Personal loot vs FFA loot in public games and my requirements

After some debates I am changing my mind about personal loot. I am no longer against it and I dont care that much if it will be implemented, but there is few requirements which muset be met:

1. No improved loot, same number of loot has to drop in games.
2. Personal loot only in public games (but optional) at game creation without chance to switching it later.
3. No delay to release day, if personal loot is neeed by comunity and its not so easy to design it in Diablo 2, introduce it later and not at release.
4. Type of game need to be visible before joining(FFA loot or Personal loot)
5. Even unpickable loot which was given to certain players has to be showed to everyone because I think its important to see what was dropped
6. Personal loot drop will be distributed to players only in same map.

Why did I change my mind?

It can be used as feature to fight bots and pickit in public games. There is big chance that bot users will be using private games instead so not really affecting public games, because their purpose is mostly finidng items and with peronal loot their chance to get loot in public games drops significantly. Also personal loot will help with fighting cheats for picking items fast - pickit, making that cheat virtualy useless in personal loot games.

I dont like any kind of limitations in games but if personal loot help fighting public bots and pickit cheaters, i am ok to tolerate it. I mostly changed my mind when I realized that I never used public games to find the loot anyway, so I dont think it will affect me.

I am only slightly worried about these things:

  • there is big chance that some players will be simply very unlicky not getting anything from drops from a lot of games in row, resulting in frustration.
  • What about skill Find item on Barbarian? Its my skill so only I should get the loot as loot from Find item is not anyhow affected by number of players and my MF is used.
  • some players who will do most work and have high MF might feel cheated when others who didnt do much will gain free guaranteed items without even trying to fight for them on ground with others.

Btw how I Ă­magine how it could work with example:

Baal is killed and 5 items drops in game with personal loot and 8 players.
Total amount of loot will be increased to 8 where 5 parts are items and 3 parts is no drop and every part will be randomly distributed to all 8 players. I am not decided it there should be more chance to get items if several games before had player no drop way too often.

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About your worrying topics:

  1. There is already a big change that some players will be simply very unlucky not using a pickit and not getting anything from drops a lot of games in a row :wink:
  2. Find item should of course your seperate loot and has nothing to do with drops from killing mobs.
  3. I didn’t play for a while but when I did, it already was like that? People joining Botbaal/Dia games, running after the bot trying to grab whatever they can. So, there would be no difference to today imho :stuck_out_tongue:

For me, I would be fine if they just added a radius to the personal loot (so far personal loot is added ^^) which has the max range of the screen maybe or something like that. So everyone who wants to have a drop from a monster must at least see this monster on his screen.

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Yes, but then personal randomized loot doest really solve it, because there is no difference between being unlucky with ploot and unlucky to have pickit user in game. Unless there will be mechanism to improve chance to get normal drop instead of no drop, if no drop happened way too often to player.

Lets say there was 15 drops total in last game and you had 15x no drop. This should give you priority to get drop in next game more often.

Another important question is if all loot will have same value. What if you get 5x magic item and your friend 5x unique item? That isnt fair.

Yeah, you got a point there. But I think it’s easy to handle for, let’s say you are going Chaos run with 8 ppl. There are 4-6? Champions + 3 Seal Bosses + Diablo himself. So there are 8-10 chances some Boss/Champ is going to drop something. If you are the one who won’t get drop on the first champ, you will be set to the first on queue for next drop or something like that. So there is an automated rotation on who won’t get a drop.

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I edited my previous message, check the last line.

Well, I can’t remember Diablo has ever since been a game of fairness :stuck_out_tongue: Guess we need to watch from both sides of view: For pickits/really fast clickers it might of course be frustrating. You are able to grab that loot easily and you know you have to give it to someone else because of personal loot. This is going to make you feel bad.

On the other hand, there are people not able to click that fast and they should be welcomed to the game, too. At least in my humble opinion. For me, it’s like playing football with friends. If there is someone not as good as the rest, he still wants to play with us, so give him the ball some time :wink:

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Agreed with all except 3. It is very important to have the impetus from the very start. Otherwise, many players will feel bad seeing loot snatched from them by pickit etc. These people will not come back if personal loot is introduced later.

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Do you know what will really suck with ploot big time? Imagine that you are doing chaos run with some randoms with ploot used. They are fighting special and you see them in corner of screen while you fight some random Knight far from them and that knight drops Zod infront of you. Zod will be distributed to someone else, man, I would be raging.

Well you areright, but point of having ploot is fair distribution of items.

That’s why I said we need some radius for loot distribution or whatsoever.

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It will be exploited if radius will be too small. I think it has to work for whole level/map where players were in time of drop.

How you gonna exploit it? Can’t see a way at the moment. Maybe I’m blind :smiley:
Radius would be the same as currently for me, if I tele to a monster and everyone else is fighting somewhere else, they won’t even notice i picked up that zod rune.

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To solve the Zod issue, simply don’t show what others get? Introduce a loot radius.

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I will simply teleport outside of group and will be killing in same map solo getting higher chance to loot solo, while others will have to share loot.

No, players need to see what drops even to others if they were under ploot setup, seeing no drop will not be fun at all.

To me it’s the most nearest solution to the current gameplay, not an exploit.

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In that case there needs to be a meaningful radius to get loot.

I have another question, which loot will be considered as personal loot?

Unique, Sets, runes and nothing else?

Also gear dropped by accident has to be removed from ploot.

For the record, I am not for personal loot.

But if it is implemented, I do think that everyone needs to see the drops. Seeing 7/8 less drops will be dry and feel like nothing is dropping all the time. Plus seeing what other people get, even when you don’t pick it up encourages the possibility of trading that player for whatever dropped if they are willing to part with it.

As for the radius, it absolutely needs to be meaningful, or guess what? During a Chaos run, while everyone is running to the seal up to the top left, guess where I am going? You guessed it, bottom right.

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Yeah exactly, seeing drop is must have.

True, but if you think about, you can do that even now. is there any difference?

You’re right, you can do that now. But the reason people are saying they want personal loot is because it apparently brings people together to play together more with no competition. As well as fairness etc of course. With a system like personal loot, why wouldnt everyone take every chance they could to sneak off and get all of the drops as often as they could.

Nah I dont see that as argument for ploot really, generaly speaking people are greedy and will prefer solo game or privtae games with fried to get some loot. why you would share if you can get it all :slight_smile: Only the weak who are unable to do solo will try to find items in public games. So I think ploot will have negative social effect honestly.