I am happy that the blizz dev starts to make balance change of this oldest monk set. I personally like this set very much since it gives an all damage multiplier so that I can have many fun builds out of it.
Although many builds are very weak indeed but I still like to play sometimes for fun. For example, I like to play with 6pc inna + 2pc uliana to use generator to apply EP and denote EP, however, the damage is very lacking so that I can only enjoy this build with T14. I wish I can play such build at the level of T16. I just enjoy the slash-and-explode feeling from this generator EP combination.
For the inna set, the most annoying thing is the lack of damage. Even after the small buff here in 2.6.10, the set bonus is still very low at only 950%*5(number of ally)*1.1(from the additional mantra effect)*1.1(from additional fire ally) ~ x58 damage multiplier.
I think any set that gives damage buffs which is lower than the LoD’s x97.5 multiplier is bad.
I also do not like to be forced to use crudest boots with inna set to conpensate the lack of damage from the set itself, because many times I want to use other armor in the cube.
I really wish that for this time, the dev can buff the inna set to the same damge level as the LoD set, which is 750% * 13 = x97.5 multiplier.
To achieve this, the inna set should give an additional bonus by 950%* (97.5/58) = 1600%. So I believe to buff the inna from 750% to 1600% per ally would be a very balanced, guaranteed not overpowered change. The current 950% is not enough at all.
With such change, I can enjoy many inna build in T16 which is a lot of fun than only using them in lower torment level.
I know and feel the pain. Inna builds does lack both damage and toughness. I remember loving the playstyle until I realised no one would play with me cause a DPS role with inna doesnt really make it to contribute and participate in high GR pushes. Would love to see more buffs into this set/build.
I honestly think they should jsut make this into a better pet build and have the mystic allys do most of the damage. 4pc could also have something like “Casting Mystic Ally will grant you 50% damage reduction for 15 seconds”. Anything to make this set pop more.
I also liked Inna play, I preferred to use Innas WoL over LoN/LoD or Swk WoL but yeah, it lucks on def and off. Even the generator build with innas (which got most buffs) is not really playable since defensive options are poor as heck. See also
I also feel there need to be much more adjustments, I mean where is the ltk build? Why is there no uliana buff and why is rainment absolutely unplayable under 6k para?
I think they will do it later. Let us focus on inna first as they would like to make some change for the coming patch. If we don’t request the proper change on the 2nd iteration on inna damage buff, it will take a very long time for them to make the next change on this set. So we need to take this opportunity to share the experience that inna need to have the damage buff for at least 1500% per ally.
I am talking about the inna set and I want to play it without the mandatory crudest boot and that is the whole point of this thread. The set is lacking damage itself.
But they can’t buff set itself “because of “ crudest boots. It’s impossible to discard this item when trying to balance inna’s set output. Crudest boots are part of this set, even if they aren’t green.
Crudest boot is not a set of inna, is it very difficult to understand? It is not a green item. You can not swap crudest boot with other set of inna to make the same effect. It is a piece of item to give additional multiplier to the set, it is not a set item itself.
I wish it is a set item, I.e inna shoulder so that I do not need to cube it and I can use Rorg to have a free swap but that is not the case.
Again, the inna set itself lacks damage and it is not too much to buff the set damage to 1600% per ally.
Would you mind to comment more on this? I really hope that we as part of monk community should give a clear message to the devs that 950% is not enough. Maybe you can share more experience and reasoning to say why even 1600% is not enough? That would be more helpful I think
Well, when inna was at 1500 once, there were people playing inna wol and inna rainment gen. Both came on the 132+ish region, but with 7k+ paragon. No build changed except poj and swk but only since wkl got huge tr buff (compared to kyo blade its much, and ltk only has 2 supporting items). When you lift it on 1500% for each ally, that would be doubled dmg, which is round 5 grift lvls, which would make my inna wol capable of 125 dmg wise. I feel that then defense is a huge issue. Compared to my 133 solo swk+tr build its simply underpowered and even compared to other classes inna would still underperform. The hp of monsters go up 17% on each lvl, five lvl are factor 1.17^5=2.192, and doubled dmg is less than that. And inna wol and gen are approx even on dmg, with shen buff gen should be a bit stronger . Rainment gen can not be compared since its too squishy. Uliana is so underperforming that its not even worth mentioning, pity because very fun build. Uli needs dmg reduction and guhe dmg buff especially for long foghts.
so all in all inna would need a x 4 boost to be a little under swk right now, but then all would play inna tr ^^ so maybe a x2 on inna, shenlong x2, wol x2, ltk x10-15 or so
What do you think about damage reduction for this set? I feel it is week but I am not sure if devs are willing to change it since high paragon players can use paragon points to make it not too squishy.
I think it should be comparable. Swk tr has 50 from set + moc (or leve) 25 (or 50) + cc Set (not possible with inna) (for me >50), perma epi 50, stone hands in cube and surely something I forgot. Compared to PoJ where you have cc set but only round 30% rcr = dr it is capable of much more sustainability which is a hughe thing at least for me (my best poj without pushing was 125, sure I can do 127-128 range but not more because of less dmg und dmg red.
Inna has … leve + some + % life + more mantra (mainly allres and a bit life reg). And e.g. LoD was taken over inna (WoL both) because LoD has 54 DR, can take leve and the ally bracers. Both were pretty near each other but LoD was superior especially because of unity ring and CoE.
I’m sure we need a def ring with you gain 60% dr and this value is lifted to 80% as long as you are not using epi. (80% dr are same as 60% and additional 50% from desert rune). This would help the non epi builds (rainment gen and uliana) on the same way it would help perma epi builds like tr, wol and ltk. Then rainment also needs a dr buff (maybe in form of cc immunity) and uliana as well (first of all the belt should stack and not replace buff before similar to harvester of WD) and some DR on the gear. Devs do not understand that monks are squishyest class. I thing they think you have palace with 55 dr as a skill - but this is on the ground and static. Monks need to move all day long. Maybe an inna dr buff would be tied to life reg such as for any 10k life reg you gain 10% dr or so up to a limit of 60. Its just some brainstorming, I mean the DR ring would not help inna builds since you play inna with travelers set + obsidian, so there needs to be also a 60% dr buff as well.
When trying to balance things, it would be wise to balance LoN / LoD builds on each class first and then adjust the set boni to what you lose when getting set items. and sets should have some specialities. Uliana is one of a real game changer, same to earthquake with the juming jack. It changes the way a build is played. Innas bonus is kind of unique because you gain many mantras. swk, poj and rainment are stupid buffs with sometime questionable 2p or 4p bonusses (ok, rainment 2p is pretty fine with ias of gens and dr on the sets poj and swk is needed but have you ever seen the swk decoy in action?).
Uh, I forgot to mention, that I texted a wall of text a year ago and all is still true, so they did not hear us. If you like those ideas, please add a comment there, such that the probability of hearing us is lifted:
I haven’t Played Inna’s Pet or Palm build for quite some time now and the builds needed a ton of help even back then.
I went with my old Set builds for testing and even with the Buff to the set it isn’t near enough to even come close to the game “balance” standard that Blizzard has set. I don’t think, even if they tripled or quadrupled the Buff on the set, it would be anywhere close to that bench mark. I guess the mixed set build’s look a lot stronger but I believe if the Dev’s really want to balance the Inna’s Set they are going to have to rehash their numbers and/or have a look at the complementary items to strengthen the set builds.
I have had some armory issues so I am done testing for now.
Good Luck
Its own Poweroutput is way to low. And the real Spikes come frome 2-3 Weapons + Bracers + XXX for just and only one ( 1 ! ) Skill.
And when it comes down to this, SWK does more or less the same, as it directly fokused on the main Skills the Monk has.
Same with the new PoJ
If the T6-Bonus would stay as long as it should (so as long as the extended SW last), it would be alsoway better als Innas.
Just think about, how cool it would be to SSS in the Cold-Phase, to trigger the Explosion.
(Something to consider with an extra Cube-Slot)
The biggest letdown is more, that you have to keep an eye on your Weapon and Boots / Belt-Slot.
So you cant aim for Crimson, if you cant free your Weapon-Slot … wich is kinda funny, if every Build needs waaaay to many Weapons, only to be at least on par with other Builds / Classes.
At least the Effekt of the Crudest Boots, should be implemented within the T6 Bonus.