There is an easy way around this issue:
Put the “Loot Filter” on the Salvage Button of an Artisan (like the D4 equivalent to D3’s Blacksmith), so that only those Rare and Magic items get salvaged that don’t fulfill the requirements you set, while the Magic Items that you do want remain intact.
For example, if you are looking for Magic Gloves with at least 8% Crushing Blow and at least 11% increased Attack Speed, you can put that in the “Salvage Filter” and all Magic Gloves that do not fulfill these requirements get salvaged.
That way you still can kill and pick up everything and when you return to town, you just make one click and everything that is does not fit your set requirements is gone and you then check out the rest of the remaining pieces.
What if you had to get some rare legendary ingredients that you need to upgrade a Magic Item, or a Legendary Consumable (similar to Radmaladni’s Gift) that adds a Random Affix to a Rare Item (and Rare Items only)?.
In general, Crafting is something that players like.
As mentioned above, that could be solved with a “Salvage Filter”.
What do you suggest should be the difference between a Unique Item and a Rare Item and a Legendary?
I definitely would like if in SOME equipment slots Rare and Magic Items are the best (like for D3 that could have been Shoulders and Pants), while in others Legendaries, Sets and Runewords (if they implement D2 like Runewords) are the best, while in some slots they could compete with each other.
Imagine if in D3 Sets would rather be optional than mandatory, and you could craft some amazing Shoulders and Pants that complement your build by softening its weakness or increasing its strengths… I think that would be a lot of fun.
I personally would not want to so ADA Power at all, because it is not a good replacement for actual Attributes. Rather I would like to see an improved version of D2’s Attribute System.
Yes, I agree with that.
imo legendaries should be better by default than (un-upgraded) Rare and Magic Items, but perfectly or nearly-perfectly rolled Upgraded Magic and Rare Items should be able to compete with legendaries in some slots…
…while in other slots upgraded Rare and Magic Items still would not be able to compete with (endgame) Legendaries.
Making Upgraded Rare and Magic Items very good in some slots is what would make crafting fun in the endgame.