Using real life money in place of game systems isn’t an example of “working smarter” it’s an example of the absolute tumor that is the gaming industry right now. The fact that people are so used to this being the norm that they defend it is just so incredibly depressing.
Absolutely they do. Have you never seen people in WoW Arena transmog to a completely naked set just for troll and ruin immersion completely? That’s an extreme case for MTX but there will 100% be people abusing MTX to cover up what gear they’re wearing, etc. Equip as many MTXs as possible just to look as flashy as possible, I see people do it ALL THE TIME with poe.
I’ve seen the abuse in D3 too. Makes me not feel special at all when theres someone with a diamond legendary gold portrait they bought for $5 when I have a standard grey one.
This will be a huge abuse in pvp/hardcore. Mark my words.
Basically, you’re just asking the company to take all the best stuff, and charge you for it. Doesn’t sound like a strong argument stance to me. Just makes me think you not very bright.
Cosmetics have no influence in stats, so that thing makes no difference in gameplay.
Saying something like that it’s like saying that a guy that has cosmic wings in d3 has some kind of advantage pushing GRs…
Seems to me it’s a “you” problem. If you let it bother you like that.
I don’t concern myself with every Joe Blowhard that wants to make themselves look different. Who am I to tell them how to play?
Just saying.
PoE is f2p tho… Diablo 4 will cost you 60$ already plus the editions (standard/gold/ultimate etc.) if they add them…
Tell that to the people that can’t afford all the latest and greatest stuff, each and every week. Only to be ridiculed by the people that could. You trying to defend a terrible business model that doesn’t have ANY PLACE in a AAA game. It’s the FREE to PLAY business model. IF they want mtx. Then they better release the game F2P.
Agreed. Diablo 4 will easily sell over 1 million copies on the FIRST DAY just like diablo 3 did. $60 x 1,000,000 = a lot of development time for the next year.
They are already planning MULTIPLE expansions so there even more way to get money for development.
Time spent making MTX look really cool and appealing to players will TAKE AWAY time being spent making actual IN GAME ARMOR look cool
Everyone knows when someone wears a cosmetic buyed. Most valuable cosmetics will be the rarest items dropped in game
Or cheeved based boy
With the way Acti-Blizz have been going over the last few years I wouldn’t be surprised if it’s a $60 box price with MTX at launch, then a $60 expansion, and then screw it why not add a sub fee on top of that.
Gotta milk these idiot consumers for every penny before our useless governments join us in the 21st century and start pushing back against predatory monetization.
I never really though of it like that, that’s a boat load of money. They don’t need mtx money
So, this is what passes as common sense these days?
I bought a video to play and have fun. I played the game to get the rewards the game offered.
Or
I can go to work to make money to buy a game, then work more to buy virtual items, then have less to do in the game.
Why not make all games pay to win so i can spend more time working and making real life money?
Also, why do people put so much value on being skilled at a video game? I think common sense dictates that it is better to be skilled at a real life skill. If better at a real life skill, you can make more than $10/hr and buy even more useless virtual items.
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Greed will probably win here, however if Activision and Blizzard choose to go threw with MTX system that effects item appearance this will be the end of the Diablo series.
Please don’t be dogmatic. Please see my thread for more information.
- “Diablo 4 will fail because _________ is in/not in the game!”
Don’t be so melodramatic. This is right up there with the first point. Make your case for why something should be/not be in the game, but don’t make unnecessarily overly-dramatic and baseless accusations. Again, you lose credibility when you say things like this, and we all stop taking you seriously.
Saying it will be the end of the Diablo series if they implement an mtx system is stating your opinion as if it were fact, aka, dogmatic.
Instead, you could say “This will be the end of the Diablo series for me”.
Or, “I refuse to play a game that has an mtx system”.
Also, the word you were trying to spell is through.
Thank you.
before our useless governments join us in the 21st century and start pushing back against predatory monetization.
I don’t think you know what you’re asking for…
I’m asking for emulation of Australia’s consumer protection laws.
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Agreed. Diablo 4 will easily sell over 1 million copies on the FIRST DAY just like diablo 3 did. $60 x 1,000,000 = a lot of development time for the next year.
Yes,D3 did sell a ton of copy’s but did we see much of that cash put back into the game ? No ,Not really what they did do with a large chunk of it was make the push to console .Once the cash flow dried up the game basically had massive Dev team turn over very few changes One Expac again a one time buy (For most ) that helped keep it a live a little longer and content added that was cannibalized from a second Expac that never happened.
With out a constant money generation system in place a game will die a slow death as sales numbers drop off . Cosmetics and tab sales help to insure that the game keeps generating income after inital sales and helps push for further development to keep intrest and draw new players who have the potential to spend more on both inital copy buys and cosmetics .
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Paying for the base game and expansions isn’t enough for that?
To give you an idea on cost inflation in gaming… and this is an old example:
This trailer for Warhammer Online (https://www.youtube.com/watch?v=zKOhzfkCdbY ) cost more to produce than the ENTIRE Dark Age of Camelot game.
Source: I worked for Mythic Entertainment for awhile and that is what was told to us as an ‘interesting tidbit of information’ when they showed off the cinematic prior to it launching.
I want cosmetic MTX.
WoW offers a Make-a-wish pet.
Diablo players lack the ability to make such donations until (hopefully) D4.
WoW offers a pet lamb named Dot.
D4 should offer her head. (Mount trophy)
No AAA modern game is going to release without a revenue stream. The initial purchase is great for headlines of X copies sold, but it doesn’t fit the modern architecture of game dev and publishing.
Back in the day, a game was released, maybe there were a few patches, successful games might have an expansion - but that was it. Today there is far more competition, the barrier is higher, development takes longer. You want to keep your barrier to entry low (IE, you dont increase the price of the base game) to retain and hopefully grow your playerbase.
So how can you complete these objectives? Micro transactions. People hate them because there are so many great examples of terrible implementations, otherwise known as “pay to win”. What they are doing is subsidizing the base price of the game by offering incentives for those with more disposable income.
The fact that Blizzard already said they won’t sell power is a huge win. It means cosmetic microtransactions, which are hopefully a great source of revenue - which means more support for the game. Gamers win here. I would like to see an actual logical reason to be against this, because so far the people against this can only use “what-if” scenarios and an appeal to emotion.
Personally, even in the ‘worst case’ scenario of cosmetic items, wherein non mtx items all look generic and trashy, is preferable over no MTX. Why? Again, we’ve seen what a game with very low support due to not having a revenue stream looks like. I want a supported game, and if that means my character won’t be flashy, or that I will have to drop some extra cash to support Blizzard - so be it.