And what about the moral responsibility to make sure you aren’t giving out misinformation
After all in the end it is just your opinion that your way is better and is specifically setup for the way you play and not everyone plays like you
Also I don’t play bad builds, I play builds I like playing and my characters aren’t required to do a GR 100000000000000000000 in 2 seconds flat, I like the game to be difficult and not a meaningless cake walk
You made an assertion and asked people to prove you wrong.
On the PTR, none of the top 10 Necromancers were using Jesseth’s, despite you saying it would be the only thing they’d use and all of the top 10 Necromancers were using Scythe of the Cycle, despite you saying no-one would use that weapon.
I remember hearing a quote about Thomas Edison where he made the light bulb the WRONG way NUMEROUS times, until the time that he got it right. Even smart people make mistakes. The trick is to recognize and accept that you were wrong and that you had made a mistake and then fix it. Advice for the ages.
Have you taken an IQ test, you can’t prove the claims you are making and are always false until YOU prove otherwise
YOU are the one making outrageous claims and not proving it
And while a smarter person COULD be wrong less often until you prove you are right you are still wrong because you can’t prove you are write
To put you into perspective
I can say I have seen god in the flesh and spoken to him while having lunch with him the other day
Now Bravata you go ahead and prove what I said didn’t happen
On the PTR, it was Season 22. In the thread, you attempted to use the PTR leaderboards as confirmation of your claim. You can’t then dismiss them when they subsequently disproved your claim.
Wait, what? In speeds, you don’t rely on COE, that’s just another bonus for whenever it is active. You just run around killing the entire screen. If you don’t do any damage outside of COE in speeds then your build is weak or you are doing higher content than your gear/paragon/player skills can manage. Based on your previous posts, we can conclude that you think that a gifted person like you should be able to farm GR150, yet in reality you struggle to farm Gr100, so you blame the CoE for holding you down. Am i right?
I can even give you an example of one speed that benefits from CoE. Bone spear Necro, with the setup without a generator but with corpses instead to generate resource. Now, for speeds you kinda one shot whatever appears on the screen and generate corpses to stay at full essence but against the rift guardian, in order not to run out of essence, you want to time your spears during the element rotation that you are using.
CoE drops with very good rolls and that is the main reason why many players use it in speed builds. Chc, chd, CD or AD and as a bonus 200% to element here and there. Deal with it, just like how we have to deal with your spamming. You can do it. Have a nice day.
Not going to discuss about who’s the OP but I believe that he has a point in this case: in order to avoid clunkyness, buffs should be event-driven, not time-driven. I wholeheartly think that they should depend on either what you do or what the enemies do, but in any case, on what happens in the screen rather than what happens in the UI. Especially in the case of short-lived buffs that require pretty much 100% of the time looking at the UI, given that the human brain can’t manage those short stints appropriately. Close your eyes, try to count 20 seconds (that means, 5 cycles of 4s) and look how much you have deviated.
I think it should be better your actions (in this case, your use of the skills) driving the sequence rather than changing every 4 seconds without your participation. It could be done this two ways:
Gain X% increased damage to a single element everytime you use an offensive skill. This non-static effect rotates…
Gain X% increased damage to a single element for 4 seconds. This non-static effect rotates everytime you use a skill of that element through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
First one is not so strict regarding the build (you don’t need to have skills covering all your class elements), but it’s more picky gameplay-wise as it requires you to always use the skills in that strict order, which can be a bit too excessively constrained, and 1 single missclick doesn’t just make that attack to not be efficient, but also losing the whole track.
Second way requires you to use a fire skill while the buff is for fire in order for the buff to jump to the next element, otherwise the buff is stuck in fire. It has the advantage of encouraging the player to use all the elements availble to the class, which some can think that’s a bit too excessive, however I think that’s the spirit of the item.
Apart from that, I believe that the item is OP in it’s current state, as 70% of the builds use it, even some that only deal damage with a single element, which I believe that’s not the intended use.
Actually no, the smarter people know that there is the possibility they do errors, so they ask other with simmilar more / experience to double-check.
This way if there is an error in a complicated process they save time making conclusions that are based on an error.
A measurment error for example or a wrong conclusion in the beginning.
If you ever have the chance of experiencing the joy of working together with scientists in the field of math / physics you should do that
To be honest, personally i don’t mind. That mechanic sat well with me the first moment i put it on in my first character. Apparenty, there are people that are not huge fans. I was specifically refering to the op’s exagerations that this is worthless and this is the best and this sould be played like this and that should be played like that. And when i farm it depends on the build, sometimes i use it cause there is no better alternative and as someone else suggested it is easy to find with great rolls, and for other builds i don’t and the farming works also smoothly.