Hi, first I want to say that the game visual exceeded my expectations beyond my dreams. The game looks gorgeous and the gameplay is very fluid. No lag, and I get on very high settings around 170 fps.
Even the lead director of diablo 2 proposed it :
If 8 players decide to play one instance of a game together, that game will not drop more items per person than if each individual player decided to go play solo self-found for the same amount of time invested. In fact, because they are all spending their limited time together in one game, means they get the same amount of loot as if they would play solo. The only difference is that the quality of items might be slightly better depending on the group metas.
Now, I think the best thing the dev could do is to make the drops private for everyone. For every monster you kill every player in the game should get the own drops.
How is this useful? Nowadays everybody is busy in their lives, have a job kids etcā¦ private drops will make people more focused on killing the mobs than focused on who will get that jah. And then if you farm for 5 hours and only get 10% of the good loot because it was taken by another player it feels you wasted your time.
Then if loot is private, the community will be more inclined to play and farm with strangers without worrying about wasting their time farming. It will make the game more fun for everyone. However the loot that you get should never ever be account bound. It should be tradeable whenever you want.
Lets say you are in a party of 8 people you are a javazon and the sorc killed meph, in that regard you should have your own drop and she should too. That way you donāt feel wasting your time for no reason.
Now, how private loot is the best way to go forward? The most important aspect of it is it will not alter the gameplay experience of players who enjoy farming alone. If you like to farm alone then make your own game but let people who enjoy interacting with other players and who like socializing have their own fun aswell.
Literally, this will only improve the fun for everyone. If you dont like farming in group then just make your own game and thats it.
D2R was made to modernize the game, we got auto gold pickup and more inventory space, this will just make the gameplay experience better for everyone without feeling the time was wasted especially for casual players.
Then it will just save people from people using auto pickers
Then it will make the game more fun for everyone because people that are near the servers have a better ping and will have more chance of getting the loot first in which it makes the game unfair and uncompetitive.
No to : give one copy of all drops to each player. We need split loot, no increased drop chance, no inflation economy stays the same. Or instanced loot where you have the same chance drop of getting that Shako if you were farming alone or in a team.
MAKE IT as a TOGGLE when creating a room.
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It makes the game more fair against people using auto pickers
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It wont affect loners gameplay, if you like to farm alone farm alone, if you would like to socialize with people then join a game and have fun
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People living near the servers will always have a better ping making the drop unfair
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It wont even affect people that like to farm alone, just farm alone but let people who like to farm in group have their own fun. The loot is not account bound you can trade it whenever you want.
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It is making ranged characters more prone to get loot since the barb fighting could get stunned since he is fighting in melee ranged while the sorc tele and gets the drop.
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Make it optional when you create a game the people who āāget the rush on who click the item firstāā can create their own game hoping for them they live near the servers and have a good ping.
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The argument : āāI donāt like leechersāā This is a non problem since there are tons of way to circumvent it. You need to be x tiles away from the monster to get any drop or you need to have delt at least 10% of the damage to get any drops. And you always have the possibility to kick any player as the host by un-partying or kicking. There is plenty of way to do it.
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If you want REAL adrenaline play HARDCORE.
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Is the thrill worth destroying an aspect of the game that would enhance cooperative play? I donāt think that this rush is worth the rush cooperative play can bring, the fun of interacting with other player with different builds and element damages, support etc. And that thrill goes away fast since you will only experience it while levelling up after that when you enter the farming phase you will never create a public game because you donāt want to miss that Ber rune drop.
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It will make other builds viable such as support, tanks different elemental damage as people would be more inclined to play together and use their strength and weakness together to farm and make new friend.