But was it?
Remember how it relied on wall-charging to maximize DPS? Remember how it had zero single target damage? Remember how it flat-out couldn’t fight a handful of RGs? Remember how restrictive it was in terms of item selection? Remember how it reduced a major DPS spender to a Fury dump for . . . reasons?
I get that there are a handful of people who for God knows what reason liked Vile Charge, but that build was a mess. Kudos to you if you liked banging your head against the wall and spending ten minutes killing the RG (or leaving the rift because you got an RG you couldn’t kill), but in my opinion, that build is better off dead.
Vile Charge? Good riddance.
Not entirely. R6 Boulder Toss is clearly going to be a very strong build–maybe our strongest–and it’s always nice to have a build elevated. But I think you have a point–the changes to Weapon Throw and Raekor are, well, puzzling to say the least. Here’s what I think happened.
In the first iteration of the PTR, the devs finally addressed Raekor and Boulder Toss. Now they’re really strong!
But problem: There’s still no single-target damage, and Weapon Throw is still useless.
So they married WT and Raekor and used that combo to solve the build’s single-target damage problem.
Of course, they didn’t fix other problems, namely the lack of built-in damage reduction. There are ways around that, sure, but doing so will definitely make it harder for low-Paragon and early-Season players to get the most bang for their buck.
Anyway, the other glaring problem is Weapon Throw: it’s still not very good at dealing damage. On the plus side, it’s really good at generating Fury, and it now has a cool (in my opinion) synergy with Boulder Toss. But I also don’t see this as the best possible solution, and it’s puzzling to say the least why this was the route the devs chose to take.
I mean, if “where’s the harm?” is the operative phrase of this PTR, let’s add on to it: “Where’s the harm in giving us simple, direct fixes that address player concerns?” Because let’s be honest–there were much simpler ways to fix all of the problems.
Raekor needs more damage (and a lot more single target damage)? Buff both multipliers on Skulars.
Raekor needs some damage reduction? Ditch the missing Life mechanic and slap a “50% DR for 5 seconds after casting Charge” on the 4 piece. I mean, come on, it’s the same effect applied to Wrath of the Wastes and Whirlwind.
Weapon Throw needs more damage so it’s viable in IK/LOD builds? Jack its multipliers through the roof. It’s still never gonna compete with Rend or Frenzy, but at least it’s gonna clear 120-130+ and not feel like an afterthought. Now, though, the skill and its associated items are useless outside a Raekor build. By shoehorning WT into Raekor, the devs have decreased potential build diversity for IK and LOD builds for no apparent reason.
Where’s the harm, devs?
Where’s the harm?