Monk rework list

In going through the monk section there are several threads about what we would like to see for updates for the monk. In 2.6.7 we got some great buffs for Tempest Rush, but it sounds like they are still working to get things better balanced. Some skills need little tweaks, but some need major ones.

In going through the monk section there are several threads about what we would like to see for updates for the monk. In 2.6.7 we got some great buffs for Tempest Rush, but it sounds like they are still working to get things better balanced. Some skills need little tweaks, but some need major ones.




Generators

Sets

Items Current Suggested
Shenlong’s The damage of your Spirit Generators is increased by 2% for each point of Spirit you have. When reaching maximum Spirit, all damage is increased by 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit. [needed changes if any]
Raiment (2) Set: Your Spirit Generators have 25% increased attack speed and 400% increased damage. (4) Set: Dashing Strike spends 75 Spirit, but refunds a Charge when it does. (6) Set: Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 6000% for 6 seconds. 6 pc: Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 20000% for 6 seconds.
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
Uliana’s (2) Set: Every third hit of your Spirit Generators applies Exploding Palm. — (4) Set: Your Seven-Sided Strike deals 777% its total damage with each hit. — (6) Set: Increase the damage of your Exploding Palm by 9000% and your Seven-Sided Strike detonates your Exploding Palm. [needed changes if any]
[needed changes if any]

Legendary Items

Items Current Suggested
Spirit Guards Your Spirit Generators reduce your damage taken by [45 - 60]% for 3 seconds. (Monk Only) Your Spirit Generators reduce your damage taken by [70 - 80]% for 3 seconds.
Staff of Kyro Increases Deadly Reach Damage by [40 - 50]% [needed changes if any]
Band of the Rue Chambers Your Spirit Generators generate [40 - 50]% more Spirit. (Monk Only) [needed changes if any]
[needed changes if any]

Skill Modifications

Bug Fixes




Lashing Tail Kick

Sets

Items Current Suggested
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
Sunwuko’s (2) Set: Your damage taken is reduced by 50% while Sweeping Wind is active. — (4) Set: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have. — (6) Set: Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have. [needed changes if any]
[needed changes if any]

Legendary Items

Items Current Suggested
Scarbringer The damage of Lashing Tail Kick is increased by [450 - 600]% to the first 7 enemies hit. (Monk Only) The damage of Lashing Tail Kick is increased by [~800]%
Rivera Dancers Lashing Tail Kick attacks 50% faster and deals [250 - 300]% increased damage. (Monk Only) [needed changes if any]
Gyana Na Kashu Primary: Increases Lashing Tail Kick Damage by [75 - 100]% — Secondary: Lashing Tail Kick releases a piercing fireball that deals [1050 - 1400]% weapon damage as Fire to enemies within 10 yards on impact. (Monk Only) [needed changes if any]
[needed changes if any]

Skill Modifications

Bug Fixes




Tempest Rush

Sets

Items Current Suggested
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
Sunwuko’s (2) Set: Your damage taken is reduced by 50% while Sweeping Wind is active. — (4) Set: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have. — (6) Set: Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have. [needed changes if any]
Patterns of Justice (2) Set: Sweeping Wind gains the effect of every rune, and movement speed is increased by 5% for each stack of Sweeping Wind. — (4) Set: Attacking with Tempest Rush reduces your damage taken by 50% and increases Spirit Regeneration by 50. — (6) Set: Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind and also increases all damage dealt by 15,000%. (4) Set: Attacking with Tempest Rush reduces your damage taken by 50% while channeling and for 5 seconds afterwards and increases Spirit Regeneration by 50.
[needed changes if any]

Legendary Items

Items Current Suggested
Cesar’s Memento Enemies take [600 - 800]% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun. (Monk Only) [needed changes if any]
Won Khim Lau Hitting with Tempest Rush will activate Cyclone Strike, and both skills deal [500 - 600]% increased damage. [needed changes if any]
Balance The damage of Tempest Rush is increased by [450 - 600]% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance. (Monk Only) [needed changes if any]
Warstaff of General Quang Tempest Rush gains the effect of the Tailwind rune. Tempest Rush gains the effect of the Tailwind rune, “and every time you hit a enemy with TR:lightning field you gain 100% damage to SW:tornados, this can stack 10 times & lasts for 5 sec.”
[needed changes if any]

Skill Modifications

Bug Fixes

Tempest Rush not triggering the Epiphany inner fire rune




Wave of Light

Sets

Items Current Suggested
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
Sunwuko’s (2) Set: Your damage taken is reduced by 50% while Sweeping Wind is active. — (4) Set: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have. — (6) Set: Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have. [needed changes if any]
[needed changes if any]

Skill Modifications

Legendary Items

Items Current Suggested
Tzo Krin’s Gaze Primary: Increases Wave of Light Damage by [125 - 150]% — Secondary: Wave of Light is now cast at your enemy. (Monk Only [needed changes if any]
Pinto’s Pride Wave of Light also Slows enemies by 80% for 3 seconds and deals [125 - 150]% increased damage. (Monk Only) [needed changes if any]
Kyoshiro’s Blade Increase the damage of Wave of Light by 150%. When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by [200 - 250]%. (Monk Only) [needed changes if any]
Incense Torch of the Grand Temple Reduces the Spirit cost of Wave of Light by 50% and increases its damage by [450 - 550]%. (Monk Only) [needed changes if any]
[needed changes if any]

Skill Modifications

Bug Fixes

The buff from Kyroshiro's Blade sometimes doesn't proc when Epiphany is active



Dashing Strike

Sets

Items Current Suggested
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
[needed changes if any]

Legendary Items

Items Current Suggested
Fleshrake Dashing Strike increases the damage of Dashing Strike by [75 - 100]% for 1 second, stacking up to 5 times. (Monk Only) [needed changes if any]
Crystal Fist Dashing Strike reduces your damage taken by [40 - 50]% for 6 seconds. (Monk Only) [needed changes if any]
Jawbreaker When Dashing Strike hits an enemy more than [30 - 35] yards away, its Charge cost is refunded. (Monk Only) [needed changes if any]
[needed changes if any]

Skill Modifications

Bug Fixes




Exploding Palm

Sets

Items Current Suggested
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
Uliana’s (2) Set: Every third hit of your Spirit Generators applies Exploding Palm. — (4) Set: Your Seven-Sided Strike deals 777% its total damage with each hit. — (6) Set: Increase the damage of your Exploding Palm by 9000% and your Seven-Sided Strike detonates your Exploding Palm. (2) Set : Every third hit of your Spirit Generators applies Exploding Palm with the Mythic Rhythm buff — (4) Set: Your Seven-Sided Strike deals 777% its total damage with each hit. SSS gain the Sustained Attack rune. (6) Set: Increase the damage of your Exploding Palm by 9000% and your Seven-Sided Strike detonates your Exploding Palm consuming all remaining DoT.
[needed changes if any]

Legendary Items

Items Current Suggested
Gungdo Gear Exploding Palm’s on-death explosion applies Exploding Palm [needed changes if any]
The Fist of Az’Turrasq Exploding Palm’s on-death explosion damage is increased by [400 - 500]%. (Monk Only) Exploding Palm’s damage is increased by [600 - 800?]%. (Monk Only)
[needed changes if any]

Skill Modifications

Bug Fixes




Sweeping Wind

Sets

Items Current Suggested
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
Sunwuko’s (2) Set: Your damage taken is reduced by 50% while Sweeping Wind is active. — (4) Set: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have. — (6) Set: Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have. [needed changes if any]
Patterns of Justice (2) Set: Sweeping Wind gains the effect of every rune, and movement speed is increased by 5% for each stack of Sweeping Wind. — (4) Set: Attacking with Tempest Rush reduces your damage taken by 50% and increases Spirit Regeneration by 50. — (6) Set: Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind and also increases all damage dealt by 15,000%. [needed changes if any]
[needed changes if any]

Legendary Items

Items Current Suggested
Kyoshiro’s Soul Primary: Increases Sweeping Wind Damage by [100 - 125]% — Secondary: Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies. (Monk Only) Increases Sweeping Wind Damage by [XXX-XXX]%. Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies.
Vengeful Wind Increases the maximum stack count of Sweeping Wind by 10 and increases the damage by [600 - 800]%. (Monk Only) [needed changes if any]
[needed changes if any]

Skill Modifications

Bug Fixes




Cyclone Strike

Sets

Items Current Suggested
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
Patterns of Justice (2) Set: Sweeping Wind gains the effect of every rune, and movement speed is increased by 5% for each stack of Sweeping Wind. — (4) Set: Attacking with Tempest Rush reduces your damage taken by 50% and increases Spirit Regeneration by 50. — (6) Set: Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind and also increases all damage dealt by 15,000%. [needed changes if any]
[needed changes if any]

Legendary Items

Items Current Suggested
Won Khim Lau Hitting with Tempest Rush will activate Cyclone Strike, and both skills deal [500 - 600]% increased damage. [needed changes if any]
[needed changes if any]

Skill Modifications

Bug Fixes




Seven Sided Strike

Sets

Items Current Suggested
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
Uliana’s (2) Set: Every third hit of your Spirit Generators applies Exploding Palm. — (4) Set: Your Seven-Sided Strike deals 777% its total damage with each hit. — (6) Set: Increase the damage of your Exploding Palm by 9000% and your Seven-Sided Strike detonates your Exploding Palm. (2) Set : Every third hit of your Spirit Generators applies Exploding Palm with the Mythic Rhythm buff — (4) Set: Your Seven-Sided Strike deals 777% its total damage with each hit. SSS gain the Sustained Attack rune. (6) Set: Increase the damage of your Exploding Palm by 9000% and your Seven-Sided Strike detonates your Exploding Palm consuming all remaining DoT.
[needed changes if any]

Legendary Items

Items Current Suggested
Madstone Your Seven-Sided Strike applies Exploding Palm. [needed changes if any]
Binding of the Lost Each hit with Seven-Sided Strike grants [4.0 - 5.0]% damage reduction for 7 seconds. (Monk Only) additional hits in the 7 seconds refresh the stacks instead of resetting them. Cap of 15 stacks?
Lion’s Claw Seven-Sided Strike performs an additional 7 strikes. [needed changes if any]
The Flow of Eternity Increase the damage of Seven-Sided Strike by 100% and reduce the cooldown of Seven-Sided Strike by [45 - 60]%. (Monk Only) [needed changes if any]
[needed changes if any]

Skill Modifications

All non-cold runes have a 12 second cooldown but keep Pandemonium at 24 seconds.
Sustained Attack drain ALL of your spirit but perform an additional SSS for every 75 spirit drained.

Bug Fixes




Mystic Ally

Sets

Items Current Suggested
Inna’s (2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. — (4) Set: Gain the base effect of all four Mantras at all times. — (6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out. [needed changes if any]
[needed changes if any]

Legendary Items

Items Current Suggested
Bindings of the Lesser Gods Enemies hit by your Cyclone Strike take [150 - 200]% increased damage from your Mystic Ally for 5 seconds. (Monk Only) [needed changes if any]
The Crudest Boots Mystic Ally summons two Mystic Allies that fight by your side. [needed changes if any]
Inna’s Reach Increases Mystic Ally Damage by [90 - 120]% [needed changes if any]
[needed changes if any]

Skill Modifications

Bug Fixes




Epiphany

Sets

Items Current Suggested
[needed changes if any]

Legendary Items

Items Current Suggested
Rabid Strike Spirit spenders that teleport you while Epiphany is active are also mimicked on a nearby target for free. (Monk Only) [needed changes if any]
[needed changes if any]

Skill Modifications

Increase the damage reduction on the desert shroud rune to 80%

Bug Fixes




Utility Skills

Sets

Items Current Suggested
[needed changes if any]

Legendary Items

Items Current Suggested
The Mind’s Eye Inner Sanctuary increases Spirit Regeneration per second by [10-15] [needed changes if any]
Eye of Peshkov Reduce the cooldown of Breath of Heaven by [38-50]%. [needed changes if any]
Kekegi’s Unbreakable Spirit Damaging enemies has a chance to grant you an effect that removes the Spirit cost of your abilities for [2 - 4] seconds. (Monk Only) [needed changes if any]
The Laws of Seph Using Blinding Flash restores [125-165] Spirit. [needed changes if any]
Flying Dragon Chance to double your attack speed when attacking. Doubles your attack speed
[needed changes if any]

Skill Modifications

Mythic Rhythm: There needs to be a visual indicator that the passive is in effect and there also needs to be a way to identify if an EP on a target is affected by MR.

Bug Fixes




Other Legendaries

Sets

Items Current Suggested
Logan’s Claw —None—
Demon Hand —None—
Demon Claw —None—
Lai Yui’s Taiji —None—
The Paddle Slap!
Rozpedin’s Staff —None—
Rozpedin’s Force —None—
Lai Yui’s Persuader —None— Buff to Sweeping Wind
See No Evil —None—
Erlang Shen —None—
Bezoar Stone —None—
The Eye of the Storm —None— Buff Sweeping Wind by a good amount and greatly increase the proc rate of SW Cyclones. Cyclones orbit you and receive a significant buff
Ring of Ytar —None— Provide Damage Reduction (i.e. Provide permanent Epiphany Desert Shroud)
—None—



I'm not familiar enough with game mechanics to know what the best way to fix anything. I have seen a few suggestions that look pretty cool, but I'm not sure what the best way to incorporate them in to this at this point.

What I’d like is if we could get suggestions, either rehashed or quoted from their original threads and we incorporate the highest voted ones into the suggested field in each of the tables.

I did not include any items that didn’t have any special abilities, but I may have missed something, let me know and I can add it. We also have the ability to make this a wiki for group editing, but it’s kinda ugly on this side, though it does look nice on the display.

3 Likes

One thing you could add to the post is a list of legendary items with no legendary power so that people could propose new powers to those items (Logan’s Claw, Bezoar Stone, etc.). Otherwise it’s a good start to work on for getting some changes to monks. Tempest Rush being the new hotness is cool, I’ve been a Tempest Rush fan since vanilla and really enjoyed Inna 4 Sunwuko 4 back in the day.

You missed that Gyana Na Kashu rolls with up to 100% LTK as a primary but is not an extractable power. Staff of Kyro is the same, it has no extractable power but it rolls with increased Deadly Reach damage.

I added the fist weapons, daibos, and spirit stones that didn’t have legendary powers, fixed Guana Na Kashu.

Thanks for the tips. :+1:

One thing I’d like is for The Fist of Az’Turasq to buff all EP damage, not just the detonation.

I posted in a PoJ thread that it would be nice if Eye of the Storm buffed SW by a good amount and greatly increase the proc rate of SW Cyclones. If the Cyclones were to orbit you and receive a significant buff then you would truly be an “Eye of the Storm” for the extra flavor win.

If they added a legendary power to an unused two hander like a daibo that buffed SW, you could play PoJ as a Tempest Rush build with SW as an enabler or play PoJ with SW as a damage dealer and TR as an enabler.

Kyoshiro’s Soul should have the damage buff increased (50% to 100% per stack, final number to be determined) and have that added to the legendary affix.

3 Likes

The Fist of Az’Turasq definitely need to buff all EP damage. I’ve wanted to play fire EP for so long but nothing buffs it enough to be viable.

Ulianna’s 2 piece needs to change, we already have Madstone that can apply Ep with SSS. We don’t need to auto attack. Plus maybe it would remove the need for Mystic Rhythm snap shot unwanted mechanic.
Make Ulianna’s 2 piece : SSS gain the Sustained Attack rune. Now we are talking and can actually choose another SSS rune.

I made my own post on Monk and I appreciated your reply, Khord!

Involving Eye of the Storm with Sweeping Wind is a good idea, as is buffing Kyoshiro’s Soul. I don’t agree with changing the multiplier to increase per stack, tho, because that’s already what the stack damage itself does. I think it should remain flat, just obviously higher.

I also agree with Kagdar about removing EP application from the Uliana 2pc, on both his reasonings. And as both of you suggest, alternate EP runes would be very cool.

1 Like

I think they should let the DR buff from POJ last 5 sec after you stop channeling TR, i have died alot while getting knoked back or applying a skill from primary mouse button.

And they could remove TR from sunwuko if they buff SW like Khord says.

Also i read a post awhile ago about making 2 handers viable again. That would be nice, so my suggestion to that is:

As long as a two hander is used as a two hander. You can get a 2nd socked and a second legendary power.

Example:
Balance
The damage of Tempest Rush is increased by 546% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance. (Monk Only) [450 - 600]%

If used as a 2hander weapon you get:
1 extra socked, and tempest rush now creates a blinding flash, blinding all enemies wihin 20 yards every 20 meters moved. Enemies affected by blindig flash take 50% more elemental damage from your chosen TR rune.

Ps. This was just an example. For what a twohander could look like.

Also they should make sw cyclons change element, according to what rune you have equipped, now it always looks like lightning.

This seems to be sought after, so I added it to the changes requested section.

Removing TR from Monkey King set would be easy, but it strongly belongs on the set both thematically and functionally. Removing it would also only address part of the problem, leaving the feature of Sweeping Wind stacks on both sets.

I really do believe that while a complete rework of Justice set is tough and unfortunate, it’s the better option and is needed. The current Justice build, which I do like, could be made to work on Monkey King set through various parts.

I’d like to incentivize Diabos, but I’m not sure about giving them each extra sockets and effects.

I have added some of the suggestions to the first post. Some still need some fleshing out, but edits are pretty easy.

The idea was to bring SW damage up so that the majority of your damage was coming from SW and the cyclones. SW has a base damage of 105% per second and 145% from Bladestorm rune. that is 1,885% damage at 13 stacks x 9 from VW x 151 from PoJ 6 piece x2.25 from Kyoshiro’s Soul. Compare that to WoL which is 835% damage more than once per second x6.5 from Torch x 2.5 from Pinto’s x 2.5 to 3.5 for Kyoshiro’s Blade x 2.5 for Tzo Krin’s. That works out to each Bell being about 4x the damage of SW (not including Zei’s) and more than 1 bell per second is possible AND each bell has a huge AoE.

A SW focused PoJ build needs about an 8x multiplier to SW to be viable. That can be done with a buff to Eye of the Storm (like I posted earlier) and a new power added to an unused legendary or to raise the power on Kyoshiro’s Soul and add Eye of the Storm.

I have made a few posts in the old forums regarding EP and Uliana builds. One thing I’d like is if they buffed the DoT damage on the non-cold runes by a bit and changed Fist of Az’Turasq to affect the DoT damage, then Impending Doom would not be the clear cut best rune to use. I’d also like if they change SSS a bit. If they change all non-cold runes to a 12 second cooldown and keep Pandemonium at 24 seconds. Then they can change Sustained Attack to drain ALL of your spirit but perform an additional SSS for every 75 spirit drained in the process. That would leave you with a rotation of generate spirit to build up a BIG SSS with physical rune or use the other runes similar to current with a short cooldown or use the cold rune with a longer time between SSS but have no spirit cost (plus the freeze effect). Final values on cooldown numbers can be adjusted as necessary but the idea is to allow choice, right now there is only 1 option, physical SSS and cold EP.

I’ve not really played with SSS and EP, but would a buff like if an enemy has EP applied and gets hit by SSS all remaining DoT is applied to the strike work to bring the other runes up? (with the FoA buff being applied to the DoT as well)

I wasn’t necessarily disputing your math, but the delivery. I think a flat buff to Kyoshiro’s Soul and a power such as your suggested EotS Cyclones is the way to go.

I agree about having more choices of EP and SSS. I actually took my own shot at it in my recent post. To me, Holy SSS and Fire EP are the coolest unused versions, and they should be well-supported by those changes.

Pending more new mechanics or changes whether Blizzard’s, yours, or mine, tho, by nature Cold SSS would never be a manual choice nor would Physical, Holy, or Lightning EP. Clarification on Cold SSS is that the Freeze effect taken alone is counterproductive since SSS is not actually (aside from Holy) an AoE spell, but a chained singletarget spell; it would make it harder and more dangerous to collect targets the way you’d need to.

I’d suggested the Spirit-draining mechanic on Inna set for Mystic Ally instead; I think that it fits best there given extra Spirit and Spirit Regen, along with Mystic Ally having only a full cooldown which leaves use of the full Spirit bar. SSS on the other hand starts with multiple hits and has access to extra hits and heavy CDR, all of which run counter to charging up and dropping a nuke.

Already did some suggestions here

and here

I think the first one came last so its better formulated and not taken into account that current patch changes got there for both.

I forgot that EP detonation consuming all remaining DoT damage was part of my suggestion many moons ago. Since U6 is the only way to detonate high GR mobs reliably, if it consumed all remaining DoT and they buffed the DoT by a bit, Cold would not be doing 2x to 3x more damage than EVERY other rune. I don’t mind Cold being the highest damage but the other runes aren’t in the same league, it’s like a professional sports team vs toddlers.

:+1: Thank you. I have added some of your suggestions to the tables above.

Would this work better as part of the 6p Uliana set, or added to the Madstone for a possible LoD/LoN setup?
Something like: Your Seven-Sided Strike applies Exploding Palm. Enemies already affected by Exploding Palm cause Exploding Palm to detonate consuming all DoT.

The idea was to bring SW damage up so that the majority of your damage was coming from SW and the cyclones. SW has a base damage of 105% per second and 145% from Bladestorm rune. that is 1,885% damage at 13 stacks x 9 from VW x 151 from PoJ 6 piece x2.25 from Kyoshiro’s Soul. Compare that to WoL which is 835% damage more than once per second x6.5 from Torch x 2.5 from Pinto’s x 2.5 to 3.5 for Kyoshiro’s Blade x 2.5 for Tzo Krin’s. That works out to each Bell being about 4x the damage of SW (not including Zei’s) and more than 1 bell per second is possible AND each bell has a huge AoE.

2 Likes

While i understand that you want to change justice, and keep sunwuko, i do not think that the devs are at any point going to totaly rework the new set.

They have a filosofi of how they want it, i think the best we can do now is to try and get them to optimize it.

With the two handers, i was not just thinking of diabos, but all two handers in the game.
But again that was just an idea of how to make 2 handers better.

Devs could also just make a set that gives more damage if you are using a twohander.
I dont know, if any one has a better idea it would be nice to hear them😊

2 Likes

that’s good. but i also think you can adjust some numbers like scarbringer to 800% or fist of az and i’d love the ring of ytar that gives you any rune of epi permanent. then rework fire rune to x% additional dmg :slight_smile: and desert rune to 80% or so

2 Likes