I agree removing community drop is a bad idea, however maybe to make everyone happy do allocation setting for each person individually so they can choose. All loot will be allocated to a individual on a timer like POE did. Perm=your allocated loot is never shared, Short=your allocated items are locked to you for a few seconds and Free for all=Your allocated items are dismissed and allowed to be picked up by anyone.
My advocation for Ploot isn’t always to benefit myself. Honestly I would probably be seeing less loot with this system, but I don’t mind that if everyone is overall getting equal distribution of loot.
I don’t mind losing a couple uniques no matter how rare they are if it means everyone is playing the game and not worrying about loot at all. I can accept losing a roll or 2, but cheaters and leechers are something I do not accept at all. They are a detriment to the community of the game. It’s also super annoying to even play with them because their goals and the party’s goals are not connected.
They are also always the players that do things like kill the cow king, or solo baal in a all bosses run. I’d rather much like to see their removal from the game by adding Ploot. xD Though that won’t fix sniping bosses, that isn’t that big of an issue compared to killing the cow king, cheaters, or leechers.
Why was personal loot thought up? Only thing I can really think of is so EVERYONE GETS A TROPHY.
Some people might say because we all have less time to play so we want our few hours a week to be worthwhile. Well the way Diablo II is set up, it still allows you to put those few hours to use. Do some MF runs in a solo game like 99% of the playerbase does anyways and get that godly drop. Ploot is not needed for this game. That being said, if they were to implement it.
#1 Same amount of items are dropping in the game (Same amount of items in the economy as to not devalue anything).
#2 Allow us to check box the quality of item we want to be rolled off.( I.E:Unique only + runes/gems)
#3 Still allow us to make FFA games.
#4 Everyone still needs to be able to SEE ALL the items drop, as that is the biggest OOOMMMGGG moment. That moment is a great moment for us to share. Maybe the greatest moment.
#5 If the items dropped doesn’t get picked up by set lootee, then it is switched to FFA loot after a certain amount of time. (30 seconds maybe 1 min max?) Have this a checkbox also so we can set a time to be switched to FFA from Personal drop.
If it were up to me I wouldn’t want Personal loot in the game. I fell in love with this system and I still love it. If they did implement it in this manner stated above, I would accept it and HOPEFULLY enjoy it (No promises).
One good thing I can see coming from a system like this is more group magic find running. Something I’ve never actually done in Diablo II. We might actually see more games in the lobby saying “Group Pits 13” and so on and so on. Solves the issue of /Players not being there in multiplayer.
I understand where you all are coming from and I don’t dislike/hate anyone for there take on this issue.
A word of caution is all I can be on this subject.
You sound like a true D2 fan, and I’m glad that the Developers will give your view a lot of weight in their internal deliberations.
Huh? Sales do not equate to an enjoyable game, a lot of D3 sales were from the D2 players when D3 was released. And a lot of those players were also some of the most dissatisfied with D3. Just FYI
Not if you pLoot design only awards drops based on actually damaging the monster who drops the loot. In this design, you kill what you eat. No hits? No trophy of any kind.
I’m not gonna lie…I kinda like that thought. Could they implement that complicated of a system in this old game though?
Easily. Not computationally-intensive at all.
Although, personally, I’d leave FFA for white and blue monsters, and only use something more complicated for bosses. Would cut down on some of the network chatter.
Right. Well I’d rather have them work on more end game content that synergizes with the already great game than worry about all the networking for Ploot. Content is king after all…not ploot.
I think these VV chaps can walk and chew gum at the same time…
This post isn’t advocating one way or another but I just want to point out the hypocrisy.
Mrllama, and a huge portion of the posters on this forum are all exclusively single player, plugY players. You’re input on matters like this is irrelevant, you don’t even play on closed battle. Net.
You guys cheat, with static maps for optimal farming, and mods for infinite stash, ect. You guys don’t actually play diablo 2.
I’m tired of this fake playerbase being a huge voice in blizzards ear advocating for zero changes to the game, when they have zero experience with the shortcomings of closed bnet play.
That is all, once again I care not about ploot, ill play either way, I just can’t stand people who play the game with cheats thinking they should have an opinion over people who struggle on closed bnet.
Wouldn’t say plugy single player is cheating at all…just modernizes things so you can actually play the game.
Also to assume people are just playing on closed bnet hoarding white rings is just a little bit assumptious. You don’t know everyone here. It’s safe to say none of us know each other on a personal level, don’t act like you do.
Your entire post should be deleted. Please do that.
I’d like to point out why the majority of the community of Diablo 2 plays in single player. It’s because FFA has always ruined multiplayer and mods have added years worth of content for the last decade.
Didnt i give you a list just a few hours ago?
- accessibility
- new players have a better start into the game
- allows players with bad connections to play with others
- allows to play in a group when no friends are online
- no frantic clicking after every loot (ergonomy)
- fair loot distribution
- prevents pickit usage
- allows to focus on gameplay
- allows different playstyles and another option on how to play
- many more
This (apart from #2) is literally our main suggestion.
I do not agree with #2 because there are worthless uniques and precious whites/magical/rares.
Also if you are allowed to chose categories or even certain items, you basically increase your chances on good loot by selecting everything. So it is easily abusable.
I think every player should be rolling for everything. Plain and simple.
Your open mind is much appreciated
Good point.
LIterally have a customizable checklist of what items you would want to be rolled off and which ones you would want to just be dropped for everyone. You get to choose what rules you play with. Gives everyone the option to play how they want with P loot.
I personally would just set it to:
Uniques
charms
Runes # 21+
Once you start stopping everything else to be clickable you start requiring people to just sit there and ask for gear which seems like it would just stop you from playing and just start typing.
Yes, but it gives those who take “greedy” options a higher output of those games.
It makes no sense to provide an option that gives a strong disadvantage to those who use it. Especially when it isnt clear that it is a disadvantage.
Let’s say we both need 1 item. You need a Griffon and i need a Sol rune.
We both play honest and you get your griffon and i get my sol rune. That’s the case when it works, even if we are not getting the exact same value, we might still both be happy.
But let’s say we have the exact same scenario, but i play greedy and tick griffon and sol rune, while you only pick griffon. Now i might be lucky and get both, griffon and sol rune.
Unless you add an extra subsystem to give you some “credits” to pick “dips” on items for or some cooldown after a good loot, you would always have an advantage by simply ticking everything valuable.
Afterall, you can just sell it later for the thing you really need.
Those who only want 1 item and only chose 1 item would take much longer to get it and even potentialyl lose the chance when others ticked it (out of greed) as well.
You also cannot limit the items to tick. Because then some players will simply only tick the most valuable items (quickly you will find lists online to not even make that decision yourself) and tick only those. As a result you might get the medium tier stuff, but everything above is just a plain 1/8 chance again (or even worse: you didnt tick it).
I think there are just too many mistakes you can make with a item-check-list like that and it will (economically) backfire on most users that are not picking super-selfish options.
Unless you have a very creative subsystem in your head already, i dont see this suggestion being salvagable.
I dont think 2 seconds would be such a long time.
Good drops are not that common and you more often than not can still fight for 2 more seconds until the item becomes FFA.
We would need to try it out, but i dont see it as a big downside.
I can always open some chests or sort my inventory while waiting for the timeout.
Another way to do it would be to increase timeouts for uniques and sets, while putting rares, magics and whites on a lower timeout.
Man you are making things MUCH to complicated than they need to be. You are trying to control every little thing with all of your opinions and ideas. Just let things be…
My list I suggested is the only way I would be ok with this being implemented if at all.
Sounds like when I say Uniques in a checklist you think EVERY SINGLE UNIQUE. I’m talking about uniques as a whole in 1 checkmark. They are bundled all together. I’m not picking which items individually.
Blash you just sound like someone who wants things thrown his way. I havn’t looked at any of your links at all and I can barely read any of your text because you are just so toxic and disconnected it is frustrating to see. I wash my hands of you.
Hey blash - what do you think about a pLoot system that only applies to bosses, letting FFA remain for white and blue monsters? I mean, as a compromise.
Dude. You made a suggestion and i gave you feedback on it.
I argued on your points and i wasnt even in disagreement.
I just pointed out flaws of your suggestion. This is your opportunity to make things better at it.
That is how a discussion works. You say A, i say either A sounds reasonable or A sounds not reasonable because of B.
So next you either say B is reasonable, so let’s make A_2 or B is not reasonable because of C.
If you do not want to discuss, then do not join a discussion board.
Disagreement is important to find better solutions. Do not take everything as a personal offense.
Just because i am going hard against those who do not listen to any posts (which apparently you are also one of) and just keep spamming their arguments, doesnt mean i am not a constructive person. There are just many spammers around that try to sabotage every discussion. And it seems they are having things their way because you cannot even tell a good response from a bad one anymore.
I dont think it would be needed because if a ploot system works, then why wouldnt it work for everything and only for bosses.
You also have to keep in mind that there are many different run types: baal runs, cs runs, cow runs, pindle runs, mephi runs, etc. Some end with a good boss drop, others are mainly consisting of many small enemy groups.
Ploot should not just be for one specific run type. it should apply for all runs. Maybe it is not perfectly suitable for some, but it should still be available.
And what you might also be forgetting is the casual playthrough, which i think is one of the most important use cases here. Imagine a person starting d2, playing a ranged character and never seeing any decent item because they are far away and struggling to coordinate in the game.
That is something that will happen. Ploot would help those players to at least find some equipment while simply playing through the game.
And also for those only-bosses-ploot would not help at all.