LOOT drops - How to make the game experience better

Why is it the most fair form of loot over a literally fair distribution of loot?

I did not see anybody contesting that.
The problem is not that it is hard and time consuming. The problem is that there are situations where you simply get nothing because others are grabbing it left and right. And you have to actively try to ninja-loot to get anything. Or play solo. Both are not exactly the choices you want to have a in a multiplayer game. It should be fun to play together.

The game is not easier. The game is the same.
What is being changed it rude people taking items from under your feet.

When you run your own business and a big business (letā€™s say activision) comes in and takes up all your earnings. Do you also say that ā€œit is ok, economy is hard, they are just bigger than me, so they deserve everythingā€? Or would you maybe consider that what they are doing is harming your chances of running your business successfully?

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Honestlyā€¦I think this repeated debating backwards and forwards is a moot point.

Devs chose quite deliberately not to change the mechanics with loot drops. At this stage, and given that the debate is definately not showing an overwhelming vocal majority in favor of itā€¦it just isnt going to happen.

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Yes, that is what i am arguing for. Same RNG as for item drops.

Yes, i dont intend to remove it from there. Thanks for making sure
Now lets also add it to multiplayer as an option.

It is beta and beta is the time to provide feedback. I know that it is backwards and forwards, but you are not correct that the supporting community is small.
We already have numerous threads around on the board since beta start. And it is the closed beta!
Just wait til open beta starts in a week. It will be the most burning topic.

And given that most opponents do not have any skin in the game, because they are playing solo-loot games anyway, it would not be harmful to change it.
Just add it as an option. Everybody is happy and we can continue to play. I can relax during my runs and you can solo-run mephisto or pits in a 8 player game, which you join without caring of what they actually wanted to do there.

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its FFA, and if you are thinking about melee vs ranged it is still fair. how?? well lets take a barb and a sorc as an example, a barb stands and fight in CQB, he has to keep fighting till its dead and than click on the loot, he can get stun locked, in recovery from block, chilled slowed so clicking on the loot and collecting it might easily take longer than a sorceress who can tele to the loot and pick it up, but that comes with its own risks, a sorc isnt a tank so jumping into the fray to collect loot before everyone else is dangerus.

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In d2 there is no rng who gets drop. And stays this way.

In multiplayer there is FFA. Ploot dont comes to multiplayer. Very easy.

Pretty sure that is not how it works. But nice try.

So from your writing, i gathered that you disagree, because you want RNG to decide the drops, but you want to pick them up all by yourself, because others are slow, old and do not know the game as good as you. Oh, and because ā€œit has always been that wayā€ hence it shant be changed.

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They have the same chance like me to pick up the loot. Ploot in multiplayer is not d2.

Nobody every told its going to change. What they told 1.14 with small QoL.

Lookā€¦developers have mentioned personal loot in interviews. There is none. They have clearly thought about it, and decided not to.

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But we want to play FFA (D2-style) multiplayer. I find it really fun. And Iā€™m definitely not a masterclicker.

Itā€™s fun because itā€™s a unique, awesome mixture of trying not to die with trying to push forward and be fast. Theyre energies mostly at odds. So balancing them results in really dynamic, fun gameplay. Thatā€™s the unique energy spirit whatever of multiplayer D2.

Why isnt it better understood that D2R is simply trying to enable us to play D2 again? Ploot is not D2. Good thing for you thereā€™s many other games with ploot thoughā€¦

How many other games are like D2? None. Because D2 is a bit of an older game. And that is precisely what weā€™re playing. Itā€™s had some rough edges smoothed, but itā€™s not being reshaped. Thatā€™s the nature of this projectā€¦ Iā€™m surprised how difficult that seems to be to understand for people who make topics like this.

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That is how diablo 2 has always being, are you new to the game? It is funny for a lot of pleople the way it is.

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They have the same chance like me to pick up the loot. Ploot in multiplayer is not d2.

No they donā€™t, auto pickers have way more chance, and people living near the servers with better ping have a huge unfair advantage. so your argument is completely false.

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They said, they will take a 70/30 approach.
I think pLoot fits quite comfortably into 30%.

They dont, because they are slow, old and not as good in the game as you.
If you are saying that they have the same chance to pick up the loot, if you disregard everything, then yes, you are right, in that case they do have the same chance to pick up the loot.
Do you know what system would also give the same chance of loot to everyone with disregarding everything? pLoot!

Source plz.

We got that. That is why it should be an option. You can still play FFA loot.
But not everybody enjoys it the way you do.

D1, D2:LoD, PoD, PoE, Titan Quest, Grim Dawn, D3, Wolcen, Last Epoch, Torchlight 1, Torchlight 2, Torchlight 3, Van Helsing.

ā€œNoneā€.

What is so difficult about adding an option for something that many people want to have?

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Lookā€¦developers have mentioned personal loot in interviews. There is none. They have clearly thought about it, and decided not to.

Yeah great but that wont stop us from fighting for it. Even if itā€™s dead there is still a slim chance even if its very small. I have played the game for 15 years loved the game but stopped playing it because I felt wasting my time playing alone without interacting with other players. I feel this change wont impact the game of loners who like to farm alone and the loot is unfair from auto pickers and ping.

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few questions i would love to get answers for from both sides

in your mind how do you define personal loot? (edited to add because i think this one is becoming important as i read the arguments in forums/social media)

if they added personal loot in a future patch instead of at launch would that be acceptable?

why is personal loot good/bad in your opinion?

why do you feel like your opinion matters more than someone elseā€™s?

if they had an option for personal loot servers vs ffa loot servers would that be okay?

would you play on personal loot server or ffa servers if they had both?

the rush of getting that item everyone is trying to grab is fantastic :stuck_out_tongue:

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Cant add linksā€¦www.pcgamesn.com/diablo-2-resurrected/fix-diablo-2

Just ctrl/f personal loot.

Shrugā€¦they say ā€œNo personal loot. No Soulbound itemsā€¦ā€. I meanā€¦its clear that they have considered it, and not made the change by design just by the fact that they specifically say its not there.

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Ofc.

As said above, it allows you to focus on the gameplay, not the ninja-looting.
Preparing to loot items requires different things from you than normal gameplay. You have to go close to monsters, you have to be near them when they die and you have to pick anything that seems remotely valuable and decide on what to keep later.
This results in a very anti-social playstyle and effectively takes everything from less experienced players.

I dont. I never claimed it did.

Yes, thatā€™s what i suggested above. Option on game creation. Best of both worlds.

Both.

If we make it optional, people can play FAA games or shared loot games depending on their preference.

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That was for visual. xD Next time try to think a little bit how you try to twist reality.

D2 multiplayer loot is competitive. Im pretty sure as example in Overwatch anyobdy cares how old are you and you have slow reaction. You want to play as competitive way then you must accept it how it is.

Thanks.

He is indeed mentioning it. But if you look at the context, he is:

  • commenting on duping and what they are doing on it
    ** personalized loot might have different aspects that affect duping
  • talking about their current focus, not on the overall plans

https://www.pcgamesn.com/diablo-2-resurrected/fix-diablo-2

Going back to that issue of item duping, does history help you stay ahead of that or is it always going to be an issue?

RG: Like all live games itā€™s something thatā€™s going to have to be an active thing that we always work on. The technical alpha was an offline, local character experience. We had it connected to Battle.net, but thatā€™s really just because of the nature of the technical alpha.

When your character is saved offline, thereā€™s a lot players can do to that save. Right now, weā€™re focusing most of our efforts on the Battle.net saved characters and preventing duping there because it ruins the economy for lots of players. Thereā€™s no Soulbound, thereā€™s no personal loot. And on top of that, unfortunately, a common way that people dupe items is by crashing servers, so we want to make the best experience for all players.

Having a history of 20 years watching how people dupe items is definitely helpful, but itā€™s something that has to be actively monitored.

Pretty sure, they kept the door open for QoL changes in almost all of their statements. No twist here. But maybe the 70/30 comment specifically was about visuals, granted.

You mean 1% of the loot is competitive. Afterall, your argument is that loot is being farmed alone or with a party of trusted allies.