Instead of having a dozen of individual posts talking about individual changes
lets just all post our personal wish list here, ideally explain the change, the why ,etc. the more info the better
let me give an example with my Wishlist:
- Holy grail stash tab: A stash tab where you can deposit 1 unique item of each and it shows how many of the game’s unique items you have found over how many there are to be found
- Mercenaries rework: Act2 merc domination is boring. Would love to see changes to other merc. ie:
- act1: can now use crossbows. norm= cold&fire arrow nm=Explosive arrow & ice arrow, hell: immolation arrow& freezing arrow
- act 3: don’t have melee attacks anymore, they gain +1 to their main skill per 2 level, + global and sorc skills apply to those skills, norm= frost nova& firewall&charged bolt, nm= Glacial spike+shiver armor & fireball& lightning, hell: ice blast& meteor& Nova
- Act5: now can use all melee weapons and dual wield. norm= Frenzy, NM=Leap attack, hell= Throw weapons
- The 9 circles of Hell endgame: Once you finish nightmare you arrive at Act1 of the 9th circle of hell, completing each circle of hell unlocks the next. Each circle of Hell Grants +2level (mlvl+alvl) to the game. On the final circle of Hell, all areas have at least Alvl 85, allowing them all to become “optimally” farmable for all items in exchange of a really hard time killing monsters
- Loot filter: Allows you to filter out items you dont want to see highlighted and personalize the visibility of the highlight of items you want to pick up. Ideally it would also be applicable at vendors, allowing you to see better items with mods you want (ie: +3combat+3foh scepter or +3 enchant 2 socket staff for Leaf). Also shows the ilvl of items
- Improved crafting system: 1)Removing specific item restriction and only keeping item type (ie: a weapon is a weapon). Having a chance to keep the sacrificed magic item’s mods, meaning if you craft a +3 sorc fire+100 life amulet, the craft has a chance to retain one or both mods, ideally make this a rare odd and better odds based on Item level of the base. These changes would make crafting much more interesting and would boost the entire magic items economy
- Reforge the Synergy system: Make global synergies rather than specific ones. Fire skills buff fire skill, aoe skill buff aoe skill. Also make synergies less about damage and more about perks, ie: Firebolt is fire and projectile, specing in projectile skills grant it an addition projectile at some point. This would fix the massacre Blizzard did with 1.10 when they added synergies which ruined a lot of normal skills that recieved bad synergies but also oskill and charge skill that became trash due to impossibility of getting those synergies on other classes. this change would allow stuff like a Paladin with Dragonscale shield to use his Hydra oskill and buff it through Projectile and fire skills. what i worked on when i wanted to make my own D2R mod before they announced it wouldnt be a thing docs.googleDOTcom/spreadsheets/d/1mRk7BNo9Mf5HciVSb0aFXuZcU1joQhPbSesyrHTmqJI/edit?usp=sharing
- Expansion: Back in the days, Diablo 2 was set to have an other expansion, i feel that this expansion pretty much revolves around what Diablo Immortal is today, a story that happens right after the destruction of the world stone. Since Diablo Immortal is set to be a Mobile only game, i would be curious to see Immortal’s story being adapted as a D2R expansion, obviously you keep everything of the base Diablo 2 game, it just added playable content, no new class, no new skills… it just new monsters, bosses and environments
- Stackable consumable: Rune, Gems, keys, token should all be stackable imho, not potions since they have a gamplay impact as opposed to the other that are more “in town items”, this would free space and make a lot of sense. It would also make the Cubing system much much more interesting to use since you have to handle lots and lots of consumable for it and its a pain in the butt to deal with tons of individual items rather than ie: a stack of 20 pruby
- Transmog: even tho i hate the term “transmog” since it literally means “looking foulish”, im using it so most people understand. I think D2r assets look so great that it would be a waste to not be able to take full advantage of them. Creating a cube recipe like “Armor+Standard of heroes= rerolls its appearance” or “Standard of Heroes+ Item= Infuses that item appearance in the standard, cube it with another item to apply that Appearance”. This would keep everything looking like Diablo 2 but give people styling choice. It would also make bad items with good models much more interesting.ie: Hellslayer is bad, but looks awesome, people would buy hellslayers to use its model
Please refrain from attacking others based on what they wish, this is not a “blizzard should do X” topic, its just what people would like. You are as welcomed to want nothing changes as everything changed