loot, nothing really changes. But for the real players, Timed Allocation let them not play the silly boss hugging game.