Some more crazy ideas:
Blackthorne’s Battlegear
Set Bonuses:
- +500 Vitality and increases damage against elites by 25%. (2 pieces)
- Reduces damage from elites by 20.0% and Increases damage by 200% for every 100 experience points granted by Monster Kills. (3 pieces)
- Character becomes immune to Desecrator, Molten, and Plagued monster affix ground effects and receive 25% less damage from other affixes. (4 pieces)
The damage increase from having 3 pieces is based on the Monster kills grant experience attribute. The more experience per Monster Kills the highier your damage.
Krelm’s Buff Bulwark
Krelm’s Buff Belt
- Gain 50% run speed. This effect is lost for 3 seconds after taking damage
Krelm’s Buff Bracers
- You are immune to Knockback and Stun effects and your attacks have 15-20% chance to Knockback and Stun Monsters for 2 seconds. Knockbacked and Stunned Monsters receive 25% more damage from all sources.
Set Bonus:
- +1000 Vitality and increases all damage by 2% per 10 Vitality (2 pieces)
Danetta’s Hatred
Danetta’s Spite
- Leave a clone of yourself behind after using Vault.
Each clone lasts 10 seconds (can have as many as needed), draws enemy attention and uses Demon Hunter skills with 75% of original damage.
Danetta’s Revenge
- Vault gains the effect of the Rattling Roll rune and deals 1000% increased damage to stunned enemies.
Set Bonuses:
- Vault costs 4 Hatred instead of 8 Discipline, and all damage done with Vault increases by 3200%
Flying Dragon
Legendary Bonus (effect):
- Chance to double your attack speed when attacking and gain 100 maximum Spirit everytime you attack with double speed for 10 seconds
Thanks to this change when you cube Flying Dragon and use the Shenlong’s Spirit with the Raiment of Thousand Storms, Uliana’s Stratagem or Inna’s Mantra you’ll see some serious shiet.
Depth Diggers
Legendary Bonus (effect):
- Primary and skills that generate resource deal 350–400% additional damage, and generate 50% more resource
Staff of Herding
Legendary Two-Handed Staff
650.0 Damage per Second (2200.0) - max
500–800 Damage
1.00 Attacks per Second
- [1000 - 1400]-[1300 - 1700] Damage, Cold, Fire, Lightning, Poison, Arcane, Holy Damage
- +200-250 Intelligence
(4) Random Magic Attributes
Legendary Bonus (Effect):
-
+250 to Vitality, Dexterity, Intelligence, Strength and increases all damage by 5000% for 1800 seconds when in Whymsyshire. Shoots rainbow balls which explode with a rainbow nova on hit that deals 600-750% weapon damage.
Level 1
The 5000% increased damage buff lasts for 1800 seconds and you can benefit from it even outside Whymsyshire, but you need to enter it first to activate it.
Rimeheart
Legendary Bonus (effect):
- Your cold skills have 20% chance to freeze enemies for 3 seconds on Hit and you have 50% chance to instantly deal 25000% damage as Cold to enemies that are Frozen.
Frostburn
Legendary Bonus (effect):
- Cold skills deal 40–50% more damage and all Cold damage has up to 50% chance to Freeze enemies.
Ice Climbers
Legendary Bonus (effect):
- Gain immunity to Freeze and Immobilize effects and cold skill deal 550-750 increased damage for 20 seconds stacking up to 60 seconds everytime you get hit by cold attacks.
Talisman of Aranoch
Legendary Bonus (effect):
- Prevent all Cold damage taken, heal yourself for 15–20% of the amount prevented and cast a random equipped cold skill whenever there’s more than 3 enemies in 20 yard radius.
The equipped cold skill can be cast only once per 3 seconds.
Halo of Arlyse
Legendary Bonus (effect):
- Ice Armor now reduces damage from melee attacks by 60–75% and automatically casts Frost Nova freezing all enemies in 25 yard radius for 2 seconds increasing the damage they receive by 30% whenever the Wizard takes 10% of maximum Life in damage.
Eternal Union
Legendary Bonus (effect):
- Increases the duration of Phalanx avatars by 200%, also gain the effect of the Bowmen rune and increases it’s damage by 400%.
Unrelenting Phalanx
Legendary Bonus (effect):
- Increases Phalanx damage by 250-300% and casts twice.
Warhelm of Kassar
Legendary Bonus (effect):
- Reduces the cooldown, resource cost by 50-60% and increases the damage of Phalanx by 650–750%.
Baleful Remnant
Legendary Bonus (effect):
- Enemies killed while Akarat’s Champion is active turn into Phalanx Avatars for 15 seconds. Each time Phalanx Avatars kill an enemy all your Wrath spending skills damage is doubled.
Pride’s Fall
Legendary Bonus (effect):
- Your resource costs are reduced by 45% and all your resource spending skills deal 500-600% increased damage after not taking damage for 3 seconds.
Goldwrap
Legendary Bonus (effect):
- On gold pickup: Increase all your damage by 2% per gold stack and gain armor for 5 seconds equal to the amount picked up
The increased damage is additive not multiplicative. It just adds 2% more damage for all your skills per gold stack picked up.
Tasker and Theo
Legendary Bonus (effect):
- Increase attack speed of your pets by 60–75%a and reduce all cooldown of pet skills by 25% for you and your allies.
Convention of the Elements
Legendary Bonus (effect): - redesigned (slightly)
- Gain 250–300% increased damage to a single element for 10 seconds. This effect rotates through at least 2 elements your class has currently in use.
The Witching Hour
Legendary Bonus (effect):
- Gain 10% increased Attack Speed and 40-50% Critical Hit Damage against all none demon monsters and twice as much against demons.
Pox Faulds
Legendary Bonus (effect):
- When 3 or more enemies are within 20 yards, you release a vile stench that deals 1800–2200% damage as Poison every second for 8 seconds to enemies within 30 yards.
Nemesis Bracers
Legendary Bonus (effect):
- Shrines will spawn an enemy champion and Pylons 2 enemy champions.
Mempo of Twilight
Legendary Bonus (effect):
- You and your allies gain a random shrine or pylon effect after killing an elite enemy and increase all skill damage by 50%.
Blood-Magic Edge
Legendary Bonus (effect):
- Blood oozez from you causing to loose 1% of your maximum life per second and your resource spending skills also spend 3-4% of your life. For every 1% of your life drained all your damage is increased by 100% damage for a total of 7500% and when your life drops below 25% release a blood nova that heals you for 50-60% of your maximum life.
Even though this Dagger uses life as resource it still can be used by any class, not just Necromancers.
Envious Blade
Legendary Bonus (effect):
- Gain 100% Critical Hit Chance and increase all damage by 2500% against enemies at full health.
Eun-jang-do
Legendary Bonus (effect):
- Attacking enemies below 25-33% Life freezes them for 3 seconds. Deal 1000-1250% increased damage to frozen enemies.
Pig Sticker
Legendary Bonus (effect): - redesigned
- Attacking Humans or Beasts increases all your damage by 225-250% and Thorns damage by 5000% for 30 seconds. Stacks up to 300 seconds.