Monk is notorious for its reliance on cooldown, Epiphany is essential for all build. Yet there is no support item for it, 66.6% is just too much for a permanent uptime. Monk loss a lot of useful affix because of it, it also contribute to the fact that monk has low toughness compare to other classes.
Uliana’s Stratagem
Mythic Rhythm: Now always apply to exploding palm apply by UlianaExploding palm can no long snapshot power pylon.
Binding of the Lost: Each hit with Seven-Sided Strike grants 4.0–5.0% damage reduction and increased damage for 7 seconds. (Stack now stack and fresh its duration)
Gungdo Gear: Exploding Palm’s on-death explosion and seven-sided strike apply Exploding Palm. Exploding palm deal 777% increased damage.
The Flow of Eternity: Increases the damage of Seven-Sided Strike by 777% and reduces its cooldown by 45–60%
Lion’s Claw: Seven-Sided Strike performs an additional 7 strikes. Seven-Sided Strike deals an addition of 77% each time it hit the same target (stack to 1078% on last hit if all 14 hits damage the same target).
Epiphany: Now has a baseline 50% damage reduction
Desert Shroud now provides 30% dodge chance
Inner fire now provides 40% fire damageBeacon of Ytar: Reduces all cooldowns by 20% . Epiphany cooldown is reduced by 10 seconds.
Uliana is a very fun build, however, it has a very high skill requirement. It is caused by some hidden mechanism. First, the first exploding palm will not be benefited by Mythic Rhythm passive. One would need to hit a mob three times then apply it manually on other mobs. Second, it is possible to snapshot s power pylon empowered exploding palm. One needs to keep at least one mobs with empowered exploding palm alive for the entire rift.
Another problem of the set is the lack on single target damage. I think the above changes will solve most of the problems.
Madstone: Breath of Heaven detonates Exploding Palm
Eye of Pashkov: Reduce the cooldown of Breath of Heaven by 65%.
I would like to see some variated form of exploding palm build, so I moved its old effect to Gungdo Gear and did some brainstorming with it. I am not sure where it will lead but is sound promising.
Raiment of a Thousand Storms
(4) set: Dashing Strike spends 50 Spirit, but refunds a Charge when it does. Dashing strike gain all runes and deal 200% increased damage.(6) set: Your primary skills, sweeping wind, and Dashing strike deal 10000% increased damage.
Band of the Rue Chambers: Your maximum Spirit and spirit generation is increased by 50%. Each point of Spirit the Monk has also provides 40 armor
Cord of the Sherma: Combination strike provide 30% armor, damage and attack speed per stack
Fleshrake: Dashing Strike increases the damage of Dashing Strike by 250–400% for 2 seconds, stacking up to 5 times.
Flying Dragon: increase your attack speed by 100% (always active)
Raiment Clearly needs toughness and damage buff.
Monkey king
(2) set damage: damage reduction buff to 60%Tzo Krin’s Gaze: Wave of Light is now cast at your enemy and Increases Wave of Light damage by 200-350% (Now always roll an socket)
Gyana Na Kashu: Lashing Tail Kick releases a piercing fireball that deals 3000–
4500% damage as Fire to enemies within 10 yards on impact and deal 500% increased damage (Now always roll an socket)Scarbringer: The damage of Lashing Tail Kick is increased by 600-850%. This bonus is double to the first 7 enemies it hit.
Just some quality of life buff, make Tzo Krin’s Gaze and Gyana Na Kashu extractable and easier to get a good one. Scarbringer change is long due.
Inna Mantra
(6) set: damage buff to 1000%Lefebvre’s Soliloquy: damage reduction buff to 60%
Inna reach now roll up to 200% mystic ally damage
Bindings of the Lesser Gods: Enemies hit by Cyclone Strike take 400% more damage from Mystic Ally for 5 seconds. Reduce cooldown of Mystic allies by 50-65%.
The Crudest Boots: Mystic Ally summons double the amount of Mystic Allies that fight by your side. Mystic allies deal 400% increased damage.
Mystic Ally should roll with cooldown, it would improve the damage of the build greatly. However, when we are doing that please make sure that these item changes would not buff LON/LOD build as Mystic allies attack from rabid strike would benefit from Mystic Ally damage. I think the buff in Bindings of the Lesser Gods is needed to make LON WOL great, but if the damage from the Crudest Boots also works, the build will be too overpowering.