Some more suggestions to increase build diversity and improve gameplay for casuals and SOLO players (groups too):
Sage's Journey Set
Change it from:
(2) Set:
+250 Strength
+250 Dexterity
+250 Intelligence
+250 Vitality
(3) Set:
Double the amount of Deathâs Breath that drop.
TO:
(2) Set:
+750 Strength
+750 Dexterity
+750 Intelligence
+750 Vitality
+250 Resistance to All Elements
(3) Set:
Quadruple the amount of All Crafting Materials that drop.
The (3) set pieces bonus includes crafting materials from Horadric Caches and Ubers organs. This means that on T16 instead of 22 of each Act specific Crafting Materials you get 88.
Bounties are already a HUGE PAIN to SOLO and even doing them in groups takes too longâŚ
Those who donât spend more than 4-6h a day playing D3 Ros would greatly appreciate this change.
Cain's Destiny Set
Change it from:
(2) Set:
Attack Speed Increased by 8.0%
+50% Experience. (5.0% at level 70)
(3) Set:
When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop.
TO:
(2) Set:
Attack Speed Increased by 8.0%
+250% Experience. (25.0% at level 70)
(3) Set:
Double the amount of Greater Rift Keystones that drop.
This is a much better solution for Solo players in early seasons and the Experience bonus helps getting more Experience faster.
Obsidian Ring of the Zodiac
Change the Legendary power from:
Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack.
TO:
Gain 15% Cooldown and Resource Cost Reduction and reduce the remaining cooldown of all of your skills by 1 second when you hit with a resource-spending or generating attack.
Remove âReduces all resource costs by [5.0 - 8.0]%â from roll and replace it with Main Stat.
Pride's Fall
Change the legendary power from:
Your resource costs are reduced by 30% after not taking damage for 5 seconds.
TO:
Your resource costs are reduced by 30%.
Thanks to this change you no longer have to worry about being hit and combined with the Obsidian Ring of Zodiac it could really help you with builds based on âspammingâ resource spending attacks.
Depth Diggers
Change the legendary power from:
Primary skills that generate resource deal 80-100% additional damage.
TO:
Primary and resource generating skills deal 150-200% additional damage.
This change would give a reason to try out builds based on legendary items that allow certian skills to generate resource instead of spending it like for example the Chakram and Elemental Arrow for Demon Hunters or Blessed Shield for Crusaders.
Visage of Gunes
Change the legendary power from:
Vengeance gains the effect of the Dark Heart rune.
TO:
Vengeance gains the effect of the Dark Heart and Seethe rune.
As a Demon Hunter only I would love to see this change happen.
Increasing Build Diversity
Instead of the current formula of class specific sets:
(2) pieces
(4) pieces
(6) pieces
change it to:
(2) pieces
(3) pieces
(4) pieces
This change would allow to even combine TWO full sets or increase the efficiency one a lot.
Allow Barbarians to DUAL WIELD 2H WEAPONS...
Do it, but lower the damage by 10% when you use TWO 2-Handed weapons (similar mechanic like in D2 LoD).
Resource generating Globes
Why werenât they added to D3 from day 1? Each globe would replenish 20% or your resource.
Crafting Materials
All Crafting Materials dropped from monsters, chests, âclickablesâ and goblins should be in STACKS instead of multiple single pieces like Death Breaths or Forgotten Souls.
Auto pick up Crafting Materials like Gold
Rename the affix âIncreases Gold and Health Pickup by ⌠Yardsâ to just âIncrease Pickup Radius by ⌠Yardsâ and allow all crafting materials to be AUTO picked up like gold and Health Globes.
All Crafting Materials are added seperatly to another window like Gold and Blood Shards. You canât unstack them or phisically move them, so this change would make perfect sense.
Fix Armory
Right now itâs design is just horrible if all the items need to be in your stash INSTEAD in the ARMORY like it should be from the start. This change would greatly benefit players who play with ALL classes instead with just one, because of lack of storageâŚ
Stash Tabs
Add 2 or even 4 extra stash tabs after completing Season Journey. By doing this maybe more players would consider buying another D3 RoS copy, cause they wouldnât have to worry about limited storage space after completing just ONE season journey like they have to now.
Cooldown
Lower all 60-120 seconds cooldown skills to 30-60 seconds. This way we wonât have to âstackâ cooldown reduction on almost all of our itemsâŚ