There was a time, when these massive multipliers did not exist, whre people were struggling even with T4 on endgame builds, so most people played on T2 and T3 with their fully equipped and optimized endgame builds.
Sure, they would intertwine a bit, but with things like damage, resource, cooldown, etc they would be multiplicative, not additive.
And with the damage and/or deadlyness of enemies also increasing in higher difficulties, you do not wanna neglect defense, regardless if it comes from items or the attribute system.
Also,some players prefer to have more defense, and some prefer to be faster or to have lower cooldowns and resource costs.
For the High End Players, this will not mean much, because for them there is only one right way to do it anyway, but they are not the targeted demographic for such an attribute system (or at least not the primarily targeted demographic).
High End Players only make up a certain amount of the player base, but there are also those that for example like to self express, or those that as I mentioned above, just prefer more defense, more mobility, etc, even if it is not 100% optimized.
For High End Players there is only one right way to do it, regardless of how the system looks like or how well balanced it is.
For other kinds of players that don’t play to win (sidenote: wanting to be efficient and viable is not the same as playing to win) this is not the case.
If you want o focus on these, then you can and should also get them on items, sockets and passives.
The Attributes I showed above are separated into 4 broad categories:
- Offensive Attribute
- Defensive Attribute
- Mobility / Utility Attribute
- Resource Management Attribute
CDR is resource management, increased damage is offensive and CC Resistance is Mobility. You still can more specifically focus on these stats via items, sockets and the passive skills.
It certainly is not endless.
You spend e.g. 15 Magic Crafting Materials and 20 White Crafting Materials to create a Magic Item, and if it is Trash, you maybe get back 3 or 4 Magic Crafting Materials.
If the Magic item turns out well, you bring to to the Cube and spend e.g. 100 Magic Crafting Materials , 150 White and maybe 30 Rare Crafting Materials + maybe 10 Elite Crafting Materials on it and if it turns out not to be desired as you wanted, you go to the Blacksmith and it return 3-4 Magic Materials, or maybe 6 since it is an upgraded Magic Item.
So it certainly isn’t endless in any way shape or form.
What is that?