Yeah one like that is a no brainer. I would like if that were in launch tbh because it’s a big help doing your first build to farm that for crystal swords for insight or other bases.
And you have these 2 options because none of them changes the gameplay experience in any relevant way. Changing loot system, skills balance and some other suggestions that d3 players made in this forum would actually massively change the gameplay experience, and that is why you wont have the option to use them or not.
Some would disagree (gold barbs), but I am the mindset to agree for the most part.
For people who like FFA-only, you pick that option. Nothing changes for your gameplay experience.
I and others are advocating for keeping the FFA-only option and adding a personal loot option. For players that prefer the latter, it changes the experience for the better in our opinion, because FFA-only leads to a frequent non-sense that drove many of us to play D2 primarily solo.
Gold barbs run solo travincal, at least in d2, you can maybe tell me how it works in d3.
Ah yes the garbage strawman returns.
You don’t have to like d3 to want personal loot. It could work very well as a game creation option regardless of the hyperbole.
As a long time D2 player, barbs builds in D3 are irrelevant and off-topic to this thread. My point was that even minor changes in D2R that most would agree can have consequences.
D2R is keeping the D2 experience close to the original by having selectable options. Players can choose to play the “old” way or select new/ updated/ improved options.
As a long time d2 player, you should know that the gold autopick has zero impact in the game. Personal loot has a huge impact, as it changes the way players interact with each other, how the players play in a public game and the economy of the game itself.
It changes how people with pickit or lower ping than you get all the loot. That’s a good thing.
As for personal loot, there are things like timed drops that allow people to get the extras that people don’t need.
How will the economy of D2 change with the transition to the new battlenet in your opinion if they keep FFA-only? Will it be the same as now in your mind?
Yes. FFA-only games still exist so that player interaction remains. In FFA-only multiplayer games, too frequently there is non-sense arises over drops. By having personal loot games as an alternative, many would find D2R to be a much more positive experience. I will echo Brevik’s thoughts here in that personal loot promotes more cooperative play than FFA-only loot.
Invoking the logical fallacy of the “True Scotsman” argument.
Are you serius with the ping issue?. I want them to ban pickit users, not them to change the game so pickit has no impact while still existing, thx.
Timed loot xD, what game are you talking about?
PoE, often termed the spiritual successor of D2, has three selectable loot options.
- FFA-only (like D2)
- Personal loot (like D3)
- Timed loot
Timed loot is a loot drop system where all drops are global. For a short period of time, each drop is briefly assigned to one player where it is only visible and clickable by only the assigned player. After the smidgen of time expires, the item drop (assuming it was not collected) becomes visible to all and is FFA.
This may actually be relevant since D2R will be on a global server where I can play with someone from Germany, the Philippines, South Africa, the US, Chile, Australia, and all parts in between.
What if they can’t just push a button and ban pickit though?
What if no player who doesn’t cheat ever gets 1 drop in a public game?
I would argue if that happens, things need to change.
It changes the economy of the game, as a full loot for each one of the 8 players in the game lead to 8x items available in the community for the same ammount of players. It is the same output as if they increase droprate to 8x.
And yes, any actual diablo 2 player knows that gold find barbs are solo tavincal builds, anything else is a waste of time.
I think you misunderstand most arguments of personal loot. The exact same droprates would apply, and a system to determine which player out of (say, 8 for full game) would roll for each individual drop. It doesn’t change the economy at all.
This is a widely held misconception about personal loot. The way it works is:
Global multiplayer loot game has X total drops and Y players.
In the similar, personal loot game, each player receives X/Y drops. The total drops are X which is identical to the global loot game.
As an example (using averages and ignoring the standard deviation of a binomial distribution):
A global loot game with 4 players drops 40 items total. The personal loot game with 4 players will drop 10 items per player on average (ignoring the complication of the standard deviation). Both games drop 40 items.
It appears to me that you arguing against personal loot because you have a misunderstanding that it could lead to 8X drops that is not the case.
Never played PoE. When do you select the loot drop game type? Is it a permanent choice or per game?
The loot system is selected on game creation by the initial player. Each party member in that game follows the same rule.
If the game doesn’t move forward the lobby screen will look like d2. A bunch on cbaals controlled by nobody.
How would this work for a 8 player Baal kill that drops only 3 items?
Do 5 players see nothing?
Man, this thread just makes me lose hope in humanity.
As someone who’s played Diablo 2 since he was a wee lad, I can safely tell you that I doubt many of the things that “Makes Diablo 2 so special” will be very popular. Namely the erosion of characters for multiplayer, it’s something that will no doubt dissuade my girlfriend from getting the game.
It’d interesting if the game would have mod support, but… Somehow I have no faith in Modern Blizzard to be able to supply such an ability.
I can guarantee you that he will probably not advocate for those options. Something tells me he’s too lazy for that.
Given that I’ll only be playing singleplayer or not with random players, I would feel indifferent about “Personal Loot”, but am certainly not against it being on the table.
Someone in another thread actually lambasted the OP, claiming “You did not really play the game” just because of a statement at the expense of the level cap.
It’s really annoying having these people sit around as if they are experts about the game, only to disregard anyone’s point of view, be they new to Diablo 2 or old-time players if they don’t agree with something.