I like the idea that wen you find a Legendary Item that it fees like a good upgrade if you are currently have a Magic or Rare Item equipped in that slot, however, it also would be frustrating if Rare and Magic Items are useless in the endgame, so what to do?
A solution that I came up with is to have Crafting Recipes that upgrade Rare and Magic Items (assuming that there is away to do so, for example with something like a Cube or an Artisan).
You keep the original effect of the Rare/Magic Item and improve upon it. This would look different for Rare and Magic Items and I decided it is a good idea to double own on what these items already do.
- Rare Items have More Affixes than Magic Items, but their maximum Affix Rolls are lower than those of a Magic Item
- Magic Items have less Affixes than Rare Items, but their maximum Affix Rolls are higher than those of Rare Items.
E.g. a Rare Item can roll with up to 6 Affixes and a Magic Item can roll with up to 2 or 3 Affixes. A Rare Chest Armor might roll with up to +400 Armor, but Magic Chest Armors can roll with up to +450 Armor. (the numbers are obviously just examples for the purpose of illustrating the concept)
To double down on this idea via a crafting recipe, Magic Items could have their 2-3 Affixes increased by anywhere between 30% to 100% randomly, while Rare Items have a Recipe that adds +1 Random Affix to them that are at e.g. 75% of their normal power (and the recipe can be done 2 or 3 times).
Please keep in mind that the numbers, the affixes and the way the items are displayed are just for illustrating the concept. I didnât have anything better available than D3 screenshots at the time of making this.
This would allow Magic and Rare Items to be (more) viable in the lategame, while it also would come at a cost (crafting materials or gold, or whatever), while also keeping the identity of Magic and Rare Items. And you also first had to find the right base.
This is one way of doing it.
Maybe other members of the community have other ideas on how to make Rare and Magic Items more useful in the late-/endgame.
EDIT:
In regards to the argument that people donât wanna pick up every item and check if it is good or not, there are LOOT FILTERS and Salvage Filters to solve that problem!