Personal loot vs FFA loot in public games and my requirements

Not sure about that. I don’t count myself to the weak and I’m surely able to do solo, but I am really tired to be in the need of doing solos because of bots and pickits are faster than the game itself. As long as bots and pickits are no more I don’t see any needs for personal loot. But, let’s be honest: Bots and pickits always were and will be existant. And I’m pretty sure it won’t even take long for the first to come. And I’m tired of competing with programs.

But are public games source of most of your gear? Or would they be without cheaters?

Drop being distributed to 8 or less players is HUGE disadvatage for you as individual who want to gear up.

Since the chance of high runes increases I’d love to go with Chaos/Baals. And I’m fine with the fact there are people faster than me. But since bots really became a problem at D2 I didn’t do any public games except of leveling my GRushed Chars. So, at least for me, there is no more socializing in D2 already. Ploot can’t make that worse for me.

nobody will be making games for 2 4 6 8 players then, because chance to drop increases for 3 5 7 only.

Sorry, I don’t understand what you wanted to say with that :sweat_smile:

Chance to drop items is increasing with number of players, but there is no difference between 7 and 8 players in game. So why would you create game for 8 to share loot for 7 when you can create game for 7 to share loot for 7.

Why is there no difference between 7 and 8 players? I dont get it.

Because game is designed like that, only odd-number of players is increasing chance to drop items, players 1 is same as 2, players 3 is same as 4, 5 same as 6 and 7 same as 8.

So ploot will effectively lower chances to get loot if you create games for 2, 4, 6 or 8 players. Meaning you will get less loot on average in full games instead of games for 7 with ploot. Players who want ploot probably dont realize that.

So, why didn’t people limit there games to 7 players nowadays then? Why should they give 7 ppl the chance to grab their loot instead of 6? As you see, that shouldnt matter with either ploot or ffa :slight_smile:

Because it doesnt matter when you can grab the loot freely and loot is not taken from you by game decision to give it to someone else.

If 5 items drops in whole baalrun, I can be lucky and pick them all even with 7 other players in game.

With ploot, drop for 7 is distributed to 8 in full game and you cant influence it, you cant take all. Or maybe you could by game of chance every time, but chance is very low.

Glad to see you finally came around. I don’t see the harm in having it as an option.

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Just wanted to point out that this is a simplistic view of what actually happens during a loot roll, and it is not in fact a good idea to only have 7 players over 8.

Loot rolls are determined by both players in game and players in the area, so no one should be deciding to make games with player restriction for this reason.

No they are not, number of loot is only affected by number of players in game. Thats why people are running their MF runs often in public games, going for example ancient tunnels while there is baalrun going on.

What you talk about is related to experience. Which is higher too with more number of players and players in close proximity of kill will have higher exp gain but shared. If you as inividual join baalrun with 7 players but go killing somehwere else, you gain it all, XP for 8 players but all will be yours to take.

You are wrong here.

All I’m asking for you to do is google it. I know pretty much everything there is to know about drop rates and affix spawning in D2.

It is a fact that loot roll is determined by number of players in game as well as players in the area.

You maybe have good knowledge about the game but so do I, but you are wrong about this. Number of players in game effectively is the same as /players X command in single player.

If you join game with 7 players who are doing baalrun and go to ancient tunnels, monsters there will be dropping as for 7 players. I was doing this all the time to get a lot more items… players dont have to be in the area, they just need to be in game.

Just go and try it, you will see it for yourself. Join full baalrun and go killing somewhere else.

Google : Arreat summit “improved drops for parties”

You’ll find the chart with improving drops per party member, with 2 non-party members or party members out-of-area counting as 1 party member.

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I know its there and I believe its wrong. Increased numbers are right, but this part is wrong:

Every party member in the area of the kill increases the chance that stuff will drop

Damn, I didnt play for years on battle net, I cant test it right now as I dont have any characters there. Can you actualy go try it if you have character for it? Join full game and try to go killing somwhere while others are in different location and report back if drop was truly incread or not. The thing is I have to keep digging in my memories 10 years back and you are so convinced which is confusing me :slight_smile:

I know for sure that drops from objects are still increased for 7 players even if you are solo in location. Can you test drop from monsters? It should be easily visible to compare more drop vs being 1 player in game.

There’s no way to determine in game whether that happens or not, but people have been datamining the information in this game for 20 years.

It’s correct.

How do you know its correct if you are unable to see difference?

Because of datamining. People mess with drop rates all the time in order to make their own mods. You’ve gotta know about the baseline in order to make the changes you want to see in game.